local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest409" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest409" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = 0 L6_1 = false function L7_1(A0_2) local L1_2, L2_2 L2_1 = A0_2 L1_2 = A0_2.__super L3_1 = L1_2 L1_2 = L2_1.mainQuestID L5_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L4_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPostInit L1_2(L2_2) end L1_1.OnPostInit = L7_1 L7_1 = require L8_1 = "Actor/Quest/Q409/Q409Config" L7_1 = L7_1(L8_1) L8_1 = L7_1.SubIDs L9_1 = L7_1.JudgeData function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.QUEST_ACTOR L5_2 = A1_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = actorUtils L3_2 = L3_2.CreateQuestActor L4_2 = L5_1 L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L10_1 function L10_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L0_2 = print L1_2 = "ChallengePrepare" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = "GoalMarker409" L3_2 = "Actor/Gadget/GoalMarker409" L4_2 = 70300004 L5_2 = 0 L6_2 = L7_1.KeyPos L7_2 = L7_1.KeyDir L8_2 = true L9_2 = false L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.SpawnMonster L2_2 = L7_1.BallMonsterID L3_2 = 1 L4_2 = L7_1.BallPos1 L5_2 = nil L6_2 = nil L7_2 = nil L8_2 = "Ball1" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.SpawnMonster L2_2 = L7_1.BallMonsterID L3_2 = 1 L4_2 = L7_1.BallPos2 L5_2 = nil L6_2 = nil L7_2 = nil L8_2 = "Ball2" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.SpawnMonster L2_2 = L7_1.BallMonsterID L3_2 = 1 L4_2 = L7_1.BallPos3 L5_2 = nil L6_2 = nil L7_2 = nil L8_2 = "Ball3" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L11_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = "GoalMarker409" L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.DestroySelf L1_2(L2_2) end L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Ball1" L1_2(L2_2, L3_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Ball2" L1_2(L2_2, L3_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Ball3" L1_2(L2_2, L3_2) end function L12_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = print L1_2 = "CountDown Finished" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.CountDownUITerminate L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.CountNumUITerminate L0_2(L1_2) L0_2 = L11_1 L0_2() L0_2 = L7_1.Score L1_2 = L7_1.RequireScore if L0_2 < L1_2 then L0_2 = false L6_1 = L0_2 L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L7_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L1_2 = print L2_2 = "success == false" L1_2(L2_2) L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = true L4_2 = nil L1_2(L2_2, L3_2, L4_2) end else L0_2 = L7_1.Score L1_2 = L7_1.RequireScore if L0_2 >= L1_2 then L0_2 = true L6_1 = L0_2 L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L7_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L1_2 = print L2_2 = "success == true" L1_2(L2_2) L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = false L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end end end function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CountDownUIStart L3_2 = L7_1.MatchTime L4_2 = 10 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CountNumUIStart L1_2(L2_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CallDelay L3_2 = L7_1.MatchTime L3_2 = L3_2 + 4 L4_2 = L12_1 L1_2(L2_2, L3_2, L4_2) end function L14_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L9_1.Judge L4_3 = L9_1.JudgeScript L5_3 = L9_1.JudgeID L6_3 = 0 L7_3 = L9_1.JudgePos L8_3 = L9_1.JudgeDir L9_3 = true L10_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L1_2(L2_2, L3_2) end function L15_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "40902 start: chanllenge start" L1_2(L2_2) L7_1.Score = 0 L1_2 = L10_1 L1_2() L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.ActionSafeCall L3_2 = L13_1 L1_2(L2_2, L3_2) end function L16_1() local L0_2, L1_2, L2_2 L0_2 = print L1_2 = "Chanllenge finish" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.CountDownUITerminate L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.CountNumUITerminate L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.UnCallFunc L2_2 = L12_1 L0_2(L1_2, L2_2) L0_2 = L11_1 L0_2() end function L17_1() local L0_2, L1_2 L0_2 = print L1_2 = "OnFailed40902" L0_2(L1_2) end function L18_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = print L1_2 = "40905 start: fail the task" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L7_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = true L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end function L19_1() local L0_2, L1_2 end function L20_1() local L0_2, L1_2 end function L21_1(A0_2, A1_2) end L1_1.OnMainStart = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.QuestConfigId L3_2 = L8_1.q40901 if L2_2 == L3_2 then L3_2 = L14_1 L4_2 = A1_2 L3_2(L4_2) else L3_2 = L8_1.q40902 if L2_2 == L3_2 then L3_2 = L15_1 L4_2 = A1_2 L3_2(L4_2) else L3_2 = L8_1.q40905 if L2_2 == L3_2 then L3_2 = L18_1 L3_2() end end end end L1_1.OnSubStart = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L8_1.q40902 if L2_2 == L3_2 then L3_2 = L16_1 L3_2() end end L1_1.OnSubFinished = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L8_1.q40902 if L2_2 == L3_2 then L3_2 = L17_1 L3_2() end end L1_1.OnSubFailed = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L8_1.q40901 if L2_2 == L3_2 then L3_2 = L19_1 L3_2() else L3_2 = L8_1.q40904 if L2_2 == L3_2 then L3_2 = L20_1 L3_2() end end end L1_1.OnRewind = L21_1 function L21_1(A0_2, A1_2) end L1_1.OnMainFinished = L21_1 function L21_1(A0_2) local L1_2 end L1_1.Start = L21_1 function L21_1(A0_2) local L1_2 end L1_1.OnDestroy = L21_1 return L1_1