local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest396" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest396" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.WendyData L3_1 = L1_2 L1_2 = L2_1.BarbaraData L4_1 = L1_2 L1_2 = L2_1.QinData L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39601 L1_2["39601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39602 L1_2["39602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39603 L1_2["39603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39604 L1_2["39604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39605 L1_2["39605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39606 L1_2["39606"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39601 L1_2["39601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39602 L1_2["39602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39603 L1_2["39603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39604 L1_2["39604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39605 L1_2["39605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39606 L1_2["39606"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "39601 start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart39601 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39602 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.BarbaraID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.QinID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart39602 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39606 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Wendy L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1130 L3_2(L4_2, L5_2) end end L1_1.OnSubStart39604 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 39601" L2_2(L3_2) end L1_1.OnSubFinish39601 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 39602" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Barbara L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.ClearFollowTask L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Qin L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.ClearFollowTask L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.TransmitPlayerById L5_3 = A1_2 L6_3 = 1 L3_3(L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39602 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 39604" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L3_1.Wendy L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39604 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 39605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39605 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 39606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = 3960601 function L4_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L4_1.BarbaraID L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L4_1.Barbara L0_4(L1_4, L2_4) end L5_3 = nil L6_3 = nil L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39606 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk39606:Finishi Quest 39607" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 39607 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1