local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest395" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest395" L2_1 = require L3_1 = "Quest/Client/Q395ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.BarbaraData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39501 L1_2["39501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39502 L1_2["39502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39503 L1_2["39503"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39501 L1_2["39501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39502 L1_2["39502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39503 L1_2["39503"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39501 start" L2_2(L3_2) end L1_1.OnSubStart39501 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "39502 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q395Trigger" L5_2 = "Actor/Gadget/Q395Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = L3_1.bornPos L9_2 = L3_1.bornDir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart39502 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39503 start " L2_2(L3_2) end L1_1.OnSubStart39503 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 39501" L2_2(L3_2) end L1_1.OnSubFinish39501 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 39502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1.0 L5_2 = 1.0 L6_2 = 0 L7_2 = A0_2.CreateBBR L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q395Trigger" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish39502 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 39503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39503 = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = L3_1.Barbara L4_2 = L3_1.BarbaraScript L5_2 = L3_1.BarbaraID L6_2 = 0 L7_2 = L3_1.bornPos L8_2 = L3_1.bornDir L9_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L1_2 = print L2_2 = "BBR Born" L1_2(L2_2) end L1_1.CreateBBR = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L3_1.Barbara L1_2(L2_2, L3_2) L1_2 = print L2_2 = "Black Callback NOW" L1_2(L2_2) end L1_1.Interaction = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1