local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest390" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest390" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.WendyData L3_1 = L1_2 L1_2 = L2_1.DilucData L4_1 = L1_2 L1_2 = L2_1.QinData L5_1 = L1_2 L1_2 = L2_1.PaimonData L6_1 = L1_2 L1_2 = L2_1.OrganData L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39001 L1_2["39001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39002 L1_2["39002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39003 L1_2["39003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39004 L1_2["39004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39005 L1_2["39005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39006 L1_2["39006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39007 L1_2["39007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39008 L1_2["39008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39009 L1_2["39009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39010 L1_2["39010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39011 L1_2["39011"] = L2_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39001 L1_2["39001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39002 L1_2["39002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39003 L1_2["39003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39004 L1_2["39004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39005 L1_2["39005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39006 L1_2["39006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39007 L1_2["39007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39008 L1_2["39008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39009 L1_2["39009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39010 L1_2["39010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39011 L1_2["39011"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 39001 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39101 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 39201 L3_2 = L3_2(L4_2, L5_2) L4_2 = L1_2 + L2_2 L4_2 = L4_2 + L3_2 L5_2 = print L6_2 = L1_2 L7_2 = "|" L8_2 = L2_2 L9_2 = "|" L10_2 = L3_2 L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) if L4_2 == 7 then L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskLegacy L7_2 = L2_1.NarratorData L7_2 = L7_2.FindOrgan1 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.EnterSceneLookCamera L7_2 = L7_1.bornPos L8_2 = 0 L9_2 = 3 L10_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end end L1_1.FindOrganNarrator = L8_1 function L8_1(A0_2) local L1_2 end L1_1.FindOrganTalk = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 39003 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39103 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 39203 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = L1_2 L6_2 = "|" L7_2 = L2_2 L8_2 = "|" L9_2 = L3_2 L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) if L1_2 == 0 then L1_2 = 2 end if L2_2 == 0 then L2_2 = 2 end if L3_2 == 0 then L3_2 = 2 end L4_2 = L1_2 + L2_2 L4_2 = L4_2 + L3_2 L5_2 = print L6_2 = L1_2 L7_2 = "|" L8_2 = L2_2 L9_2 = "|" L10_2 = L3_2 L11_2 = "|" L12_2 = L4_2 L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L5_2(L6_2) if L4_2 == 6 then L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L3_1.Wendy L5_2(L6_2, L7_2) elseif L4_2 == 7 then L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L5_1.Qin L5_2(L6_2, L7_2) elseif L4_2 == 8 then L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L4_1.Diluc L5_2(L6_2, L7_2) end end L1_1.RequestTalk = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 39004 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39005 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 39006 L3_2 = L3_2(L4_2, L5_2) L4_2 = L1_2 + L2_2 L4_2 = L4_2 + L3_2 L5_2 = print L6_2 = "\229\133\137\230\157\159\230\149\176\233\135\143" L7_2 = L1_2 L8_2 = "|" L9_2 = L2_2 L10_2 = "|" L11_2 = L3_2 L12_2 = "|" L13_2 = L4_2 L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 .. L13_2 L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.GetSubQuestState L7_2 = 39007 L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.GetSubQuestState L8_2 = 39107 L6_2 = L6_2(L7_2, L8_2) L8_2 = A0_2 L7_2 = A0_2.GetSubQuestState L9_2 = 39207 L7_2 = L7_2(L8_2, L9_2) if L5_2 == 0 then L5_2 = 2 end if L6_2 == 0 then L6_2 = 2 end if L7_2 == 0 then L7_2 = 2 end L8_2 = L5_2 + L6_2 L8_2 = L8_2 + L7_2 L9_2 = print L10_2 = "\230\156\186\229\133\179\230\149\176\233\135\143" L11_2 = L5_2 L12_2 = "|" L13_2 = L6_2 L14_2 = "|" L15_2 = L7_2 L16_2 = "|" L17_2 = L8_2 L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 .. L15_2 .. L16_2 .. L17_2 L9_2(L10_2) if L8_2 == 6 then if L4_2 == 7 then L10_2 = A0_2 L9_2 = A0_2.NarratorOnlyTaskLegacy L11_2 = L2_1.NarratorData L11_2 = L11_2.FindClue1_1 L9_2(L10_2, L11_2) elseif L4_2 == 9 then L10_2 = A0_2 L9_2 = A0_2.PlayCutscene L11_2 = L2_1.SealAppearTimeCfg function L12_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.FindClue1_3 L1_3(L2_3, L3_3) end L9_2(L10_2, L11_2, L12_2) end elseif L8_2 == 7 then if L4_2 == 8 then L10_2 = A0_2 L9_2 = A0_2.NarratorOnlyTaskLegacy L11_2 = L2_1.NarratorData L11_2 = L11_2.FindClue2_2 L9_2(L10_2, L11_2) elseif L4_2 == 9 then L10_2 = A0_2 L9_2 = A0_2.PlayCutscene L11_2 = L2_1.SealAppearTimeCfg L9_2(L10_2, L11_2) end elseif L8_2 == 8 and L4_2 == 9 then L10_2 = A0_2 L9_2 = A0_2.PlayCutscene L11_2 = L2_1.SealAppearTimeCfg function L12_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.FindClue3_3 L1_3(L2_3, L3_3) end L9_2(L10_2, L11_2, L12_2) end end L1_1.FindClueNarrator = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 39005 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39006 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 39007 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = L1_2 L6_2 = "|" L7_2 = L2_2 L8_2 = "|" L9_2 = L3_2 L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) if L1_2 == 0 then L1_2 = 2 end if L2_2 == 0 then L2_2 = 2 end if L3_2 == 0 then L3_2 = 2 end L4_2 = L1_2 + L2_2 L4_2 = L4_2 + L3_2 L5_2 = print L6_2 = L1_2 L7_2 = "|" L8_2 = L2_2 L9_2 = "|" L10_2 = L3_2 L11_2 = "|" L12_2 = L4_2 L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L5_2(L6_2) if L4_2 == 7 then L6_2 = A0_2 L5_2 = A0_2.PlayCutscene L7_2 = L2_1.SealOpenTimeCfg1 function L8_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.OpenOrgan1 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2) elseif L4_2 == 8 then L6_2 = A0_2 L5_2 = A0_2.PlayCutscene L7_2 = L2_1.SealOpenTimeCfg2 function L8_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.OpenOrgan2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2) elseif L4_2 == 9 then L6_2 = A0_2 L5_2 = A0_2.PlayCutscene L7_2 = L2_1.SealOpenTimeCfg3 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskLegacy L3_4 = L2_1.NarratorData L3_4 = L3_4.OpenOrgan3 L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.EnterSceneLookCamera L3_4 = sceneData L4_4 = L3_4 L3_4 = L3_4.GetDummyPoint L5_4 = 3 L6_4 = "Q389VentiPos2" L3_4 = L3_4(L4_4, L5_4, L6_4) L3_4 = L3_4.pos L4_4 = 0 L5_4 = 3 L6_4 = true L1_4(L2_4, L3_4, L4_4, L5_4, L6_4) end L1_3(L2_3, L3_3, L4_3) end L5_2(L6_2, L7_2, L8_2) end end L1_1.SealOpenCutscene = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.Wendy L1_3 = L1_3(L2_3, L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L4_1.Diluc L2_3 = L2_3(L3_3, L4_3) L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActor L5_3 = L5_1.Qin L3_3 = L3_3(L4_3, L5_3) L4_3 = actorMgr L5_3 = L4_3 L4_3 = L4_3.GetActor L6_3 = L6_1.Paimon L4_3 = L4_3(L5_3, L6_3) if L1_3 ~= nil then L6_3 = L1_3 L5_3 = L1_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L2_3 ~= nil then L6_3 = L2_3 L5_3 = L2_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L3_3 ~= nil then L6_3 = L3_3 L5_3 = L3_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.DestroyWithDisappear L7_3 = false L5_3(L6_3, L7_3) end end L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.DestroyNPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39001 start " L2_2(L3_2) end L1_1.OnSubStart39001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39002 start:..." L2_2(L3_2) end L1_1.OnSubStart39002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39003 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.DilucID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.QinID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart39003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39004 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 7 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart39004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39005 start:..." L2_2(L3_2) end L1_1.OnSubStart39005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39006 start:..." L2_2(L3_2) end L1_1.OnSubStart39006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39007 start:play cutscene & finish quest" L2_2(L3_2) end L1_1.OnSubStart39007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39008 start:..." L2_2(L3_2) end L1_1.OnSubStart39008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39009 start:..." L2_2(L3_2) end L1_1.OnSubStart39009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39010 start:..." L2_2(L3_2) end L1_1.OnSubStart39010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39001 Finish:Focus Camera & Narrator" L2_2(L3_2) end L1_1.OnSubFinish39001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39002 Finish:..." L2_2(L3_2) end L1_1.OnSubFinish39002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "39003 Finish:Camera Look" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q390Target2" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q394Target1" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 0 L5_3 = 3 L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish39003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39004 Finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish39004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39005 Finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.SealOpenCutscene L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish39005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39006 Finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.SealOpenCutscene L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish39006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39007 Finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.SealOpenCutscene L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish39007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39008 Finish:..." L2_2(L3_2) end L1_1.OnSubFinish39008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39009 Finish:..." L2_2(L3_2) end L1_1.OnSubFinish39009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39010 Finish:..." L2_2(L3_2) end L1_1.OnSubFinish39010 = L8_1 function L8_1(A0_2) local L1_2 end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2 end L1_1.OnDestroy = L8_1 return L1_1