local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest380" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest380" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.QinData L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.PaimonData L6_1 = L1_2 L1_2 = L2_1.TreasureData L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38001 L1_2["38001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38002 L1_2["38002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38003 L1_2["38003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38004 L1_2["38004"] = L2_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38001 L1_2["38001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38002 L1_2["38002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38003 L1_2["38003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38004 L1_2["38004"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "38001 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q380Trigger" L5_2 = "Actor/Gadget/Q380TriggerArea" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "DUMMY_POS 3003390" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "DUMMY_POS 3003390" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart38001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38002 start:..." L2_2(L3_2) end L1_1.OnSubStart38002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "38003 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnChestWithPos L4_2 = A1_2 L5_2 = 70211021 L6_2 = 1 L7_2 = L7_1.bornPos L8_2 = L7_1.bornDir L9_2 = "Chest380" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart38003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "38004 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 L5_2 = A0_2.EnterDialog L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart38004 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 38004 L4_2 = L6_1.PaimonID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 38004 L4_2 = L5_1.DilucID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 38004 L4_2 = L4_1.QinID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L4_1.Qin L1_2(L2_2, L3_2) end L1_1.CreateNPC = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L4_1.Qin L1_2(L2_2, L3_2) end L1_1.StartDialog = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L5_1.Diluc L5_2 = L4_1.Qin L3_2[1] = L4_2 L3_2[2] = L5_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.CreateNPC L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.EnterDialog = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38001" L2_2(L3_2) end L1_1.OnSubFinish38001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38002" L2_2(L3_2) end L1_1.OnSubFinish38002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38002" L2_2(L3_2) end L1_1.OnSubFinish38003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 38004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyNPC L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TellStory L2_2(L3_2, L4_2) end L1_1.OnSubFinish38004 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Paimon L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Qin L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Diluc L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L1_2(L2_2, L3_2) end L1_1.DestroyNPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 L5_2 = A0_2.StartStory L2_2(L3_2, L4_2, L5_2) end L1_1.TellStory = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.StoryNarrator L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.StartStory = L8_1 function L8_1(A0_2) local L1_2 end L1_1.ExitDialog = L8_1 function L8_1(A0_2) local L1_2 end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2 end L1_1.OnDestroy = L8_1 return L1_1