local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest379" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest379" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = require L8_1 = "Actor/Npc/NPCUtil" L7_1 = L7_1(L8_1) function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.WendyData L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.QinData L6_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37901 L1_2["37901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37902 L1_2["37902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37903 L1_2["37903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37904 L1_2["37904"] = L2_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37901 L1_2["37901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37902 L1_2["37902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37903 L1_2["37903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37904 L1_2["37904"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "37901 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.DilucID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart37901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "37902 start:..." L2_2(L3_2) L2_2 = L7_1.GetMengdeNpcListPublic L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = L7_1.NpcEventType L10_2 = L10_2.HIDESELF L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.QinID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1.7 function L6_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Wendy L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart37902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "37903 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L4_1.Wendy L2_2(L3_2, L4_2) end L1_1.OnSubStart37903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "37904 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Qin L2_2(L3_2, L4_2) L2_2 = L7_1.GetMengdeNpcListPublic L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = L7_1.NpcEventType L10_2 = L10_2.HIDESELF L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubStart37904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 3 then L2_2 = print L3_2 = "Test!!!!!!!!!!!!!!!!" L2_2(L3_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonAppear L2_2(L3_2) elseif A1_2 == 4 then L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonDisappear L4_2 = nil L5_2 = true L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 101 then L2_2 = print L3_2 = "Now Stop Talking" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 37902 L5_2 = 70300200 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 102 then L2_2 = print L3_2 = "Now Start Talking" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Harp01" L2_2(L3_2, L4_2) elseif A1_2 == 103 then L2_2 = print L3_2 = "Now Stop Talking" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 37904 L5_2 = 70300201 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 104 then L2_2 = print L3_2 = "Now upspawn 02" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Harp02" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37901" L2_2(L3_2) end L1_1.OnSubFinish37901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37902" L2_2(L3_2) end L1_1.OnSubFinish37902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37903" L2_2(L3_2) end L1_1.OnSubFinish37903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_3 = L7_1.GetMengdeNpcListSpecial L2_3 = L2_3() L3_3 = 1 L4_3 = #L2_3 L5_3 = 1 for L6_3 = L3_3, L4_3, L5_3 do L8_3 = A0_3 L7_3 = A0_3.NotifyTo L9_3 = L2_3[L6_3] L10_3 = L7_1.NpcEventType L10_3 = L10_3.STARTDAILY L11_3 = true L7_3(L8_3, L9_3, L10_3, L11_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyNPC L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TellStory L2_2(L3_2, L4_2) end L1_1.OnSubFinish37904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Wendy L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Qin L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Diluc L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.DestroyNPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 L5_2 = A0_2.StartStory L2_2(L3_2, L4_2, L5_2) end L1_1.TellStory = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.StoryNarrator L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.StartStory = L8_1 function L8_1(A0_2) local L1_2 end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2 end L1_1.OnDestroy = L8_1 return L1_1