local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest371" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest371" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.WendyData L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37101 L1_2["37101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37102 L1_2["37102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37103 L1_2["37103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37104 L1_2["37104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37105 L1_2["37105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37106 L1_2["37106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37107 L1_2["37107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37108 L1_2["37108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37109 L1_2["37109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37110 L1_2["37110"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37111 L1_2["37111"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37112 L1_2["37112"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37113 L1_2["37113"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37114 L1_2["37114"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37115 L1_2["37115"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37101 L1_2["37101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37102 L1_2["37102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37103 L1_2["37103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37104 L1_2["37104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37105 L1_2["37105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37106 L1_2["37106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37107 L1_2["37107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37108 L1_2["37108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37109 L1_2["37109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37110 L1_2["37110"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37111 L1_2["37111"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37112 L1_2["37112"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37113 L1_2["37113"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37114 L1_2["37114"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37115 L1_2["37115"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Paimon L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 L4_2 = A0_2.PaimonDis L1_2(L2_2, L3_2, L4_2) end L1_1.PaimonDelay = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "37101 start : Create Shimo Paimon" L2_2(L3_2) end L1_1.OnSubStart37101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "37102 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.PaimonID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart37102 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "37103 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTrigger" L5_2 = "Actor/Gadget/WendyTrackTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyFootPrint1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyFootPrint1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37103 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "37104 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.PaimonID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart37104 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "37105 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTrigger" L5_2 = "Actor/Gadget/WendyTrackTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37105 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "37106 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTrigger" L5_2 = "Actor/Gadget/WendyTrackTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger2" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37106 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "37107 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTrigger" L5_2 = "Actor/Gadget/WendyTrackTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger3" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger3" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37107 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTrigger" L5_2 = "Actor/Gadget/WendyTrackTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger4" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger4" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37108 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint071" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTriggersp" L5_2 = "Actor/Gadget/WendyTrackTriggersp" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger5" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger5" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37109 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTriggersp1" L5_2 = "Actor/Gadget/WendyTrackTriggersp1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger6" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger6" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37110 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTriggersp2" L5_2 = "Actor/Gadget/WendyTrackTriggersp2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger7" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger7" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37111 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTriggersp3" L5_2 = "Actor/Gadget/WendyTrackTriggersp3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger8" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger8" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37112 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint4" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300037 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "WendyTrackTriggersp4" L5_2 = "Actor/Gadget/WendyTrackTriggersp4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q371WendyTrigger9" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q371WendyTrigger9" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart37113 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "37114 start:..." L2_2(L3_2) end L1_1.OnSubStart37114 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "37115 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.PaimonID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 L5_2 = A0_2.RequestPaimon L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart37115 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L4_1.Paimon L2_2(L3_2, L4_2) end L1_1.RequestPaimon = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinished 37101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Qin" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = "Ambor" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = "Lisa" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = "Gaia" L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end end L1_1.OnSubFinish37101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Paimon L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "WendyNew" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish37102 = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Wendy L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.ClearFollowTask L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = L5_1.run2Pos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L3_3 = A0_3 L2_3 = A0_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L5_1.cameraPos L5_2 = 3.5 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = print L3_2 = "Rush Wendy ***" L2_2(L3_2) end end L1_1.WendyRun = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37103" L2_2(L3_2) end L1_1.OnSubFinish37103 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDis L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowTutorial L2_2(L3_2, L4_2) end L1_1.OnSubFinish37104 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 112 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.StartGuide L2_3 = "RandomTaskElementViewGuideIOS" L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.ShowTutorial = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37105 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37106 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37107 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37108 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37109 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37110 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37111 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37112 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "FootPrint2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish37113 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish37114 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDis L2_2(L3_2, L4_2) end L1_1.OnSubFinish37115 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 if A1_2 == 11 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "Now Spawn Emoji" L3_2(L4_2) end end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1