local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = 1021 L17_1 = require L18_1 = "Actor/DailyNPCManager" L17_1 = L17_1(L18_1) function L18_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.GongziData L5_1 = L1_2 L1_2 = L2_1.KeqingData L6_1 = L1_2 L1_2 = L2_1.NvshiData L7_1 = L1_2 L1_2 = L2_1.NingguangData L8_1 = L1_2 L1_2 = L2_1.GanyuData L9_1 = L1_2 L1_2 = L2_1.ZhongliData L10_1 = L1_2 L1_2 = L2_1.TransmitData L11_1 = L1_2 L1_2 = L2_1.TraderData L12_1 = L1_2 L1_2 = L2_1.Qiuqiu1Data L13_1 = L1_2 L1_2 = L2_1.Qiuqiu2Data L14_1 = L1_2 L1_2 = L2_1.ReadData L15_1 = L1_2 end L1_1.OnDataLoaded = L18_1 function L18_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102101 L1_2["102101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102102 L1_2["102102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102103 L1_2["102103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102104 L1_2["102104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102105 L1_2["102105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102106 L1_2["102106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102107 L1_2["102107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102108 L1_2["102108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102109 L1_2["102109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102110 L1_2["102110"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102111 L1_2["102111"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102112 L1_2["102112"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102113 L1_2["102113"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102114 L1_2["102114"] = L2_2 end L1_1.OnSubStartHandlerBuild = L18_1 function L18_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102101 L1_2["102101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102102 L1_2["102102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102103 L1_2["102103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102104 L1_2["102104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102105 L1_2["102105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102106 L1_2["102106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102107 L1_2["102107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102108 L1_2["102108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102109 L1_2["102109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102110 L1_2["102110"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102111 L1_2["102111"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102112 L1_2["102112"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102113 L1_2["102113"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102114 L1_2["102114"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1014 Invoke : " L2_2(L3_2) end L1_1.InvokeOnInteraction = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L13_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Qiuqiu1Vanish = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L14_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Qiuqiu2Vanish = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.TraderVanish = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L15_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.ReadVanish = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.NingguangVanish = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "10200 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 267 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q102101Trigger" L5_2 = "Actor/Gadget/Q102101Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q102110Flower" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102110Flower" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L12_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L12_1.ID L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4190 L4_2(L5_2, L6_2) L5_2 = L2_2 L4_2 = L2_2.CreateSpeechBubbleTask L6_2 = L12_1.ID L7_2 = 200080501 L8_2 = 2 L9_2 = true L10_2 = 3 L11_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102101 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L12_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L12_1.ID L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4190 L4_2(L5_2, L6_2) L5_2 = L2_2 L4_2 = L2_2.CreateSpeechBubbleTask L6_2 = L12_1.ID L7_2 = 200080501 L8_2 = 2 L9_2 = true L10_2 = 3 L11_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102102 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L12_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L12_1.ID L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4190 L4_2(L5_2, L6_2) L5_2 = L2_2 L4_2 = L2_2.CreateSpeechBubbleTask L6_2 = L12_1.ID L7_2 = 200080501 L8_2 = 2 L9_2 = true L10_2 = 3 L11_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102107 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102108 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q102109Trigger" L5_2 = "Actor/Gadget/Q102109Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q102105Guild" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102105Guild" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102109 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) end L1_1.OnSubStart102110 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) end L1_1.OnSubStart102103 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2142" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2143" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2140" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q102113Ningguang" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q102113Ningguang" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L2_3 = print L3_3 = "Invoke 0 finish quest" L2_3(L3_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart102113 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102104 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102105 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102106 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2057" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2096" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart102111 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L15_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102112 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu1Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu2Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102101 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Q102110Flower" L2_2(L3_2, L4_2) end L1_1.OnSubFinish102110 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102104 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "102101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2057" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2096" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish102111 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish102103 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TraderVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102108 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NingguangVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Npc10333" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = "Npc10334" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnSubFinish102113 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ReadVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2142" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2143" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2140" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish102112 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L2_1.NarratorData2 L5_2 = nil L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish102106 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 102101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L2_1.NarratorData3 L5_2 = nil L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish102105 = L18_1 function L18_1(A0_2) local L1_2 end L1_1.Start = L18_1 function L18_1(A0_2) local L1_2 end L1_1.OnDestroy = L18_1 return L1_1