local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1020" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1020" L2_1 = require L3_1 = "Quest/Client/Q1017ClientConfig" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = 1020 L16_1 = require L17_1 = "Actor/DailyNPCManager" L16_1 = L16_1(L17_1) function L17_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = L3_1.PaimonData L5_1 = L1_2 L1_2 = L3_1.GongziData L6_1 = L1_2 L1_2 = L3_1.KeqingData L7_1 = L1_2 L1_2 = L3_1.NvshiData L8_1 = L1_2 L1_2 = L3_1.NingguangData L9_1 = L1_2 L1_2 = L3_1.GanyuData L10_1 = L1_2 L1_2 = L3_1.ZhongliData L11_1 = L1_2 L1_2 = L3_1.ArmyData1 L12_1 = L1_2 L1_2 = L3_1.ArmyData2 L13_1 = L1_2 L1_2 = L3_1.ArmyData3 L14_1 = L1_2 end L1_1.OnDataLoaded = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102001 L1_2["102001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102002 L1_2["102002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102003 L1_2["102003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102004 L1_2["102004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102005 L1_2["102005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102006 L1_2["102006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102007 L1_2["102007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102008 L1_2["102008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102009 L1_2["102009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102010 L1_2["102010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102011 L1_2["102011"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102012 L1_2["102012"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102013 L1_2["102013"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102014 L1_2["102014"] = L2_2 end L1_1.OnSubStartHandlerBuild = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102001 L1_2["102001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102002 L1_2["102002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102003 L1_2["102003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102004 L1_2["102004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102005 L1_2["102005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102006 L1_2["102006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102007 L1_2["102007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102008 L1_2["102008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102009 L1_2["102009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102010 L1_2["102010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102011 L1_2["102011"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102012 L1_2["102012"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102013 L1_2["102013"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102014 L1_2["102014"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army1Vanish = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L13_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army2Vanish = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L14_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army3Vanish = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.keqingVanish = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1020 Invoke : " L2_2(L3_2) if A1_2 == 10 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q102006" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end end L1_1.InvokeOnInteraction = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102001 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q102001Trigger" L5_2 = "Actor/Gadget/Q102001Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q102001Paimon" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102001Paimon" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102001 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "102002 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101701 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101702 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101703 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101704 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101705 L3_2(L4_2, L5_2, L6_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q102002Trigger" L6_2 = "Actor/Gadget/Q102002Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102002Guild" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q102002Guild" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart102002 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q102003Trigger" L5_2 = "Actor/Gadget/Q102003Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q102007born" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102007born" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102003 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "102006 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 0.2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 102007 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.2 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L5_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 102006" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart102007 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102004 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L13_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L14_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q102004Trigger" L5_2 = "Actor/Gadget/Q102004Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q102004Army4" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q102004Army4" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102004 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "102006 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 102006 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 1 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L5_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 102006" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart102006 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102001 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102002 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102007 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army1Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army2Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army3Vanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102004 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.keqingVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army1Vanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102006 = L17_1 function L17_1(A0_2) local L1_2 end L1_1.Start = L17_1 function L17_1(A0_2) local L1_2 end L1_1.OnDestroy = L17_1 return L1_1