local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1017" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1017" L2_1 = require L3_1 = "Quest/Client/Q1017ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = require L5_1 = "Actor/DailyNPCManager" L4_1 = L4_1(L5_1) function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101701 L1_2["101701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101702 L1_2["101702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101703 L1_2["101703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101704 L1_2["101704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101705 L1_2["101705"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101701 L1_2["101701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101702 L1_2["101702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101703 L1_2["101703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101704 L1_2["101704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101705 L1_2["101705"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101701 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003008 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101701 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101702 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003009 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101702 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101703 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003010 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101703 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101704 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003011 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101704 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101705 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003012 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101705 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc2003008" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101701 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc2003009" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101702 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc2003010" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101703 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc2003011" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101704 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc2003012" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101705 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1