local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1015" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1015" L2_1 = nil L3_1 = nil L4_1 = 1015 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = require L16_1 = "Actor/DailyNPCManager" L15_1 = L15_1(L16_1) function L16_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.QiqiData L5_1 = L1_2 L1_2 = L2_1.Monster1Data L6_1 = L1_2 L1_2 = L2_1.Monster2Data L7_1 = L1_2 L1_2 = L2_1.Monster3Data L8_1 = L1_2 L1_2 = L2_1.PaimonData L9_1 = L1_2 L1_2 = L2_1.StackData L10_1 = L1_2 L1_2 = L2_1.ZhongliData L11_1 = L1_2 L1_2 = L2_1.BaiShuData L12_1 = L1_2 L1_2 = L2_1.GongZiData L13_1 = L1_2 L1_2 = L2_1.YKData L14_1 = L1_2 L1_2 = L2_1.AERData AERData = L1_2 end L1_1.OnDataLoaded = L16_1 function L16_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101501 L1_2["101501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101502 L1_2["101502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101503 L1_2["101503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101504 L1_2["101504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101505 L1_2["101505"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101506 L1_2["101506"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101507 L1_2["101507"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101508 L1_2["101508"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101509 L1_2["101509"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101510 L1_2["101510"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101511 L1_2["101511"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101512 L1_2["101512"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101513 L1_2["101513"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101514 L1_2["101514"] = L2_2 end L1_1.OnSubStartHandlerBuild = L16_1 function L16_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101501 L1_2["101501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101502 L1_2["101502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101503 L1_2["101503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101504 L1_2["101504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101505 L1_2["101505"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101506 L1_2["101506"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101507 L1_2["101507"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101508 L1_2["101508"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101509 L1_2["101509"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101510 L1_2["101510"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101511 L1_2["101511"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101512 L1_2["101512"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101513 L1_2["101513"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101514 L1_2["101514"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L9_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Monster1Destroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Monster2Destroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Monster3Destroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.ZhongliDestroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.BaiShuDestroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L13_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.GongZiDestroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L14_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.YKDestroy = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.QiqiDestroy = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1014 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 101511 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0 L4_3 = 0 L5_3 = 0 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 101506 L2_4(L3_4, L4_4, L5_4) end end L7_3 = nil L8_3 = task L9_3 = "QUEST_Black_Q1110003" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end if A1_2 == 10 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q101507" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end end L1_1.InvokeOnInteraction = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101501 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2103" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101501Trigger" L5_2 = "Actor/Gadget/Q101501Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101513trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101513trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101501 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "101513 start*************" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L9_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 101513 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L9_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart101513 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101509 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2103" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101509 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101502 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101503Trigger" L5_2 = "Actor/Gadget/Q101503Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101503Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101503Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101502 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101508 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700100 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101508 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "101503 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L9_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 101503 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L9_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L11_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart101503 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101504 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300118 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101504Trigger" L5_2 = "Actor/Gadget/Q101504Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101504trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101504trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101504 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101505 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700107 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101505 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "101506 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L9_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 101506 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L9_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L11_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart101506 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101510 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101510FailTrigger" L5_2 = "Actor/Gadget/Q101510FailTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101504Guild" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101504Guild" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101510 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "101514 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L9_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 101514 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L9_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L11_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart101514 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101507 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2103" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101507 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101511 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L11_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101511 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101512 start:..." L2_2(L3_2) end L1_1.OnSubStart101512 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101501" L2_2(L3_2) end L1_1.OnSubFinish101501 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101513 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101509 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2103" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData0 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish101502 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101503 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q101504Guild" L2_2(L3_2, L4_2) end L1_1.OnSubFinish101504 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101505" L2_2(L3_2) end L1_1.OnSubFinish101505 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Monster1Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Monster2Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Monster3Destroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101506 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101514 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GongZiDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.YKDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101507 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101507 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData2 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish101510 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2103" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.BaiShuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.QiqiDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish101511 = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101507 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhongliDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.BaiShuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.QiqiDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = AERData L4_2 = L4_2.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4260 L3_2(L4_2, L5_2) end L1_1.OnSubFinish101512 = L16_1 function L16_1(A0_2) local L1_2 end L1_1.Start = L16_1 function L16_1(A0_2) local L1_2 end L1_1.OnDestroy = L16_1 return L1_1