local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1012" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1012" L2_1 = nil L3_1 = nil L4_1 = 1012 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = require L17_1 = "Actor/DailyNPCManager" L16_1 = L16_1(L17_1) function L17_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = 1012 L4_1 = L1_2 L1_2 = L2_1.PaimonData L5_1 = L1_2 L1_2 = L2_1.ZhongliData L6_1 = L1_2 L1_2 = L2_1.BolaiData L7_1 = L1_2 L1_2 = L2_1.LanjieData L8_1 = L1_2 L1_2 = L2_1.QimingData L9_1 = L1_2 L1_2 = L2_1.YingerData L10_1 = L1_2 L1_2 = L2_1.PointData01 L11_1 = L1_2 L1_2 = L2_1.PointData02 L12_1 = L1_2 L1_2 = L2_1.PointData03 L13_1 = L1_2 L1_2 = L2_1.BucketData L14_1 = L1_2 L1_2 = L2_1.PaimonData L15_1 = L1_2 end L1_1.OnDataLoaded = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101201 L1_2["101201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101202 L1_2["101202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101203 L1_2["101203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101204 L1_2["101204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101205 L1_2["101205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101206 L1_2["101206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101207 L1_2["101207"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101208 L1_2["101208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101209 L1_2["101209"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101210 L1_2["101210"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101211 L1_2["101211"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101212 L1_2["101212"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101213 L1_2["101213"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101214 L1_2["101214"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101215 L1_2["101215"] = L2_2 end L1_1.OnSubStartHandlerBuild = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101201 L1_2["101201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101202 L1_2["101202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101203 L1_2["101203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101204 L1_2["101204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101205 L1_2["101205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101206 L1_2["101206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101207 L1_2["101207"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101208 L1_2["101208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101209 L1_2["101209"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101210 L1_2["101210"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101211 L1_2["101211"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101212 L1_2["101212"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101213 L1_2["101213"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101214 L1_2["101214"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101215 L1_2["101215"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "1012 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Goddess_Get_Balm" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1012GodnessEffect" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101201 start:..." L2_2(L3_2) end L1_1.OnSubStart101201 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101201" L2_2(L3_2) end L1_1.OnSubFinish101201 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "101202 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2013" L4_3 = L16_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart101202 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101202" L2_2(L3_2) end L1_1.OnSubFinish101202 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101212 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2013" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101212 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L6_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L15_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.Story1 L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.OnSubFinish101212 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101203 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2013" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2016" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101203 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinished 101203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2013" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish101203 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101204 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2015" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2016" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2004" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2058" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2001" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101204 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinished 101204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2016" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish101204 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101205 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2015" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2004" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2001" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101205 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinished 101205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2015" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2004" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2058" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2001" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish101205 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101213 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101213 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101213 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101206 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101206 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101206" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "PointData101201" L2_2(L3_2, L4_2) end L1_1.OnSubFinish101206 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101214 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101214 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101214 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "101210 start:..." L2_2(L3_2) end L1_1.OnSubStart101210 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101210" L2_2(L3_2) end L1_1.OnSubFinish101210 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101215 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101215 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinished 101215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L10_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2083" L7_2 = L16_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish101215 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101211 start:..." L2_2(L3_2) end L1_1.OnSubStart101211 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101211" L2_2(L3_2) end L1_1.OnSubFinish101211 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101207 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2083" L5_2 = L16_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101207 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101207" L2_2(L3_2) end L1_1.OnSubFinish101207 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101208 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101208 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101208" L2_2(L3_2) end L1_1.OnSubFinish101208 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101209 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData L3_3 = L3_3.Story2 L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart101209 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L15_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101209 = L17_1 function L17_1(A0_2) local L1_2 end L1_1.Start = L17_1 function L17_1(A0_2) local L1_2 end L1_1.OnDestroy = L17_1 return L1_1