local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1010" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1010" L2_1 = nil L3_1 = nil L4_1 = 1010 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = require L11_1 = "Actor/DailyNPCManager" L10_1 = L10_1(L11_1) function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.YurenGuardData L5_1 = L1_2 L1_2 = L2_1.WaiterData L6_1 = L1_2 L1_2 = L2_1.ZhongliData L7_1 = L1_2 L1_2 = L2_1.GongziData L8_1 = L1_2 L1_2 = L2_1.LicaiData L9_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101001 L1_2["101001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101002 L1_2["101002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101003 L1_2["101003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101004 L1_2["101004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101007 L1_2["101007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101008 L1_2["101008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101005 L1_2["101005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101006 L1_2["101006"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101001 L1_2["101001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101002 L1_2["101002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101003 L1_2["101003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101004 L1_2["101004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101007 L1_2["101007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101008 L1_2["101008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101005 L1_2["101005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101006 L1_2["101006"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101001 start:..." L2_2(L3_2) end L1_1.OnSubStart101001 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101002 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2145" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101002 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101003 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2022" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2096" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101003 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101004 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101004 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101007 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101007 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101008 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2063" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2146" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 10100402 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuest L4_3 = false L5_3 = nil L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101008 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101005 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2063" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2146" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.0 L5_2 = 3 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L8_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.SitOnChair L3_3(L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.PlayerSitOnChair L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101005 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101006 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2096" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101006 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101001" L2_2(L3_2) end L1_1.OnSubFinish101001 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101002 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2145" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L5_1.Alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101003 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 101004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc2022" L6_2 = L10_1.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish101004 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101007" L2_2(L3_2) end L1_1.OnSubFinish101007 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101008" L2_2(L3_2) end L1_1.OnSubFinish101008 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerById L4_3 = A1_2 L5_3 = 2 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101005 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2063" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2146" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2096" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish101006 = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1