local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1009" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1009" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = 1009 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L5_1 = L1_2 L1_2 = 1009 L4_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.AfeiData L7_1 = L1_2 L1_2 = L3_1.Clue01Data L8_1 = L1_2 L1_2 = L3_1.Clue02Data L9_1 = L1_2 L1_2 = L3_1.Clue03Data L10_1 = L1_2 L1_2 = L3_1.Tribute01Data L11_1 = L1_2 L1_2 = L3_1.Tribute02Data L12_1 = L1_2 L1_2 = L3_1.Tribute03Data L13_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100901 L1_2["100901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100915 L1_2["100915"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100902 L1_2["100902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100903 L1_2["100903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100904 L1_2["100904"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100905 L1_2["100905"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100906 L1_2["100906"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100907 L1_2["100907"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100908 L1_2["100908"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100909 L1_2["100909"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100910 L1_2["100910"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100911 L1_2["100911"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100912 L1_2["100912"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100913 L1_2["100913"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100914 L1_2["100914"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100901 L1_2["100901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100915 L1_2["100915"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100902 L1_2["100902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100903 L1_2["100903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100904 L1_2["100904"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100905 L1_2["100905"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100906 L1_2["100906"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100907 L1_2["100907"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100908 L1_2["100908"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100909 L1_2["100909"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100910 L1_2["100910"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100911 L1_2["100911"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100912 L1_2["100912"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100913 L1_2["100913"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100914 L1_2["100914"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "PaimonDis" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = print L3_3 = "paimon ~= nil" L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L1_2(L2_2, L3_2) end L1_1.PaimonDis = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100901 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100901Trigger" L5_2 = "Actor/Gadget/Q100901Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q100907Tribute" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100907Tribute" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100901 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "100915 start:..." L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = print L4_2 = "playerpos," L5_2 = L2_2.x L6_2 = "," L7_2 = L2_2.y L8_2 = "," L9_2 = L2_2.z L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = print L6_2 = "paimon pos," L7_2 = L2_2.x L8_2 = "," L9_2 = L2_2.y L10_2 = "," L11_2 = L2_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L5_2(L6_2) L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 100915 L9_2 = 1005 L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.Alias L6_2(L7_2, L8_2) end L1_1.OnSubStart100915 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100902 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100902 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100903 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100903 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100904 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100904 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100905 start:..." L2_2(L3_2) end L1_1.OnSubStart100905 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100906 start:..." L2_2(L3_2) end L1_1.OnSubStart100906 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100907 start:..." L2_2(L3_2) end L1_1.OnSubStart100907 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100908 start:..." L2_2(L3_2) end L1_1.OnSubStart100908 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100909 start:..." L2_2(L3_2) end L1_1.OnSubStart100909 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100910 start:..." L2_2(L3_2) end L1_1.OnSubStart100910 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100911 start:..." L2_2(L3_2) end L1_1.OnSubStart100911 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100912 start:..." L2_2(L3_2) end L1_1.OnSubStart100912 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100913 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100913 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100914 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100914Trigger" L5_2 = "Actor/Gadget/Q100914Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 1052 L11_2 = "Q100904PlayerPos" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 1052 L12_2 = "Q100904PlayerPos" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1052 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart100914 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100901" L2_2(L3_2) end L1_1.OnSubFinish100901 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100915 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100902 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100903 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100904 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100905" L2_2(L3_2) end L1_1.OnSubFinish100905 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100906" L2_2(L3_2) end L1_1.OnSubFinish100906 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100907" L2_2(L3_2) end L1_1.OnSubFinish100907 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100908" L2_2(L3_2) end L1_1.OnSubFinish100908 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100909" L2_2(L3_2) end L1_1.OnSubFinish100909 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100910" L2_2(L3_2) end L1_1.OnSubFinish100910 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 100911" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1009CameraPos" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 2 L6_2 = 4 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish100911 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100912" L2_2(L3_2) end L1_1.OnSubFinish100912 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100913" L2_2(L3_2) end L1_1.OnSubFinish100913 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 100914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100914 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "param == 1" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = print L3_3 = "paimon ~= nil" L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L3_2(L4_2, L5_2) end end L1_1.InvokeOnInteraction = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1