local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1008" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1008" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = 1008 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L5_1 = L1_2 L1_2 = 1008 L4_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.AniaoData L7_1 = L1_2 L1_2 = L3_1.Daobao01Data L8_1 = L1_2 L1_2 = L3_1.Daobao02Data L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100808 L1_2["100808"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100801 L1_2["100801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100802 L1_2["100802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100803 L1_2["100803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100804 L1_2["100804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100805 L1_2["100805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100806 L1_2["100806"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100807 L1_2["100807"] = L2_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100808 L1_2["100808"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100801 L1_2["100801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100802 L1_2["100802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100803 L1_2["100803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100804 L1_2["100804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100805 L1_2["100805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100806 L1_2["100806"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100807 L1_2["100807"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100808 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 100808 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart100808 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100801 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L8_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4290 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100801 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100802 start:..." L2_2(L3_2) end L1_1.OnSubStart100802 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100803 start:..." L2_2(L3_2) end L1_1.OnSubStart100803 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100804 start:..." L2_2(L3_2) end L1_1.OnSubStart100804 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100805 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100805 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100806 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubStart100806 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100807 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100807 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100801 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 100802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L3_1.NarratorWithId01 L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish100802 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100803" L2_2(L3_2) end L1_1.OnSubFinish100803 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100804" L2_2(L3_2) end L1_1.OnSubFinish100804 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 100805" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2) end end L1_1.OnSubFinish100805 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 100806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "100806 daobao01 ~= nil" L5_2 = tostring L6_2 = L8_1.Alias L5_2 = L5_2(L6_2) L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.PaimonDis L4_2(L5_2) end L1_1.OnSubFinish100806 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 100807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100807 = L10_1 function L10_1(A0_2) local L1_2 end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2 end L1_1.OnDestroy = L10_1 return L1_1