local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest487" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest487" L2_1 = require L3_1 = "Quest/Client/Q487ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = L2_1.CatData L5_1 = L2_1.CatNpcData L6_1 = L2_1.WindyData L1_1.index = 0 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48701 L1_2["48701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48702 L1_2["48702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48703 L1_2["48703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48704 L1_2["48704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48705 L1_2["48705"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48706 L1_2["48706"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48707 L1_2["48707"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48708 L1_2["48708"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48709 L1_2["48709"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48710 L1_2["48710"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48711 L1_2["48711"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48712 L1_2["48712"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48701 L1_2["48701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48702 L1_2["48702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48703 L1_2["48703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48704 L1_2["48704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48705 L1_2["48705"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48706 L1_2["48706"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48707 L1_2["48707"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48708 L1_2["48708"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48709 L1_2["48709"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48710 L1_2["48710"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48711 L1_2["48711"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48712 L1_2["48712"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 L4_2 = A0_2.FinishQuest L1_2(L2_2, L3_2, L4_2) end L1_1.CatRun = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 48705 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 48707 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 48708 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 48709 L2_2(L3_2, L4_2, L5_2) end end L1_1.FinishQuest = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = math L1_2 = L1_2.random L2_2 = 1 L3_2 = L4_1.RandomPos L3_2 = #L3_2 L1_2 = L1_2(L2_2, L3_2) while true do L2_2 = A0_2.nowPoint if L1_2 ~= L2_2 then break end L2_2 = math L2_2 = L2_2.random L3_2 = 1 L4_2 = L4_1.RandomPos L4_2 = L4_2.Count L2_2 = L2_2(L3_2, L4_2) end A0_2.nowPoint = L1_2 L2_2 = L4_1.RandomPos L2_2 = L2_2[L1_2] L3_2 = L2_2.pos L4_2 = L2_2.dir L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = L4_1.Alias L8_2 = L4_1.Script L9_2 = L4_1.ID L10_2 = 0 L11_2 = L3_2 L12_2 = L4_2 L13_2 = true L14_2 = true L15_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskLegacy L7_2 = L2_1.NarratorData L7_2 = L7_2.Story1 L8_2 = nil L9_2 = "StoryCut" L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.ChangePlace = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "get cat" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.GetCat = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "461 Invoke : " L2_2(L3_2) if A1_2 == 0 then L2_2 = print L3_2 = "Invoke 0" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetCat L2_2(L3_2) elseif A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "delete compass" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Q487Compass" L1_2(L2_2, L3_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen L3_2 = L1_1.OpenCompass L1_2(L2_2, L3_2) end L1_1.CloseCompass = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart48701 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48701 Finish : Story" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "RandomTaskElementViewGuideIOS" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 48711 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish48701 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitFindCatMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Remove_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q487Trigger" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q487Trigger1" L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubStart48711 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterFindCatMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Apply_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q487Trigger" L5_2 = "Actor/Gadget/Q487Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q487Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q487Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart48702 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitFindCatMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Remove_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q487Trigger" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q487Trigger1" L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubStart48703 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitFindCatMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Remove_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q487Trigger" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q487Trigger1" L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubStart48710 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.PerformDither L5_2 = false L6_2 = 1 function L7_2() local L0_3, L1_3, L2_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.Destroy L2_3 = false L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L6_1.bornPos1 function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish48710 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = L1_1 L3_2 = L2_2 L2_2 = L2_2.ExitFindCatMode L2_2(L3_2) L2_2 = L1_1 L3_2 = L2_2 L2_2 = L2_2.TriggerLevelAbility L4_2 = "Level_Remove_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q487Trigger" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q487Trigger1" L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.ExitCat = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48702 Finish : Creat Paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitFindCatMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Remove_Switch_FindCatBtn" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q487Trigger" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q487Trigger1" L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubFinish48702 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "48703 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.PerformDither L5_2 = false L6_2 = 1 function L7_2() local L0_3, L1_3, L2_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.Destroy L2_3 = false L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L6_1.bornPos1 function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish48703 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubStart48704 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SceneLookCamera L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story3 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.PlayerInputOn L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish48704 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "PaimonNarrator Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.PlayerInputOn = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "PaimonNarrator Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.EnterSceneLookCamera L3_2 = L4_1.Pos L4_2 = 0 L5_2 = 3 L6_2 = true L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.SceneLookCamera = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk48705 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish48705 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48705 L4_2 = L3_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48705 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48712 L4_2 = L3_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48712 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk48705 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48706 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish48706 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish48707 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish48708 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48702 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubFinish48712 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk48712 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48712 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48705 L4_2 = L3_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48709 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish48709 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroySelf = L7_1 return L1_1