local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest485" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest485" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = false L11_1 = 0 L12_1 = false L13_1 = false function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.AmborData L5_1 = L1_2 L1_2 = L2_1.WindUpData L6_1 = L1_2 L1_2 = L2_1.WindCushionData L7_1 = L1_2 L1_2 = L2_1.WindData L8_1 = L1_2 L1_2 = L2_1.InitRisingWind L9_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48501 L1_2["48501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48511 L1_2["48511"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48509 L1_2["48509"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48512 L1_2["48512"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48510 L1_2["48510"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48502 L1_2["48502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48503 L1_2["48503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48504 L1_2["48504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48505 L1_2["48505"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48506 L1_2["48506"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48507 L1_2["48507"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48508 L1_2["48508"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48501 L1_2["48501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48511 L1_2["48511"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48502 L1_2["48502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48503 L1_2["48503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48504 L1_2["48504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48505 L1_2["48505"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48506 L1_2["48506"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48507 L1_2["48507"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48508 L1_2["48508"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48503 L4_2 = L5_1.AmborID L1_2(L2_2, L3_2, L4_2) L1_2 = print L2_2 = "Ambor Born" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L5_1.Ambor L1_2(L2_2, L3_2) end L1_1.CreateAmbor = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48511 L4_2 = L5_1.AmborID L1_2(L2_2, L3_2, L4_2) L1_2 = print L2_2 = "Ambor Born" L1_2(L2_2) end L1_1.CreateAmbor1 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48506 L4_2 = L5_1.AmborID L1_2(L2_2, L3_2, L4_2) L1_2 = print L2_2 = "Ambor Born" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L5_1.Ambor L1_2(L2_2, L3_2) end L1_1.CreateAmbor2 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Ambor L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "1485" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = "Paimon" L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.DestroyWithDisappear L6_3 = false L4_3(L5_3, L6_3) end end L1_2(L2_2, L3_2) end L1_1.AmborVanish = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L5_1.Ambor L1_2(L2_2, L3_2) L1_2 = print L2_2 = "Black Callback NOW" L1_2(L2_2) end L1_1.Interaction = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = print L2_2 = "check start:..." L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = L1_2.y if L2_2 < 12 then L2_2 = L1_2.x if -45 < L2_2 then L2_2 = L1_2.x if L2_2 < 14 then L2_2 = L1_2.z if -40 < L2_2 then L2_2 = L1_2.z if L2_2 < 10 then L2_2 = L13_1 if L2_2 == false then L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L2_1.NarratorPreWithList L5_2 = nil L2_2(L3_2, L4_2, L5_2) L2_2 = true L13_1 = L2_2 end end end end end end L2_2 = L1_2.y if L2_2 < 5 then L2_2 = L1_2.y if -10 < L2_2 then L2_2 = L1_2.x if -45 < L2_2 then L2_2 = L1_2.x if L2_2 < 14 then L2_2 = L1_2.z if -40 < L2_2 then L2_2 = L1_2.z if L2_2 < 10 then L2_2 = true L10_1 = L2_2 L2_2 = {} L2_2.x = 0 L2_2.y = 0 L2_2.z = 0 L3_2 = L1_2 L4_2 = L3_2.y L4_2 = L4_2 - 10 L3_2.y = L4_2 L4_2 = L11_1 L4_2 = L4_2 + 1 L11_1 = L4_2 L5_2 = A0_2 L4_2 = A0_2.SpawnGadgetByIdWithPos L6_2 = 48504 L7_2 = 40200020 L8_2 = 2 L9_2 = L3_2 L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L2_2 L10_2 = L10_2(L11_2) L11_2 = "Flow" L12_2 = tostring L13_2 = L11_1 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.EnablePlayerInput L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L4_2(L5_2, L6_2, L7_2) L4_2 = L12_1 if L4_2 == false then L5_2 = A0_2 L4_2 = A0_2.ClearNarratorTask L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.StopNarrator L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 0.2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L2_1.NarratorWithList L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 L5_2 = L4_2.x L5_2 = L5_2 - 5 L4_2.x = L5_2 L6_2 = A0_2 L5_2 = A0_2.EnterSceneLookCamera L7_2 = L4_2 L8_2 = 3 L9_2 = 1.5 L10_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = true L12_1 = L5_2 end L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2.1 L7_2 = A0_2.DestroyFlow L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "Low Low:..." L4_2(L5_2) end end end end end else L2_2 = false L10_1 = L2_2 L2_2 = print L3_2 = "High High:..." L2_2(L3_2) end L2_2 = L1_2.y if L2_2 < -10 then L2_2 = L1_2.x if -45 < L2_2 then L2_2 = L1_2.x if L2_2 < 14 then L2_2 = L1_2.z if -40 < L2_2 then L2_2 = L1_2.z if L2_2 < 10 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearNarratorTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.StopNarrator L3_2(L4_2) end end end end end L2_2 = L10_1 if L2_2 == true then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2.5 L5_2 = A0_2.CheckHightOut L2_2(L3_2, L4_2, L5_2) else L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 L5_2 = A0_2.CheckHightOut L2_2(L3_2, L4_2, L5_2) end end L1_1.CheckHight = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 48506 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 48510 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.CheckHight L2_2(L3_2) end end end end L1_1.CheckHightOut = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Flow" L4_2 = tostring L5_2 = L11_1 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L1_2(L2_2, L3_2) end L1_1.DestroyFlow = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48501 start:..." L2_2(L3_2) end L1_1.OnSubStart48501 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48511 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L5_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0 L8_2 = A0_2.CreateAmbor1 L9_2 = A0_2.RequestAmbor L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart48511 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "RequestAmbor" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L5_1.Ambor L1_2(L2_2, L3_2) end L1_1.RequestAmbor = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48209 start:..." L2_2(L3_2) L2_2 = {} L2_2.x = 0 L2_2.y = 0 L2_2.z = 0 L3_2 = L7_1.bornPos L4_2 = L7_1.bornPos L4_2 = L4_2.y L3_2.y = L4_2 L4_2 = A0_2 L3_2 = A0_2.TriggerLevelAbility L5_2 = "Avatar_Test_FlyingBomber" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.TriggerLevelAbility L5_2 = "Avatar_Player_StaminaReduced" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.EnterBomberMode L3_2(L4_2) end L1_1.OnSubStart48509 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48512 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L2_1.FirstNarratorWithList L5_2 = nil L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 48512 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48512 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48510 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitBomberMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TriggerLevelAbility L4_2 = "Level_Remove_Avatar_Test_FlyingBomber" L2_2(L3_2, L4_2) end L1_1.OnSubStart48510 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48502 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q485Trigger" L5_2 = "Actor/Gadget/Q485Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 1016 L11_2 = "Q48503Ambor" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 1016 L12_2 = "Q48503Ambor" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1016 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart48502 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48503 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L5_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 1.0 L6_2 = 0.5 L7_2 = 0.0 L8_2 = A0_2.CreateAmbor L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart48503 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48504 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckHightOut L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70900201 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q485Trigger" L5_2 = "Actor/Gadget/Q485Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 1016 L11_2 = "Q48504Area" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 1016 L12_2 = "Q48504Area" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1016 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart48504 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48505 start:..." L2_2(L3_2) L2_2 = true L12_1 = L2_2 L2_2 = true L13_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.CheckHightOut L2_2(L3_2) end L1_1.OnSubStart48505 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48506 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L5_1.Ambor L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.ShowBlackScreen L4_3 = 1.0 L5_3 = 0.5 L6_3 = 0.0 L7_3 = A0_3.CreateAmbor2 L8_3 = nil L9_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48506 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48507 start:..." L2_2(L3_2) end L1_1.OnSubStart48507 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48508 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.AmborID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48508 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48501" L2_2(L3_2) end L1_1.OnSubFinish48501 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AmborVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.ShowTutorialDialog L3_4 = 235 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish48511 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48502" L2_2(L3_2) end L1_1.OnSubFinish48502 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 48503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AmborVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Npc1485" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L3_2 = false L10_1 = L3_2 L3_2 = false L12_1 = L3_2 L3_2 = false L13_1 = L3_2 end L1_1.OnSubFinish48503 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Goal" L2_2(L3_2, L4_2) end L1_1.OnSubFinish48504 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48505" L2_2(L3_2) end L1_1.OnSubFinish48505 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AmborVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L2_1.FinishNarratorWithList L4_4 = nil L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish48506 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48507" L2_2(L3_2) end L1_1.OnSubFinish48507 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AmborVanish L2_2(L3_2) end L1_1.OnSubFinish48508 = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1