local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/DailyNPCManager" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "Quest484" L4_1 = L0_1 L2_1 = L2_1(L3_1, L4_1) L2_1.defaultAlias = "Quest484" L3_1 = nil L4_1 = nil L5_1 = 484 L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = L3_1.AmborData L6_1 = L1_2 L1_2 = L3_1.WitnessData L7_1 = L1_2 L1_2 = L3_1.Civil01Data L8_1 = L1_2 L1_2 = L3_1.Civil02Data L9_1 = L1_2 L1_2 = L3_1.Civil03Data L10_1 = L1_2 end L2_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48401 L1_2["48401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48402 L1_2["48402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48403 L1_2["48403"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48404 L1_2["48404"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48405 L1_2["48405"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48406 L1_2["48406"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48407 L1_2["48407"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48408 L1_2["48408"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48409 L1_2["48409"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48410 L1_2["48410"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48411 L1_2["48411"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48412 L1_2["48412"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48413 L1_2["48413"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48414 L1_2["48414"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48415 L1_2["48415"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48416 L1_2["48416"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48417 L1_2["48417"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48418 L1_2["48418"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48419 L1_2["48419"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48420 L1_2["48420"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48421 L1_2["48421"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48422 L1_2["48422"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48423 L1_2["48423"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48425 L1_2["48425"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48426 L1_2["48426"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48427 L1_2["48427"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48428 L1_2["48428"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48429 L1_2["48429"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48430 L1_2["48430"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48431 L1_2["48431"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48432 L1_2["48432"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48433 L1_2["48433"] = L2_2 end L2_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48401 L1_2["48401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48402 L1_2["48402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48403 L1_2["48403"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48404 L1_2["48404"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48405 L1_2["48405"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48406 L1_2["48406"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48407 L1_2["48407"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48408 L1_2["48408"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48409 L1_2["48409"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48410 L1_2["48410"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48411 L1_2["48411"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48417 L1_2["48417"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48423 L1_2["48423"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48432 L1_2["48432"] = L2_2 end L2_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48401 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q48401Trigger" L5_2 = "Actor/Gadget/Q48401Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Ambor" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Ambor" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L2_1.OnSubStart48401 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48402 Start " L2_2(L3_2) L2_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Ambor L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.AmborID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Ambor L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L2_1.OnSubStart48402 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Ambor L2_2(L3_2, L4_2) end L2_1.RequestAmbor = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48403 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70700007 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70300070 L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48403 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48404 Start " L2_2(L3_2) end L2_1.OnSubStart48404 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48405 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70700008 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70300070 L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48405 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48406 Start " L2_2(L3_2) end L2_1.OnSubStart48406 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48407 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70700009 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70300070 L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48407 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48408 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue3" L2_2(L3_2, L4_2) end L2_1.OnSubStart48408 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48409 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.AmborID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Ambor L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L2_1.OnSubStart48409 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48410 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.AmborID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Ambor L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L2_1.OnSubStart48410 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48411 Start " L2_2(L3_2) end L2_1.OnSubStart48411 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48413 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48413 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart48413 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48414 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48414 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart48414 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48415 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q48414" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q48414" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L2_1.OnSubStart48415 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48416 Start " L2_2(L3_2) end L2_1.OnSubStart48416 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48417 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L3_1.AmbushNarratorWithId L5_2 = nil L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48417 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48418 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Print1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Print1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300070 L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48418 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48419 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Print2" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Print2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300070 L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48419 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48420 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300070 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Print3" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Print3" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L2_1.OnSubStart48420 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48421 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300070 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Print4" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Print4" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L2_1.OnSubStart48421 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48422 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300070 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484Trigger" L5_2 = "Actor/Gadget/Q484Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q484Print5" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q484Print5" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L2_1.OnSubStart48422 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "48423 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.AmborID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Ambor L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L2_1.OnSubStart48423 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48425 Start " L2_2(L3_2) end L2_1.OnSubStart48426 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48426 Start " L2_2(L3_2) end L2_1.OnSubStart48427 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48427 Start " L2_2(L3_2) end L2_1.OnSubStart48428 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48428 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48429 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48430 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart48429 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "48430 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q484SmallTrigger" L5_2 = "Actor/Gadget/Q484SmallTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q48412" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q48412" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.CivilID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1549" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Civil L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4190 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48405 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart48431 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48431 Start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Ambor L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.ShowBlackScreen L4_3 = 0.5 L5_3 = 1.0 L6_3 = 0.5 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.AmborID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Ambor L1_4(L2_4, L3_4) end L8_3 = nil L9_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart48432 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48433 Start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48433 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart48433 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Ambor L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L2_1.DestroyNPC = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48401 Finish " L2_2(L3_2) end L2_1.OnSubFinish48401 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48402 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.StartGuide L3_3 = "AmborTaskElementViewGuideIOS" L1_3(L2_3, L3_3) L1_3 = print L2_3 = "elementview" L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubFinish48402 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48403 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue1" L2_2(L3_2, L4_2) end L2_1.OnSubFinish48403 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48404 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L3_1.Clue1NarratorWithId L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubFinish48404 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48405 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue2" L2_2(L3_2, L4_2) end L2_1.OnSubFinish48405 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48406 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 48409 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 48410 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L3_1.Clue2NarratorWithId L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end end end L2_1.OnSubFinish48406 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48407 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue3" L2_2(L3_2, L4_2) end L2_1.OnSubFinish48407 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "48408 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L3_1.Clue3NarratorWithId L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubFinish48408 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48409 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48411 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubFinish48409 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48410 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48411 L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubFinish48410 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48411 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "q484Clue3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effectClue3" L2_2(L3_2, L4_2) end L2_1.OnSubFinish48411 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48417 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) end L2_1.OnSubFinish48417 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "48423 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1549" L5_2 = L1_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Civil L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L2_1.OnSubFinish48423 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48432 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Npc1256" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L2_1.OnSubFinish48432 = L11_1 function L11_1(A0_2) local L1_2 end L2_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L2_1.OnDestroy = L11_1 return L2_1