local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest464" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest464" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = require L11_1 = "Actor/DailyNPCManager" L10_1 = L10_1(L11_1) function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.DilucData L4_1 = L1_2 L1_2 = L2_1.HoffmanData L5_1 = L1_2 L1_2 = L2_1.QQ1Data L6_1 = L1_2 L1_2 = L2_1.QQ2Data L7_1 = L1_2 L1_2 = L2_1.QQ3Data L8_1 = L1_2 L1_2 = L2_1.PaimonData L9_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46401 L1_2["46401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46402 L1_2["46402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46403 L1_2["46403"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46404 L1_2["46404"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46405 L1_2["46405"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46406 L1_2["46406"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46407 L1_2["46407"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46408 L1_2["46408"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46409 L1_2["46409"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46401 L1_2["46401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46402 L1_2["46402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46403 L1_2["46403"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46404 L1_2["46404"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46405 L1_2["46405"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46406 L1_2["46406"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46407 L1_2["46407"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46408 L1_2["46408"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46409 L1_2["46409"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46401 Finish:NPC Alltime" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1427" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46401Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46401 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Finish46401Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46402 Finish: Paimon Des" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46402Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46402 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Finish46402Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46402 Start:NPC Alltime" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1427" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46402 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46403 Start:NPC Alltime" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1427" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46403 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46403 Finish: Paimon Des" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46403Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46403 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Finish46403Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46404 Start:NPC Alltime" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1427" L5_2 = L10_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46404 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46404 Finish: Paimon Des" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46404Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46404 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Finish46404Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46405 Finish:Story1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish46405 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46406 Finish:Cutscene & Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1427" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 46401 L5_2 = A0_2.AfterCSDo L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46406 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2.clientData L2_2 = L2_2.DilucData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46406 L6_2 = L2_2.DilucID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = A0_2.clientData L5_2 = L5_2.DilucData L5_2 = L5_2.Diluc L3_2(L4_2, L5_2) end L1_1.AfterCSDo = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46406 Start:NPC Hide" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46406 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46407 Start:NPC Hide" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1569" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46407 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46407 Finish:Cutscene & Creat NPC& Trigger1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46407Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46407 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = A0_2.clientData L2_2 = L2_2.DilucData L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.DilucData L5_2 = L5_2.Diluc L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = A0_2.clientData L6_2 = L6_2.PaimonData L6_2 = L6_2.Paimon L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "Q464Trigger1" L8_2 = "Actor/Gadget/Q464Trigger1" L9_2 = 70900002 L10_2 = 0 L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q464Hoffman1" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.pos L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "Q464Hoffman1" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.rot L13_2 = true L14_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.Finish46407Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46408 Start:NPC Hide" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1569" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46408 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46408 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Delay1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46408 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = A0_2.clientData L2_2 = L2_2.HoffmanData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcCreateTask L5_2 = {} L6_2 = L2_2.Hoffman L5_2[1] = L6_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1.0 L8_2 = 0.5 L9_2 = A0_2.OnBright2 L10_2 = nil L11_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.Delay1 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2.clientData L2_2 = L2_2.HoffmanData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46408 L6_2 = L2_2.HoffmanID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = A0_2.clientData L5_2 = L5_2.HoffmanData L5_2 = L5_2.Hoffman L3_2(L4_2, L5_2) end L1_1.OnBright2 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46409 Start:NPC Hide" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1569" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46409 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46409 Finish: Hide NPC & Questarea Des" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46409Do L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.HoffmanData L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.HoffmanData L5_2 = L5_2.Hoffman L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnSubFinish46409 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1447" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1441" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1569" L5_2 = L10_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = A0_2.clientData L2_2 = L2_2.HoffmanData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcCreateTask L5_2 = {} L6_2 = L2_2.Hoffman L5_2[1] = L6_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = A0_2.clientData L6_2 = L6_2.NarratorData L6_2 = L6_2.Story2 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = A0_2.clientData L6_2 = L6_2.PaimonData L6_2 = L6_2.Paimon L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end L5_2 = globalActor L6_2 = L5_2 L5_2 = L5_2.UnSpawn L7_2 = "Q464Trigger1" L5_2(L6_2, L7_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = "Q464Trigger1" L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end end L1_1.Finish46409Do = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "464 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "Invoke 3" L2_2(L3_2) elseif A1_2 == 4 then L2_2 = print L3_2 = "Invoke 4" L2_2(L3_2) elseif A1_2 == 5 then L2_2 = print L3_2 = "Invoke 5" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46407 L5_2 = L6_1.QQ1 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.QQ1Data L4_2 = L4_2.QQ1 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L6_1.QQ1Pos2 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46407 L6_2 = L7_1.QQ2 L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.QQ2Data L5_2 = L5_2.QQ2 L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.ClearFollowTask L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.RunToTask L6_2 = L7_1.QQ2Pos2 L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpcById L6_2 = 46407 L7_2 = L8_1.QQ3 L8_2 = 4 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = A0_2.clientData L6_2 = L6_2.QQ3Data L6_2 = L6_2.QQ3 L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.ClearFollowTask L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.RunToTask L7_2 = L8_1.QQ3Pos2 L5_2(L6_2, L7_2) end elseif A1_2 == 6 then L2_2 = print L3_2 = "Invoke 6" L2_2(L3_2) L2_2 = require L3_2 = "Quest/Client/Q464ClientConfig" L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L4_2 = A0_2.clientData L4_2 = L4_2.QQ1Data L6_2 = L3_2 L5_2 = L3_2.GetQuestNpcActor L7_2 = A0_2.clientData L7_2 = L7_2.QQ1Data L7_2 = L7_2.QQ1 L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L6_2 = A0_2.clientData L6_2 = L6_2.QQ2Data L8_2 = L3_2 L7_2 = L3_2.GetQuestNpcActor L9_2 = A0_2.clientData L9_2 = L9_2.QQ2Data L9_2 = L9_2.QQ2 L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.Destroy L10_2 = false L8_2(L9_2, L10_2) end L8_2 = A0_2.clientData L8_2 = L8_2.QQ1Data L10_2 = L3_2 L9_2 = L3_2.GetQuestNpcActor L11_2 = A0_2.clientData L11_2 = L11_2.QQ3Data L11_2 = L11_2.QQ3 L9_2 = L9_2(L10_2, L11_2) if L9_2 ~= nil then L11_2 = L9_2 L10_2 = L9_2.Destroy L12_2 = false L10_2(L11_2, L12_2) end end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = require L2_2 = "Quest/Client/Q464ClientConfig" L1_2 = L1_2(L2_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L1_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.DilucData L5_2 = L5_2.Diluc L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.SetVisible L6_2 = false L4_2(L5_2, L6_2) end end L1_1.DilucVanish = L11_1 function L11_1(A0_2) local L1_2 end L1_1.CreatPaimon = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1