local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest463" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest463" L2_1 = require L3_1 = "Quest/Client/Q463ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.KaeyaData L4_1 = L2_1.PaimonData L5_1 = L2_1.KaeyaNPCBossData L6_1 = L2_1.DungeonData L7_1 = L2_1.Invisible L8_1 = L2_1.SoldierData function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "463 PaimonVanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46300 L1_2["46300"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46301 L1_2["46301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46302 L1_2["46302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46303 L1_2["46303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46304 L1_2["46304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46305 L1_2["46305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46306 L1_2["46306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46307 L1_2["46307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46308 L1_2["46308"] = L2_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46300 L1_2["46300"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46301 L1_2["46301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46302 L1_2["46302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46303 L1_2["46303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46304 L1_2["46304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46305 L1_2["46305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46306 L1_2["46306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46307 L1_2["46307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46308 L1_2["46308"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L2_2 = print L3_2 = "463 PaimonEnter" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L4_1.Pos3 function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L2_3 = print L3_3 = "463 PaimonEnter TurnTo" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L4_1.Dir3 L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.PaimonEnter = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L2_2 = print L3_2 = "463 KaeyaLeave" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L4_1.BornPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.SetVisible L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.KaeyaLeave = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias1 L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L8_1.Pos1 function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L8_1.Dir1 L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.Soldier1Enter = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias2 L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L8_1.Pos2 function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L8_1.Dir2 L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.Soldier2Enter = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L2_2 = print L3_2 = "463 KaeyaEnter" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L3_1.InPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L3_1.InDir L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.Soldier1Enter L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 L5_2 = A0_2.Soldier2Enter L2_2(L3_2, L4_2, L5_2) end L1_1.KaeyaEnter = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = true L2_2(L3_2, L4_2) L2_2 = print L3_2 = "463 NPCEnter" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L5_1.NpcBossPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L2_3 = print L3_3 = "463 NPCEnter TurnTo" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L5_1.NpcBossDir L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.NPCEnter = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "463 NPCRun" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = L5_1.TrapPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L5_1.TrapDir L4_3, L5_3, L6_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3) L2_3 = print L3_3 = "Invoke 0 finish quest" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuest L5_3 = false L6_3 = nil L3_3(L4_3, L5_3, L6_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.NPCRun = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "463 NPCRun" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = L5_1.LastPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 2 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.NPCRun2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "463 NPCTrans" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearAllTask L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.SetPosAndTurnTo L4_2 = L5_1.NpcBossPos L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = L5_1.NpcBossDir L5_2 = L5_2(L6_2) L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.NPCTrans = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "463 PaiMonTrans" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearAllTask L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.SetPosAndTurnTo L4_2 = L4_1.Pos3 L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = L4_1.Dir3 L5_2 = L5_2(L6_2) L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.PaiMonTrans = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias1 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias2 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = "463 KaeyaTrans" L4_2(L5_2) L5_2 = L1_2 L4_2 = L1_2.ClearAllTask L4_2(L5_2) L5_2 = L2_2 L4_2 = L2_2.ClearAllTask L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.ClearAllTask L4_2(L5_2) L5_2 = L1_2 L4_2 = L1_2.SetPosAndTurnTo L6_2 = L3_1.InPos L7_2 = M L7_2 = L7_2.Euler2DirXZ L8_2 = L3_1.InDir L7_2 = L7_2(L8_2) L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = L2_2 L4_2 = L2_2.SetPosAndTurnTo L6_2 = L8_1.Pos1 L7_2 = M L7_2 = L7_2.Euler2DirXZ L8_2 = L8_1.Dir1 L7_2 = L7_2(L8_2) L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = L3_2 L4_2 = L3_2.SetPosAndTurnTo L6_2 = L8_1.Pos2 L7_2 = M L7_2 = L7_2.Euler2DirXZ L8_2 = L8_1.Dir2 L7_2 = L7_2(L8_2) L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.KaeyaTrans = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "463 Invoke : " L2_2(L3_2) if A1_2 == 0 then L2_2 = print L3_2 = "Invoke 0 finish quest" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1 paimon born" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonEnter L2_2(L3_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.NPCEnter L2_2(L3_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.KaeyaEnter L2_2(L3_2) elseif A1_2 == 4 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 5 then L2_2 = print L3_2 = "Invoke 5 kaeya leave" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.KaeyaLeave L2_2(L3_2) elseif A1_2 == 6 then L2_2 = print L3_2 = "Invoke 6 npc trans" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NPCTrans L2_2(L3_2) elseif A1_2 == 7 then L2_2 = print L3_2 = "Invoke 7 PaiMonTrans" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaiMonTrans L2_2(L3_2) elseif A1_2 == 8 then L2_2 = print L3_2 = "Invoke 8 KaeyaTrans" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.KaeyaTrans L2_2(L3_2) elseif A1_2 == 10 then L2_2 = print L3_2 = "Invoke 10 treasure" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 182 L2_2(L3_2, L4_2) elseif A1_2 == 11 then L2_2 = print L3_2 = "Invoke 11 treasure" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NPCDisappear L2_2(L3_2) elseif A1_2 == 12 then L2_2 = print L3_2 = "Invoke 12 treasure" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.NPCRun2 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias1 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias2 L3_2 = L3_2(L4_2, L5_2) L5_2 = L1_2 L4_2 = L1_2.SetVisible L6_2 = false L4_2(L5_2, L6_2) L5_2 = L2_2 L4_2 = L2_2.SetVisible L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.SetVisible L6_2 = false L4_2(L5_2, L6_2) end L1_1.NPCDisappear = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46306 Finish : Creat Kaeya" L2_2(L3_2) end L1_1.OnSubFinish46306 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46300 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk46300 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46301 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = print L2_3 = "46307 RequestInteraction : " L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk46301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46300 Start : Creat paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk46300 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart46300 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46300 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.PaimonVanish L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish46300 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46301 Start : Creat door" L2_2(L3_2) end L1_1.OnSubStart46301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46301 Start : Creat Kaeya" L2_2(L3_2) end L1_1.OnSubFinish46301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46302 Start : " L2_2(L3_2) end L1_1.OnSubStart46302 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46303 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46303 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart46303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46304 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.NpcBoss L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L3_1.Kaeya L2_3 = L2_3(L3_3, L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias1 L3_3 = L3_3(L4_3, L5_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L8_1.Alias2 L4_3 = L4_3(L5_3, L6_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L4_1.Alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L1_3 L6_3 = L1_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L2_3 L6_3 = L2_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L3_3 L6_3 = L3_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L4_3 L6_3 = L4_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L5_3 L6_3 = L5_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.NarratorOnlyTaskLegacy L8_3 = L2_1.NarratorData L8_3 = L8_3.Story1 L9_3 = nil L10_3 = "Story" L6_3(L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart46304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46307 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk46301 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart46307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46307 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46305 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46305 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.NpcBoss L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L3_1.Kaeya L2_3 = L2_3(L3_3, L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias1 L3_3 = L3_3(L4_3, L5_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L8_1.Alias2 L4_3 = L4_3(L5_3, L6_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L4_1.Alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L1_3 L6_3 = L1_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L2_3 L6_3 = L2_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L3_3 L6_3 = L3_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L7_3 = L4_3 L6_3 = L4_3.Destroy L8_3 = false L6_3(L7_3, L8_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46305 = L9_1 function L9_1(A0_2) local L1_2 end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L1_1.OnDestroy = L9_1 return L1_1