local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest462" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest462" L2_1 = require L3_1 = "Quest/Client/Q462ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = L2_1.KaeyaData L5_1 = L2_1.TreasureData L6_1 = L2_1.NPCData function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46201 L1_2["46201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46202 L1_2["46202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46203 L1_2["46203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46204 L1_2["46204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46205 L1_2["46205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46206 L1_2["46206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46207 L1_2["46207"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46208 L1_2["46208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46209 L1_2["46209"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46210 L1_2["46210"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46201 L1_2["46201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46202 L1_2["46202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46203 L1_2["46203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46204 L1_2["46204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46205 L1_2["46205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46206 L1_2["46206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46207 L1_2["46207"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46208 L1_2["46208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46209 L1_2["46209"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46210 L1_2["46210"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46201 Start : Creat Kaeya" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NpcID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1525" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46202 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NpcID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L2_1.RoutePoints function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L2_3 = L2_2 L3_3 = L2_3 L2_3 = L2_3.ClearNpcSpeechBubble L4_3 = L6_1.Npc L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1070 L2_3(L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 0 L6_2 = A0_2.SceneLookCamera L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.PaimonNarrator L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 4 L6_2 = A0_2.PlayerInputOn L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart46202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "PaimonNarrator Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L6_1.cameraPos L5_2 = 1 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.SceneLookCamera = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "PaimonNarrator Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story4 L2_2(L3_2, L4_2) end L1_1.PaimonNarrator = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "PaimonNarrator Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.PlayerInputOn = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46203 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1525" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = L6_1.NPCToDir L5_2, L6_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart46203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46203 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1525" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "GuideKaeyaClueiOS" L2_2(L3_2, L4_2) end L1_1.OnSubFinish46203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46204 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.KaeyaID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46204 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46204 L4_2 = L3_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk46204 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46204 Finish : " L2_2(L3_2) end L1_1.OnSubFinish46204 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "462 Invoke : " L2_2(L3_2) if A1_2 == 0 then L2_2 = print L3_2 = "Invoke 0" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 180 L2_2(L3_2, L4_2) elseif A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 181 L2_2(L3_2, L4_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 182 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46206 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.KaeyaID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46206 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46206 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L4_1.Kaeya L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46206 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46205 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46205 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46207 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46207 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46210 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk46204 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart46210 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46210 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.PaimonVanish L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish46210 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1