local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest454" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest454" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = 454 L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil function L15_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 454 L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.AmborData L7_1 = L1_2 L1_2 = L3_1.RazorData L8_1 = L1_2 L1_2 = L3_1.WolfWoundData L9_1 = L1_2 L1_2 = L3_1.WolfBossData L10_1 = L1_2 L1_2 = L3_1.Farmer1Data L11_1 = L1_2 L1_2 = L3_1.Farmer2Data L12_1 = L1_2 L1_2 = L3_1.HerbData L13_1 = L1_2 L1_2 = L3_1.BloodHintData L14_1 = L1_2 end L1_1.OnDataLoaded = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45407 L1_2["45407"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45401 L1_2["45401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45410 L1_2["45410"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45411 L1_2["45411"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45412 L1_2["45412"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45413 L1_2["45413"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45414 L1_2["45414"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45408 L1_2["45408"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45409 L1_2["45409"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45415 L1_2["45415"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45402 L1_2["45402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45403 L1_2["45403"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45404 L1_2["45404"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45416 L1_2["45416"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45417 L1_2["45417"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45405 L1_2["45405"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45406 L1_2["45406"] = L2_2 end L1_1.OnSubStartHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45407 L1_2["45407"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45401 L1_2["45401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45410 L1_2["45410"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45411 L1_2["45411"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45412 L1_2["45412"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45413 L1_2["45413"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45414 L1_2["45414"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45408 L1_2["45408"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45409 L1_2["45409"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45415 L1_2["45415"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45402 L1_2["45402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45403 L1_2["45403"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45404 L1_2["45404"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45416 L1_2["45416"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45417 L1_2["45417"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45405 L1_2["45405"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45406 L1_2["45406"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 L4_2 = A0_2.PaimonDis L1_2(L2_2, L3_2, L4_2) end L1_1.PaimonDelay = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "InvokeOnAbility*******" L2_2(L3_2) L2_2 = print L3_2 = "LupiBoreas_BattleFinished*******" L4_2 = A1_2.valueString L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = A1_2.valueString if L2_2 == "LupiBoreas_BattleFinished" then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = print L4_2 = "LupiBoreas_BattleFinished*******" L5_2 = A1_2.valueString L4_2 = L4_2 .. L5_2 L3_2(L4_2) L3_2 = print L4_2 = "PlayCutscene454" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.PlayCutsceneIndex L5_2 = 45401 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = curtainUtils L1_3 = L1_3.CreateEntityCreateTask L2_3 = {} L3_3 = L10_1.Alias L4_3 = L7_1.Alias L5_3 = L8_1.Alias L2_3[1] = L3_3 L2_3[2] = L4_3 L2_3[3] = L5_3 L1_3 = L1_3(L2_3) L2_3 = L2_2 L3_3 = L2_3 L2_3 = L2_3.TransmitPlayerByQuestId L4_3 = 45406 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.CreateQuestNpcById L3_4 = 45406 L4_4 = L10_1.ID L1_4(L2_4, L3_4, L4_4) L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.CreateQuestNpcById L3_4 = 45406 L4_4 = L8_1.ID L1_4(L2_4, L3_4, L4_4) L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.GetQuestNpcActor L3_4 = L8_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1180 L2_4(L3_4, L4_4) L2_4 = L2_2 L3_4 = L2_4 L2_4 = L2_4.CreateQuestNpcById L4_4 = 45406 L5_4 = L7_1.ID L2_4(L3_4, L4_4, L5_4) L2_4 = L2_2 L3_4 = L2_4 L2_4 = L2_4.GetQuestNpcActor L4_4 = L7_1.Alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStyle L5_4 = 1120 L3_4(L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.RequestInteraction L5_4 = L8_1.Alias L3_4(L4_4, L5_4) end L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 45417 L4_2(L5_2, L6_2, L7_2) end L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 45405 L2_3(L3_3, L4_3, L5_3) end end L4_2(L5_2, L6_2, L7_2) end end L1_1.InvokeOnAbility = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.ID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L4_2(L5_2, L6_2) end L1_1.OnSubStart45407 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45401 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "45410 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L14_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart45410 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "45411 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L7_1.Alias L5_2 = L8_1.Alias L3_2[1] = L4_2 L3_2[2] = L5_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.UnSpawn L6_2 = "BloodHint" L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SpawnGadget L6_2 = A1_2 L7_2 = L14_1.ID L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L8_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L7_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1190 L3_3(L4_3, L5_3) L3_3 = L3_2 L4_3 = L3_3 L3_3 = L3_3.TransmitPlayerByQuestId L5_3 = 45411 L6_3 = 1 L3_3(L4_3, L5_3, L6_3) end L10_2 = nil L11_2 = L2_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart45411 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q45412Trigger" L5_2 = "Actor/Gadget/Q45412Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q45413PlayPos" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q45413PlayPos" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart45412 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45413 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "45414 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L9_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActorByAlias L4_3 = L9_1.Alias L5_3 = false L2_3(L3_3, L4_3, L5_3) end L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 0.5 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L9_1.ID L1_4(L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = A0_3 L3_3 = A0_3.DestroyQuestNpcActorByAlias L5_3 = L8_1.Alias L6_3 = false L3_3(L4_3, L5_3, L6_3) end L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L8_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L8_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1190 L2_4(L3_4, L4_4) end L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L7_1.Alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = A0_3 L4_3 = A0_3.DestroyQuestNpcActorByAlias L6_3 = L7_1.Alias L7_3 = false L4_3(L5_3, L6_3, L7_3) end L5_3 = A0_3 L4_3 = A0_3.CallDelay L6_3 = 0.5 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L7_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L7_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1190 L2_4(L3_4, L4_4) end L4_3(L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45414 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45408 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45409 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45415 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "45402 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L3_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L2_4 = print L3_4 = "wancheng 45402" L2_4(L3_4) L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 45402 L2_4(L3_4, L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45402 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "45403 start:..." L2_2(L3_2) end L1_1.OnSubStart45403 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45404 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "45416 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\14845416:Finishi Quest 45403\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 45403 L3_2(L4_2, L5_2, L6_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q45416Trigger" L6_2 = "Actor/Gadget/Q45416Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q454BossFight" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q454BossFight" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart45416 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45417 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "45405 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q45405Trigger" L5_2 = "Actor/Gadget/Q45405Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q454BossFight" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q454BossFight" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart45405 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubStart45406 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45407 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish45401 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45410 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "BloodHint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall L6_2 = A0_2.PaimonDelay L4_2(L5_2, L6_2) end L1_1.OnSubFinish45411 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45412 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish45413 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45414 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 45408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q454PawPrint" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 2 L6_2 = 2 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish45408 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 45409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q454FootPrint" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 2 L6_2 = 2 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish45409 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDis L2_2(L3_2, L4_2) end L1_1.OnSubFinish45415 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45402 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L11_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.RunToTask L4_3 = L11_1.BornPos function L5_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4 L2_4 = A0_3 L3_4 = L2_4 L2_4 = L2_4.DestroyQuestNpcActorByAlias L4_4 = L11_1.Alias L5_4 = false L2_4(L3_4, L4_4, L5_4) end L2_3(L3_3, L4_3, L5_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L12_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.RunToTask L5_3 = L12_1.BornPos function L6_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4 L2_4 = A0_3 L3_4 = L2_4 L2_4 = L2_4.DestroyQuestNpcActorByAlias L4_4 = L12_1.Alias L5_4 = false L2_4(L3_4, L4_4, L5_4) end L3_3(L4_3, L5_3, L6_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.EnableHeadCtrl L6_3 = true L4_3(L5_3, L6_3) if L3_3 ~= nil then L5_3 = A0_3 L4_3 = A0_3.DestroyQuestNpcActorByAlias L6_3 = L8_1.Alias L7_3 = false L4_3(L5_3, L6_3, L7_3) end L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L7_1.Alias L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActorByAlias L7_3 = L7_1.Alias L8_3 = false L5_3(L6_3, L7_3, L8_3) end L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L9_1.Alias L5_3 = L5_3(L6_3, L7_3) if L5_3 ~= nil then L7_3 = A0_3 L6_3 = A0_3.DestroyQuestNpcActorByAlias L8_3 = L9_1.Alias L9_3 = false L6_3(L7_3, L8_3, L9_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish45403 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45416 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45417 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish45404 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 45405" L2_2(L3_2) end L1_1.OnSubFinish45405 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L7_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = A0_2 L5_2 = A0_2.ActionSafeCall function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.ActionSafeCall L7_2 = A0_2.PaimonDelay L5_2(L6_2, L7_2) end L1_1.OnSubFinish45406 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 1 then L2_2 = print L3_2 = "45411:DIALOG 45411" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "BloodHint" L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "45403:**********Quest 45403" L2_2(L3_2) end if A1_2 == 3 then L2_2 = print L3_2 = "45406:**********Quest 45406" L2_2(L3_2) end if A1_2 == 4 then L2_2 = print L3_2 = "45401:**********Quest 45401" L2_2(L3_2) end if A1_2 == 6 then L2_2 = print L3_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\14845404:Finishi Quest 45404\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 45404 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148INVOKE:Finishi Quest 45403\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148" L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 45403 L4_2(L5_2, L6_2, L7_2) end end end L1_1.InvokeOnInteraction = L15_1 function L15_1(A0_2) local L1_2 end L1_1.Start = L15_1 function L15_1(A0_2) local L1_2 end L1_1.OnDestroy = L15_1 return L1_1