local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest453" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest453" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = 453 L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 453 L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.AmborData L7_1 = L1_2 L1_2 = L3_1.FarmerOldData L8_1 = L1_2 L1_2 = L3_1.FarmerAngryData L9_1 = L1_2 L1_2 = L3_1.FarmerWound1Data L10_1 = L1_2 L1_2 = L3_1.PawHintData L11_1 = L1_2 L1_2 = L3_1.ToothHintData L12_1 = L1_2 L1_2 = L3_1.HairHintData L13_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45301 L1_2["45301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45302 L1_2["45302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45307 L1_2["45307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45303 L1_2["45303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45308 L1_2["45308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45304 L1_2["45304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45305 L1_2["45305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45306 L1_2["45306"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45301 L1_2["45301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45302 L1_2["45302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45307 L1_2["45307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45303 L1_2["45303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45308 L1_2["45308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45304 L1_2["45304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45305 L1_2["45305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45306 L1_2["45306"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L14_1 function L14_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.PaimonDis L1_2(L2_2) end L1_1.PaimonDelay = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1230 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1537" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1632" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1543" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L8_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L9_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L10_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L8_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1120 L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L9_1.Alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStyle L5_4 = 1190 L3_4(L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.GetQuestNpcActor L5_4 = L10_1.Alias L3_4 = L3_4(L4_4, L5_4) L5_4 = L3_4 L4_4 = L3_4.DoFreeStyle L6_4 = 4120 L4_4(L5_4, L6_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "PawHint" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "ToothHint" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "HairHint" L2_2(L3_2, L4_2) end L1_1.OnSubStart45301 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "45302 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L9_1.Alias L5_2 = L8_1.Alias L6_2 = L10_1.Alias L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "Npc163101_452" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.ActionSafeCall function L4_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = L1_3 L2_4 = L1_4 L1_4 = L1_4.Destroy L3_4 = false L1_4(L2_4, L3_4) end L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L7_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = A0_3 L3_3 = A0_3.ActionSafeCall function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L1_4 = print L2_4 = "452\229\188\128\229\167\139\229\136\160\233\153\164\229\174\137\230\159\143" L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActorByAlias L3_4 = L7_1.Alias L4_4 = false L1_4(L2_4, L3_4, L4_4) end L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.ActionSafeCall function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.NotifyTo L3_4 = "Npc1537" L4_4 = L2_1.NpcEventType L4_4 = L4_4.HIDESELF L5_4 = true L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.NotifyTo L3_4 = "Npc1632" L4_4 = L2_1.NpcEventType L4_4 = L4_4.HIDESELF L5_4 = true L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.NotifyTo L3_4 = "Npc1543" L4_4 = L2_1.NpcEventType L4_4 = L4_4.HIDESELF L5_4 = true L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L8_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L8_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1120 L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.CreateQuestNpc L4_4 = A1_2 L5_4 = L9_1.ID L2_4(L3_4, L4_4, L5_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L9_1.Alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStyle L5_4 = 1190 L3_4(L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.CreateQuestNpc L5_4 = A1_2 L6_4 = L10_1.ID L3_4(L4_4, L5_4, L6_4) L4_4 = A0_4 L3_4 = A0_4.GetQuestNpcActor L5_4 = L10_1.Alias L3_4 = L3_4(L4_4, L5_4) L5_4 = L3_4 L4_4 = L3_4.DoFreeStyle L6_4 = 4120 L4_4(L5_4, L6_4) end L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.SpawnGadget L5_3 = A1_2 L6_3 = L11_1.ID L3_3(L4_3, L5_3, L6_3) L3_3 = print L4_3 = "SHOW BLACK SCREEN 453" L3_3(L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart45302 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "45307 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L11_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart45307 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "45303 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart45303 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "45308 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart45308 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1280 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.SpawnGadget L4_3 = A1_2 L5_3 = L13_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1537" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1632" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc1543" L5_3 = L2_1.NpcEventType L5_3 = L5_3.HIDESELF L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L8_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1120 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L9_1.ID L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L9_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1190 L4_3(L5_3, L6_3) L5_3 = A0_3 L4_3 = A0_3.CreateQuestNpc L6_3 = A1_2 L7_3 = L10_1.ID L4_3(L5_3, L6_3, L7_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L10_1.Alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 4120 L5_3(L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45304 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L13_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1537" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1632" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1543" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L7_1.Alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L8_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1240 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L9_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L9_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1120 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L10_1.ID L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L10_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1230 L4_3(L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45305 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActorByAlias L4_3 = L7_1.Alias L5_3 = false L2_3(L3_3, L4_3, L5_3) end L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 0.5 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L7_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L7_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1220 L2_4(L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45306 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish45301 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish45302 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "PawHint" L2_2(L3_2, L4_2) end L1_1.OnSubFinish45307 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish45303 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "ToothHint" L2_2(L3_2, L4_2) end L1_1.OnSubFinish45308 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish45304 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "HairHint" L2_2(L3_2, L4_2) end L1_1.OnSubFinish45305 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1632" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1543" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L9_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L10_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L7_1.Alias L4_3 = L4_3(L5_3, L6_3) if L1_3 ~= nil then L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActorByAlias L7_3 = L9_1.Alias L8_3 = false L5_3(L6_3, L7_3, L8_3) end if L2_3 ~= nil then L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActorByAlias L7_3 = L10_1.Alias L8_3 = false L5_3(L6_3, L7_3, L8_3) end if L3_3 ~= nil then L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActorByAlias L7_3 = L8_1.Alias L8_3 = false L5_3(L6_3, L7_3, L8_3) end if L4_3 ~= nil then L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActorByAlias L7_3 = L7_1.Alias L8_3 = false L5_3(L6_3, L7_3, L8_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish45306 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 if A1_2 == 1 then L2_2 = print L3_2 = "45307:DIALOG 45307" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "PawHint" L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "45308:DIALOG 45308" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "ToothHint" L2_2(L3_2, L4_2) end if A1_2 == 3 then L2_2 = print L3_2 = "45305:DIALOG 45305" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "HairHint" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1