local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest451" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest451" L2_1 = nil L3_1 = nil L4_1 = 451 L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = 451 L4_1 = L1_2 L1_2 = L2_1.PaimonData L5_1 = L1_2 L1_2 = L2_1.RazorData L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45109 L1_2["45109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45101 L1_2["45101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45102 L1_2["45102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45107 L1_2["45107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45103 L1_2["45103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45104 L1_2["45104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45108 L1_2["45108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45105 L1_2["45105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart45106 L1_2["45106"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45109 L1_2["45109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45101 L1_2["45101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45102 L1_2["45102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45107 L1_2["45107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45103 L1_2["45103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45104 L1_2["45104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45108 L1_2["45108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45105 L1_2["45105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish45106 L1_2["45106"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "paimon shanchu01" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PaimonDis L1_2(L2_2) end L1_1.PaimonDelay = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1230 L2_2(L3_2, L4_2) end end L1_1.Razor05 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "45109 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 45109 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart45109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\166\226\128\16645101 start:..." L2_2(L3_2) end L1_1.OnSubStart45101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "45102 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 45107 L2_2 = L2_2(L3_2, L4_2) L3_2 = print L4_2 = "q45107state" L5_2 = L2_2 L4_2 = L4_2 .. L5_2 L3_2(L4_2) if L2_2 ~= 3 then L3_2 = print L4_2 = "45102:create paimon" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L5_1.ID L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart45102 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubStart45103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "45104 start:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) end L1_1.OnSubStart45104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Razor05 L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L2_4 = print L3_4 = "wancheng 45105" L2_4(L3_4) L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 45105 L2_4(L3_4, L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart45105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "45106 start:..." L2_2(L3_2) end L1_1.OnSubStart45106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "45108 start:..." L2_2(L3_2) end L1_1.OnSubStart45108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 45109" L2_2(L3_2) end L1_1.OnSubFinish45109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 45101" L2_2(L3_2) end L1_1.OnSubFinish45101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 45102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish45102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 45103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = curtainUtils L3_2 = L3_2.CreateEntityCreateTask L4_2 = {} L5_2 = L6_1.Alias L4_2[1] = L5_2 L3_2 = L3_2(L4_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = 45101 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.TransmitPlayerByQuestId L3_4 = 45103 L4_4 = 1 L5_4 = nil function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L6_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = L6_1.Alias L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 451" L1_5(L2_5) end L7_4 = L3_2 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish45103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 45104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ShowQuestPictureDialog L3_3 = 254 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish45104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 45105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.DoFreeStateTrigger L1_3(L2_3) end L3_2(L4_2, L5_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 45108 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish45105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 45106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L6_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.PaimonDelay L3_2(L4_2, L5_2) end L1_1.OnSubFinish45106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 45108" L2_2(L3_2) end L1_1.OnSubFinish45108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk45107:Finishi Quest 45107" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 45107 L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 2 then L2_2 = print L3_2 = "45106:*******Quest 45106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L6_1.LeavePos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L3_3 = A0_3 L2_3 = A0_3.SetVisible L4_3 = false L2_3(L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1