local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19052" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19052" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1905201 L1_2["1905201"] = L2_2 L2_2 = A0_2.OnSubStart1905214 L1_2["1905214"] = L2_2 L2_2 = A0_2.OnSubStart1905215 L1_2["1905215"] = L2_2 L2_2 = A0_2.OnSubStart1905202 L1_2["1905202"] = L2_2 L2_2 = A0_2.OnSubStart1905203 L1_2["1905203"] = L2_2 L2_2 = A0_2.OnSubStart1905216 L1_2["1905216"] = L2_2 L2_2 = A0_2.OnSubStart1905204 L1_2["1905204"] = L2_2 L2_2 = A0_2.OnSubStart1905205 L1_2["1905205"] = L2_2 L2_2 = A0_2.OnSubStart1905218 L1_2["1905218"] = L2_2 L2_2 = A0_2.OnSubStart1905206 L1_2["1905206"] = L2_2 L2_2 = A0_2.OnSubStart1905219 L1_2["1905219"] = L2_2 L2_2 = A0_2.OnSubStart1905213 L1_2["1905213"] = L2_2 L2_2 = A0_2.OnSubStart1905220 L1_2["1905220"] = L2_2 L2_2 = A0_2.OnSubStart1905207 L1_2["1905207"] = L2_2 L2_2 = A0_2.OnSubStart1905208 L1_2["1905208"] = L2_2 L2_2 = A0_2.OnSubStart1905209 L1_2["1905209"] = L2_2 L2_2 = A0_2.OnSubStart1905212 L1_2["1905212"] = L2_2 L2_2 = A0_2.OnSubStart1905210 L1_2["1905210"] = L2_2 L2_2 = A0_2.OnSubStart1905211 L1_2["1905211"] = L2_2 L2_2 = A0_2.OnSubStart1905217 L1_2["1905217"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1905201 L1_2["1905201"] = L2_2 L2_2 = A0_2.OnSubFinish1905214 L1_2["1905214"] = L2_2 L2_2 = A0_2.OnSubFinish1905215 L1_2["1905215"] = L2_2 L2_2 = A0_2.OnSubFinish1905202 L1_2["1905202"] = L2_2 L2_2 = A0_2.OnSubFinish1905203 L1_2["1905203"] = L2_2 L2_2 = A0_2.OnSubFinish1905216 L1_2["1905216"] = L2_2 L2_2 = A0_2.OnSubFinish1905204 L1_2["1905204"] = L2_2 L2_2 = A0_2.OnSubFinish1905205 L1_2["1905205"] = L2_2 L2_2 = A0_2.OnSubFinish1905218 L1_2["1905218"] = L2_2 L2_2 = A0_2.OnSubFinish1905206 L1_2["1905206"] = L2_2 L2_2 = A0_2.OnSubFinish1905219 L1_2["1905219"] = L2_2 L2_2 = A0_2.OnSubFinish1905213 L1_2["1905213"] = L2_2 L2_2 = A0_2.OnSubFinish1905220 L1_2["1905220"] = L2_2 L2_2 = A0_2.OnSubFinish1905207 L1_2["1905207"] = L2_2 L2_2 = A0_2.OnSubFinish1905208 L1_2["1905208"] = L2_2 L2_2 = A0_2.OnSubFinish1905209 L1_2["1905209"] = L2_2 L2_2 = A0_2.OnSubFinish1905212 L1_2["1905212"] = L2_2 L2_2 = A0_2.OnSubFinish1905210 L1_2["1905210"] = L2_2 L2_2 = A0_2.OnSubFinish1905211 L1_2["1905211"] = L2_2 L2_2 = A0_2.OnSubFinish1905217 L1_2["1905217"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1905202 L1_2["1905202"] = L2_2 L2_2 = A0_2.OnSubFailed1905216 L1_2["1905216"] = L2_2 L2_2 = A0_2.OnSubFailed1905217 L1_2["1905217"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12215Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12216Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12217Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12218Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12227Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12228Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2436Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "19052" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget45001002Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905201Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905202Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905209Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905210Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905215Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905217Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905218Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905219Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q1905220Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.DailyNpcSafeHideSelf = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "NormalCheck" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "CheckDistance" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1905216 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "COOP10240101Boat02" L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2.pos L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "StartCheck" L5_2(L6_2) if 300 < L4_2 then L5_2 = actorUtils L5_2 = L5_2.FinishQuestID L6_2 = true L7_2 = 1905216 L5_2(L6_2, L7_2) else L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.NormalCheck L5_2(L6_2, L7_2, L8_2) end end end L1_1.CheckDistance = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905201Trigger" L5_2 = "Actor/Gadget/Q1905201Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Beidou06" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Beidou06" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905201" L2_2(L3_2) end L1_1.OnSubFinish1905201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1905214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001002Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget45001002Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905201 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1905214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1905214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001002Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1905214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001002Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget45001002Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905215Trigger" L5_2 = "Actor/Gadget/Q1905215Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Boat01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Boat01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905215" L2_2(L3_2) end L1_1.OnSubFinish1905215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1905202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905202" L2_2(L3_2) end L1_1.OnSubFinish1905202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1905202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1905202 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1905202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1905203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905203" L2_2(L3_2) end L1_1.OnSubFinish1905203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905202Trigger" L5_2 = "Actor/Gadget/Q1905202Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Boat02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Boat02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) end L1_1.OnSubStart1905216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905216" L2_2(L3_2) end L1_1.OnSubFinish1905216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1905216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001002Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionData L4_2 = 102401 L2_2(L3_2, L4_2) end L1_1.OnSubFailed1905216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905202 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1905204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001002Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1905202Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1905204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905203 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2436Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = print L3_2 = "OnSubStart1905218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12215Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12227Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12228Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.alias L6_2 = 19052 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L6_2 = L3_2 L7_2 = L8_1.RoutePointsData1905206 L8_2 = 6 L9_2 = 4 L10_2 = -1 function L11_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TurnTo L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "COOP10240101Beidou08" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 = L3_3(L4_3) L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q1905218Trigger" L4_3 = "Actor/Gadget/Q1905218Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "COOP10240101Beidou08" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "COOP10240101Beidou08" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L12_2 = nil L13_2 = nil function L14_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L3_3 = A0_3 L2_3 = A0_3.GetPos L2_3 = L2_3(L3_3) L3_3 = {} L4_3 = L1_3.x L5_3 = L2_3.x L4_3 = L4_3 - L5_3 L3_3.x = L4_3 L4_3 = L1_3.y L5_3 = L2_3.y L4_3 = L4_3 - L5_3 L3_3.y = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L4_3 = L4_3 - L5_3 L3_3.z = L4_3 L5_3 = A0_3 L4_3 = A0_3.SteerToAutonomyTask L6_3 = L3_3 L7_3 = 1 L8_3 = true L9_3 = true L4_3(L5_3, L6_3, L7_3, L8_3, L9_3) end function L15_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.TryResumeCurAutoNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ResumeMove L1_3(L2_3) end L16_2 = nil L17_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) end L1_1.OnSubStart1905218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905218" L2_2(L3_2) end L1_1.OnSubFinish1905218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905204 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12216Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12227Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Coop_BeidouData L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.Coop_BeidouData L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DisableInteeHeadCtrl L4_4 = true L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L6_1.Coop_BeidouData L4_4 = L4_4.alias L5_4 = 19052 L2_4 = L2_4(L3_4, L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.NpcBeFollowTaskByRoutePointsWithDiffLen L5_4 = L2_4 L6_4 = L8_1.RoutePointsData1905213 L7_4 = 6 L8_4 = 4 L9_4 = -1 function L10_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5 L2_5 = A0_5 L1_5 = A0_5.SyncPos L3_5 = 2 L1_5(L2_5, L3_5) L1_5 = A0_5.BeFollowState L2_5 = BeFollowState L2_5 = L2_5.FAILED if L1_5 == L2_5 then return end L2_5 = A0_5 L1_5 = A0_5.ClearSteerToAutonomyTask L1_5(L2_5) L2_5 = A0_5 L1_5 = A0_5.Standby L1_5(L2_5) L2_5 = A0_5 L1_5 = A0_5.DisableInteeHeadCtrl L3_5 = false L1_5(L2_5, L3_5) L2_5 = A0_5 L1_5 = A0_5.TurnTo L3_5 = M L3_5 = L3_5.Euler2DirXZ L4_5 = sceneData L5_5 = L4_5 L4_5 = L4_5.GetDummyPoint L6_5 = 3 L7_5 = "COOP10240101Beidou23" L4_5 = L4_5(L5_5, L6_5, L7_5) L4_5 = L4_5.rot L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5 = L3_5(L4_5) L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5) L1_5 = actorMgr L2_5 = L1_5 L1_5 = L1_5.CreateActorWithPos L3_5 = "Q1905219Trigger" L4_5 = "Actor/Gadget/Q1905219Trigger" L5_5 = 70900002 L6_5 = 0 L7_5 = sceneData L8_5 = L7_5 L7_5 = L7_5.GetDummyPoint L9_5 = 3 L10_5 = "COOP10240101Beidou23" L7_5 = L7_5(L8_5, L9_5, L10_5) L7_5 = L7_5.pos L8_5 = sceneData L9_5 = L8_5 L8_5 = L8_5.GetDummyPoint L10_5 = 3 L11_5 = "COOP10240101Beidou23" L8_5 = L8_5(L9_5, L10_5, L11_5) L8_5 = L8_5.rot L9_5 = true L10_5 = false L11_5 = 3 L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5) end L11_4 = nil L12_4 = nil function L13_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5 L2_5 = A0_5 L1_5 = A0_5.Standby L1_5(L2_5) L2_5 = A0_5 L1_5 = A0_5.DisableInteeHeadCtrl L3_5 = false L1_5(L2_5, L3_5) L1_5 = actorUtils L1_5 = L1_5.GetAvatarPos L1_5 = L1_5() L3_5 = A0_5 L2_5 = A0_5.GetPos L2_5 = L2_5(L3_5) L3_5 = {} L4_5 = L1_5.x L5_5 = L2_5.x L4_5 = L4_5 - L5_5 L3_5.x = L4_5 L4_5 = L1_5.y L5_5 = L2_5.y L4_5 = L4_5 - L5_5 L3_5.y = L4_5 L4_5 = L1_5.z L5_5 = L2_5.z L4_5 = L4_5 - L5_5 L3_5.z = L4_5 L5_5 = A0_5 L4_5 = A0_5.SteerToAutonomyTask L6_5 = L3_5 L7_5 = 1 L8_5 = true L9_5 = true L4_5(L5_5, L6_5, L7_5, L8_5, L9_5) end function L14_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.ClearSteerToAutonomyTask L1_5(L2_5) L2_5 = A0_5 L1_5 = A0_5.TryResumeCurAutoNarrator L1_5(L2_5) L2_5 = A0_5 L1_5 = A0_5.DisableInteeHeadCtrl L3_5 = true L1_5(L2_5, L3_5) L2_5 = A0_5 L1_5 = A0_5.ResumeMove L1_5(L2_5) end L15_4 = nil L16_4 = false L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4) L4_4 = A0_4 L3_4 = A0_4.NarratorOnlyTaskByData L5_4 = L8_1.NarratorWithId1905219 L3_4(L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1905219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905219" L2_2(L3_2) end L1_1.OnSubFinish1905219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905208 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905213" L2_2(L3_2) end L1_1.OnSubFinish1905213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = print L3_2 = "OnSubStart1905220" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12217Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12227Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.alias L6_2 = 19052 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L6_2 = L3_2 L7_2 = L8_1.RoutePointsData1905207 L8_2 = 6 L9_2 = 4 L10_2 = -1 function L11_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TurnTo L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "COOP10240101Beidou09" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 = L3_3(L4_3) L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q1905220Trigger" L4_3 = "Actor/Gadget/Q1905220Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "COOP10240101Beidou09" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "COOP10240101Beidou09" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L12_2 = nil L13_2 = nil function L14_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L3_3 = A0_3 L2_3 = A0_3.GetPos L2_3 = L2_3(L3_3) L3_3 = {} L4_3 = L1_3.x L5_3 = L2_3.x L4_3 = L4_3 - L5_3 L3_3.x = L4_3 L4_3 = L1_3.y L5_3 = L2_3.y L4_3 = L4_3 - L5_3 L3_3.y = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L4_3 = L4_3 - L5_3 L3_3.z = L4_3 L5_3 = A0_3 L4_3 = A0_3.SteerToAutonomyTask L6_3 = L3_3 L7_3 = 1 L8_3 = true L9_3 = true L4_3(L5_3, L6_3, L7_3, L8_3, L9_3) end function L15_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.TryResumeCurAutoNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ResumeMove L1_3(L2_3) end L16_2 = nil L17_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) end L1_1.OnSubStart1905220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905220" L2_2(L3_2) end L1_1.OnSubFinish1905220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905205 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12215Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12216Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12217Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12218Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12228Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2032Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905209Trigger" L5_2 = "Actor/Gadget/Q1905209Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Stander04" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Stander04" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12227Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12228Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1905209" L2_2(L3_2) end L1_1.OnSubStart1905209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1905209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1905209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12217Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905206 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12217Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12218Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12227Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12228Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Coop_BeidouData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.SetWalkSpeedRatio L4_3 = 0.9 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Coop_BeidouData L4_3 = L4_3.alias L5_3 = 19052 L2_3 = L2_3(L3_3, L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L5_3 = L2_3 L6_3 = L8_1.RoutePointsData1905210 L7_3 = 6 L8_3 = 4 L9_3 = -1 function L10_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L2_4 = A0_4 L1_4 = A0_4.ClearSteerToAutonomyTask L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.Standby L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.TurnTo L3_4 = M L3_4 = L3_4.Euler2DirXZ L4_4 = sceneData L5_4 = L4_4 L4_4 = L4_4.GetDummyPoint L6_4 = 3 L7_4 = "COOP10240101Beidou11" L4_4 = L4_4(L5_4, L6_4, L7_4) L4_4 = L4_4.rot L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 = L3_4(L4_4) L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4) L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.CreateActorWithPos L3_4 = "Q1905210Trigger" L4_4 = "Actor/Gadget/Q1905210Trigger" L5_4 = 70900002 L6_4 = 0 L7_4 = sceneData L8_4 = L7_4 L7_4 = L7_4.GetDummyPoint L9_4 = 3 L10_4 = "COOP10240101Beidou11" L7_4 = L7_4(L8_4, L9_4, L10_4) L7_4 = L7_4.pos L8_4 = sceneData L9_4 = L8_4 L8_4 = L8_4.GetDummyPoint L10_4 = 3 L11_4 = "COOP10240101Beidou11" L8_4 = L8_4(L9_4, L10_4, L11_4) L8_4 = L8_4.rot L9_4 = true L10_4 = false L11_4 = 3 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4) end L11_3 = nil L12_3 = nil function L13_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.TryPauseCurAutoNarrator L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.Standby L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.DisableInteeHeadCtrl L3_4 = false L1_4(L2_4, L3_4) L1_4 = actorUtils L1_4 = L1_4.GetAvatarPos L1_4 = L1_4() L3_4 = A0_4 L2_4 = A0_4.GetPos L2_4 = L2_4(L3_4) L3_4 = {} L4_4 = L1_4.x L5_4 = L2_4.x L4_4 = L4_4 - L5_4 L3_4.x = L4_4 L4_4 = L1_4.y L5_4 = L2_4.y L4_4 = L4_4 - L5_4 L3_4.y = L4_4 L4_4 = L1_4.z L5_4 = L2_4.z L4_4 = L4_4 - L5_4 L3_4.z = L4_4 L5_4 = A0_4 L4_4 = A0_4.SteerToAutonomyTask L6_4 = L3_4 L7_4 = 1 L8_4 = true L9_4 = true L4_4(L5_4, L6_4, L7_4, L8_4, L9_4) end function L14_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.ClearSteerToAutonomyTask L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.TryResumeCurAutoNarrator L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.DisableInteeHeadCtrl L3_4 = true L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.ResumeMove L1_4(L2_4) end L15_3 = nil L16_3 = true L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3) L4_3 = A0_3 L3_3 = A0_3.NpcForceAvatarWalkByDist L5_3 = L2_3 L6_3 = 2 L7_3 = 3 L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.NpcNarratorOnlyTaskByData L5_3 = L2_3 L6_3 = L8_1.NarratorWithId1905210 L3_3(L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1905210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1905211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905207 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905217" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905217Trigger" L5_2 = "Actor/Gadget/Q1905217Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Beidou10" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Beidou10" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1905217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1905217Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1905217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1905217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12217Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionData L4_2 = 102401 L2_2(L3_2, L4_2) end L1_1.OnSubFailed1905217 = L9_1 return L1_1