local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19045" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19045" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1904501 L1_2["1904501"] = L2_2 L2_2 = A0_2.OnSubStart1904502 L1_2["1904502"] = L2_2 L2_2 = A0_2.OnSubStart1904503 L1_2["1904503"] = L2_2 L2_2 = A0_2.OnSubStart1904504 L1_2["1904504"] = L2_2 L2_2 = A0_2.OnSubStart1904519 L1_2["1904519"] = L2_2 L2_2 = A0_2.OnSubStart1904505 L1_2["1904505"] = L2_2 L2_2 = A0_2.OnSubStart1904516 L1_2["1904516"] = L2_2 L2_2 = A0_2.OnSubStart1904506 L1_2["1904506"] = L2_2 L2_2 = A0_2.OnSubStart1904507 L1_2["1904507"] = L2_2 L2_2 = A0_2.OnSubStart1904508 L1_2["1904508"] = L2_2 L2_2 = A0_2.OnSubStart1904509 L1_2["1904509"] = L2_2 L2_2 = A0_2.OnSubStart1904510 L1_2["1904510"] = L2_2 L2_2 = A0_2.OnSubStart1904511 L1_2["1904511"] = L2_2 L2_2 = A0_2.OnSubStart1904513 L1_2["1904513"] = L2_2 L2_2 = A0_2.OnSubStart1904520 L1_2["1904520"] = L2_2 L2_2 = A0_2.OnSubStart1904521 L1_2["1904521"] = L2_2 L2_2 = A0_2.OnSubStart1904515 L1_2["1904515"] = L2_2 L2_2 = A0_2.OnSubStart1904522 L1_2["1904522"] = L2_2 L2_2 = A0_2.OnSubStart1904512 L1_2["1904512"] = L2_2 L2_2 = A0_2.OnSubStart1904514 L1_2["1904514"] = L2_2 L2_2 = A0_2.OnSubStart1904517 L1_2["1904517"] = L2_2 L2_2 = A0_2.OnSubStart1904518 L1_2["1904518"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1904501 L1_2["1904501"] = L2_2 L2_2 = A0_2.OnSubFinish1904502 L1_2["1904502"] = L2_2 L2_2 = A0_2.OnSubFinish1904503 L1_2["1904503"] = L2_2 L2_2 = A0_2.OnSubFinish1904504 L1_2["1904504"] = L2_2 L2_2 = A0_2.OnSubFinish1904519 L1_2["1904519"] = L2_2 L2_2 = A0_2.OnSubFinish1904505 L1_2["1904505"] = L2_2 L2_2 = A0_2.OnSubFinish1904516 L1_2["1904516"] = L2_2 L2_2 = A0_2.OnSubFinish1904506 L1_2["1904506"] = L2_2 L2_2 = A0_2.OnSubFinish1904507 L1_2["1904507"] = L2_2 L2_2 = A0_2.OnSubFinish1904508 L1_2["1904508"] = L2_2 L2_2 = A0_2.OnSubFinish1904509 L1_2["1904509"] = L2_2 L2_2 = A0_2.OnSubFinish1904510 L1_2["1904510"] = L2_2 L2_2 = A0_2.OnSubFinish1904511 L1_2["1904511"] = L2_2 L2_2 = A0_2.OnSubFinish1904513 L1_2["1904513"] = L2_2 L2_2 = A0_2.OnSubFinish1904520 L1_2["1904520"] = L2_2 L2_2 = A0_2.OnSubFinish1904521 L1_2["1904521"] = L2_2 L2_2 = A0_2.OnSubFinish1904515 L1_2["1904515"] = L2_2 L2_2 = A0_2.OnSubFinish1904522 L1_2["1904522"] = L2_2 L2_2 = A0_2.OnSubFinish1904512 L1_2["1904512"] = L2_2 L2_2 = A0_2.OnSubFinish1904514 L1_2["1904514"] = L2_2 L2_2 = A0_2.OnSubFinish1904517 L1_2["1904517"] = L2_2 L2_2 = A0_2.OnSubFinish1904518 L1_2["1904518"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1904501 L1_2["1904501"] = L2_2 L2_2 = A0_2.OnSubFailed1904502 L1_2["1904502"] = L2_2 L2_2 = A0_2.OnSubFailed1904503 L1_2["1904503"] = L2_2 L2_2 = A0_2.OnSubFailed1904504 L1_2["1904504"] = L2_2 L2_2 = A0_2.OnSubFailed1904519 L1_2["1904519"] = L2_2 L2_2 = A0_2.OnSubFailed1904505 L1_2["1904505"] = L2_2 L2_2 = A0_2.OnSubFailed1904516 L1_2["1904516"] = L2_2 L2_2 = A0_2.OnSubFailed1904506 L1_2["1904506"] = L2_2 L2_2 = A0_2.OnSubFailed1904507 L1_2["1904507"] = L2_2 L2_2 = A0_2.OnSubFailed1904508 L1_2["1904508"] = L2_2 L2_2 = A0_2.OnSubFailed1904509 L1_2["1904509"] = L2_2 L2_2 = A0_2.OnSubFailed1904510 L1_2["1904510"] = L2_2 L2_2 = A0_2.OnSubFailed1904511 L1_2["1904511"] = L2_2 L2_2 = A0_2.OnSubFailed1904513 L1_2["1904513"] = L2_2 L2_2 = A0_2.OnSubFailed1904520 L1_2["1904520"] = L2_2 L2_2 = A0_2.OnSubFailed1904521 L1_2["1904521"] = L2_2 L2_2 = A0_2.OnSubFailed1904515 L1_2["1904515"] = L2_2 L2_2 = A0_2.OnSubFailed1904522 L1_2["1904522"] = L2_2 L2_2 = A0_2.OnSubFailed1904512 L1_2["1904512"] = L2_2 L2_2 = A0_2.OnSubFailed1904514 L1_2["1904514"] = L2_2 L2_2 = A0_2.OnSubFailed1904517 L1_2["1904517"] = L2_2 L2_2 = A0_2.OnSubFailed1904518 L1_2["1904518"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20036 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20036 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.FinishQuestID L5_2 = false L6_2 = 1904503 L3_2(L4_2, L5_2, L6_2) end end L1_1.Finish03 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.FinishQuestID L5_2 = false L6_2 = 1904506 L3_2(L4_2, L5_2, L6_2) end end L1_1.Finish06 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904508 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish08 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904510 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish10 = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "StartCoop" L1_2(L2_2) end L1_1.StartCoop = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904517 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish17 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ShowReadingDialog L5_2 = 100740 L3_2(L4_2, L5_2) end elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.EnablePlayerInput L5_2 = true L3_2(L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.RequestInteraction L5_2 = L6_1.Npc1024Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.PuzzleFailInteract = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "NpcTurn10" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 20036 L8_2 = "Q19045Bennett6" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.NpcTurn10 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NpcStandby" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) end L1_1.NpcStandby = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 19045 L5_2 = true L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904501" L2_2(L3_2) end L1_1.OnSubFinish1904501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904501" L2_2(L3_2) end L1_1.OnSubFailed1904501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1904502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904501 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904502" L2_2(L3_2) end L1_1.OnSubFinish1904502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904501 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData1 L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = A0_2.Finish03 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904503" L2_2(L3_2) end L1_1.OnSubFinish1904503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1904503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904502 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904504" L2_2(L3_2) end L1_1.OnSubFinish1904504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904502 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904519" L2_2(L3_2) end L1_1.OnSubStart1904519 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904519" L2_2(L3_2) end L1_1.OnSubFinish1904519 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904519" L2_2(L3_2) end L1_1.OnSubFailed1904519 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTask L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 20036 L9_2 = "Q19045Bennett3" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L7_1.Narrator05Start L3_2(L4_2, L5_2) end L1_1.OnSubStart1904505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904505" L2_2(L3_2) end L1_1.OnSubFinish1904505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1904505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearAllTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904516" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904507 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 L5_2 = A0_2.PuzzleFailInteract L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904516 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904516" L2_2(L3_2) end L1_1.OnSubFinish1904516 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904516" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904507 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.PuzzleFailInteract L2_2(L3_2, L4_2) end L1_1.OnSubFailed1904516 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData2 L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = A0_2.Finish06 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904506" L2_2(L3_2) end L1_1.OnSubFinish1904506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1904506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904503 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904507" L2_2(L3_2) end L1_1.OnSubFinish1904507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904503 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 20036 L9_2 = "Q19045Bennett4Turn" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1904508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904508" L2_2(L3_2) end L1_1.OnSubFinish1904508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904508" L2_2(L3_2) end L1_1.OnSubFailed1904508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904504 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904509" L2_2(L3_2) end L1_1.OnSubFinish1904509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904504 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcWalkToTask L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 20036 L9_2 = "Q19045Bennett8" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos L7_2 = A0_2.Finish10 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1904510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904510" L2_2(L3_2) end L1_1.OnSubFinish1904510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1904510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearAllTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 20036 L9_2 = "Q19045Bennett8" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1030 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1904511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904511" L2_2(L3_2) end L1_1.OnSubFinish1904511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904511" L2_2(L3_2) end L1_1.OnSubFailed1904511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904513" L2_2(L3_2) end L1_1.OnSubStart1904513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish1904513" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorFail1 L5_2 = nil L6_2 = 19045 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1070 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5 L6_2 = A0_2.NpcStandby L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1904513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904513" L2_2(L3_2) end L1_1.OnSubFailed1904513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904520" L2_2(L3_2) end L1_1.OnSubStart1904520 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish1904520" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorFail2 L5_2 = nil L6_2 = 19045 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1070 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5 L6_2 = A0_2.NpcStandby L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1904520 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904520" L2_2(L3_2) end L1_1.OnSubFailed1904520 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904521" L2_2(L3_2) end L1_1.OnSubStart1904521 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish1904521" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1160 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish1904521 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904521" L2_2(L3_2) end L1_1.OnSubFailed1904521 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1904515" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904505 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorFail3 L5_2 = A0_2.PuzzleFailInteract L6_2 = 19045 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1904515 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904515" L2_2(L3_2) end L1_1.OnSubFinish1904515 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904515" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904505 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904515 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904522" L2_2(L3_2) end L1_1.OnSubStart1904522 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904522" L2_2(L3_2) end L1_1.OnSubFinish1904522 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904522" L2_2(L3_2) end L1_1.OnSubFailed1904522 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904512" L2_2(L3_2) end L1_1.OnSubStart1904512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904512" L2_2(L3_2) end L1_1.OnSubFinish1904512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904512" L2_2(L3_2) end L1_1.OnSubFailed1904512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart1904514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904508 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 L5_2 = A0_2.PuzzleFailInteract L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20036 L7_2 = "Q19045Bennett7" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 1 L6_2 = 3 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.EnablePlayerInput L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1904514 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1904514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFinish1904514 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904508 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904514 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904517" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData3 L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = nil L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904517 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1904517" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFinish1904517 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1904517" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904517 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904506 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1904518 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1904518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20036 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1904518 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904506 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904518 = L8_1 return L1_1