local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19006" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19006" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1900601 L1_2["1900601"] = L2_2 L2_2 = A0_2.OnSubStart1900602 L1_2["1900602"] = L2_2 L2_2 = A0_2.OnSubStart1900603 L1_2["1900603"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1900601 L1_2["1900601"] = L2_2 L2_2 = A0_2.OnSubFinish1900602 L1_2["1900602"] = L2_2 L2_2 = A0_2.OnSubFinish1900603 L1_2["1900603"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1900601 L1_2["1900601"] = L2_2 L2_2 = A0_2.OnSubFailed1900602 L1_2["1900602"] = L2_2 L2_2 = A0_2.OnSubFailed1900603 L1_2["1900603"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q19006Trigger190060101_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q19006Trigger190060101_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "q1900603BlackKeep" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1900603 L4_2 = L6_1.Coop_BarbaraData L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 101401 L4_2 = 1900601 L1_2(L2_2, L3_2, L4_2) end L1_1.q1900603BlackKeep = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "NarratorWithId1900600102" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L4_1 L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId1900600102 L2_2(L3_2, L4_2) end L1_1.NarratorWithId1900600102 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "NarratorCallDelay1900601" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 L4_2 = A0_2.NarratorWithId1900600102 L1_2(L2_2, L3_2, L4_2) end L1_1.NarratorCallDelay1900601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1900601" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19006Trigger190060101_ L4_2 = L4_2.alias L5_2 = L7_1.Q19006Trigger190060101_ L5_2 = L5_2.script L6_2 = L7_1.Q19006Trigger190060101_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19006Trigger190060101_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19006Trigger190060101_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1900601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish1900601" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTaskByData L5_2 = L7_1.NarratorWithId1900600101 L6_2 = A0_2.NarratorCallDelay1900601 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = {} L5_2.x = 2359.155 L5_2.y = 207.3447 L5_2.z = -1122.118 L6_2 = 0 L7_2 = 3 L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish1900601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900601" L2_2(L3_2) end L1_1.OnSubFailed1900601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1900602" L2_2(L3_2) end L1_1.OnSubStart1900602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1900602" L2_2(L3_2) end L1_1.OnSubFinish1900602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900602" L2_2(L3_2) end L1_1.OnSubFailed1900602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1900603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0 L7_2 = A0_2.q1900603BlackKeep L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1900603 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1900603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TryPauseCurAutoNarrator L2_2(L3_2) end L1_1.OnSubFinish1900603 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900603" L2_2(L3_2) end L1_1.OnSubFailed1900603 = L8_1 return L1_1