local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19004" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19004" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1900401 L1_2["1900401"] = L2_2 L2_2 = A0_2.OnSubStart1900402 L1_2["1900402"] = L2_2 L2_2 = A0_2.OnSubStart1900403 L1_2["1900403"] = L2_2 L2_2 = A0_2.OnSubStart1900404 L1_2["1900404"] = L2_2 L2_2 = A0_2.OnSubStart1900405 L1_2["1900405"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1900401 L1_2["1900401"] = L2_2 L2_2 = A0_2.OnSubFinish1900402 L1_2["1900402"] = L2_2 L2_2 = A0_2.OnSubFinish1900403 L1_2["1900403"] = L2_2 L2_2 = A0_2.OnSubFinish1900404 L1_2["1900404"] = L2_2 L2_2 = A0_2.OnSubFinish1900405 L1_2["1900405"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1900401 L1_2["1900401"] = L2_2 L2_2 = A0_2.OnSubFailed1900402 L1_2["1900402"] = L2_2 L2_2 = A0_2.OnSubFailed1900403 L1_2["1900403"] = L2_2 L2_2 = A0_2.OnSubFailed1900404 L1_2["1900404"] = L2_2 L2_2 = A0_2.OnSubFailed1900405 L1_2["1900405"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Coop_BarbaraData L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040101_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040301_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040401_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040501_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Coop_BarbaraData L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040101_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040301_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040401_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = L7_1.Q19004Trigger190040501_ L5_2 = L5_2.alias L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorOnlyTaskByData1900402" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId19004002 L1_2(L2_2, L3_2) end L1_1.NarratorOnlyTaskByData1900402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1900401" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19004Trigger190040101_ L4_2 = L4_2.alias L5_2 = L7_1.Q19004Trigger190040101_ L5_2 = L5_2.script L6_2 = L7_1.Q19004Trigger190040101_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19004Trigger190040101_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19004Trigger190040101_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1900401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1900401" L2_2(L3_2) end L1_1.OnSubFinish1900401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900401" L2_2(L3_2) end L1_1.OnSubFailed1900401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1900402" L2_2(L3_2) end L1_1.OnSubStart1900402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1900402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId19004002 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1900402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900402" L2_2(L3_2) end L1_1.OnSubFailed1900402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1900403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19004Trigger190040301_ L4_2 = L4_2.alias L5_2 = L7_1.Q19004Trigger190040301_ L5_2 = L5_2.script L6_2 = L7_1.Q19004Trigger190040301_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19004Trigger190040301_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19004Trigger190040301_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.HideSelf L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint L5_2 = 101401 L6_2 = 1900401 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1900403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1900403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.TryPauseCurAutoNarrator L3_2(L4_2) end L1_1.OnSubFinish1900403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900403" L2_2(L3_2) end L1_1.OnSubFailed1900403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1900404" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19004Trigger190040401_ L4_2 = L4_2.alias L5_2 = L7_1.Q19004Trigger190040401_ L5_2 = L5_2.script L6_2 = L7_1.Q19004Trigger190040401_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19004Trigger190040401_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19004Trigger190040401_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1900404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1900404" L2_2(L3_2) end L1_1.OnSubFinish1900404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900404" L2_2(L3_2) end L1_1.OnSubFailed1900404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1900405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BarbaraData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 101401 L5_2 = 1900402 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19004Trigger190040501_ L4_2 = L4_2.alias L5_2 = L7_1.Q19004Trigger190040501_ L5_2 = L5_2.script L6_2 = L7_1.Q19004Trigger190040501_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19004Trigger190040501_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19004Trigger190040501_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1900405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1900405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1900405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1900405" L2_2(L3_2) end L1_1.OnSubFailed1900405 = L8_1 return L1_1