local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12022" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12022" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1202201 L1_2["1202201"] = L2_2 L2_2 = A0_2.OnSubStart1202202 L1_2["1202202"] = L2_2 L2_2 = A0_2.OnSubStart1202203 L1_2["1202203"] = L2_2 L2_2 = A0_2.OnSubStart1202205 L1_2["1202205"] = L2_2 L2_2 = A0_2.OnSubStart1202208 L1_2["1202208"] = L2_2 L2_2 = A0_2.OnSubStart1202209 L1_2["1202209"] = L2_2 L2_2 = A0_2.OnSubStart1202216 L1_2["1202216"] = L2_2 L2_2 = A0_2.OnSubStart1202210 L1_2["1202210"] = L2_2 L2_2 = A0_2.OnSubStart1202217 L1_2["1202217"] = L2_2 L2_2 = A0_2.OnSubStart1202211 L1_2["1202211"] = L2_2 L2_2 = A0_2.OnSubStart1202213 L1_2["1202213"] = L2_2 L2_2 = A0_2.OnSubStart1202207 L1_2["1202207"] = L2_2 L2_2 = A0_2.OnSubStart1202212 L1_2["1202212"] = L2_2 L2_2 = A0_2.OnSubStart1202214 L1_2["1202214"] = L2_2 L2_2 = A0_2.OnSubStart1202215 L1_2["1202215"] = L2_2 L2_2 = A0_2.OnSubStart1202206 L1_2["1202206"] = L2_2 L2_2 = A0_2.OnSubStart1202204 L1_2["1202204"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1202201 L1_2["1202201"] = L2_2 L2_2 = A0_2.OnSubFinish1202202 L1_2["1202202"] = L2_2 L2_2 = A0_2.OnSubFinish1202203 L1_2["1202203"] = L2_2 L2_2 = A0_2.OnSubFinish1202205 L1_2["1202205"] = L2_2 L2_2 = A0_2.OnSubFinish1202208 L1_2["1202208"] = L2_2 L2_2 = A0_2.OnSubFinish1202209 L1_2["1202209"] = L2_2 L2_2 = A0_2.OnSubFinish1202216 L1_2["1202216"] = L2_2 L2_2 = A0_2.OnSubFinish1202210 L1_2["1202210"] = L2_2 L2_2 = A0_2.OnSubFinish1202217 L1_2["1202217"] = L2_2 L2_2 = A0_2.OnSubFinish1202211 L1_2["1202211"] = L2_2 L2_2 = A0_2.OnSubFinish1202213 L1_2["1202213"] = L2_2 L2_2 = A0_2.OnSubFinish1202207 L1_2["1202207"] = L2_2 L2_2 = A0_2.OnSubFinish1202212 L1_2["1202212"] = L2_2 L2_2 = A0_2.OnSubFinish1202214 L1_2["1202214"] = L2_2 L2_2 = A0_2.OnSubFinish1202215 L1_2["1202215"] = L2_2 L2_2 = A0_2.OnSubFinish1202206 L1_2["1202206"] = L2_2 L2_2 = A0_2.OnSubFinish1202204 L1_2["1202204"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1202201 L1_2["1202201"] = L2_2 L2_2 = A0_2.OnSubFailed1202202 L1_2["1202202"] = L2_2 L2_2 = A0_2.OnSubFailed1202203 L1_2["1202203"] = L2_2 L2_2 = A0_2.OnSubFailed1202205 L1_2["1202205"] = L2_2 L2_2 = A0_2.OnSubFailed1202208 L1_2["1202208"] = L2_2 L2_2 = A0_2.OnSubFailed1202209 L1_2["1202209"] = L2_2 L2_2 = A0_2.OnSubFailed1202216 L1_2["1202216"] = L2_2 L2_2 = A0_2.OnSubFailed1202210 L1_2["1202210"] = L2_2 L2_2 = A0_2.OnSubFailed1202217 L1_2["1202217"] = L2_2 L2_2 = A0_2.OnSubFailed1202211 L1_2["1202211"] = L2_2 L2_2 = A0_2.OnSubFailed1202213 L1_2["1202213"] = L2_2 L2_2 = A0_2.OnSubFailed1202207 L1_2["1202207"] = L2_2 L2_2 = A0_2.OnSubFailed1202212 L1_2["1202212"] = L2_2 L2_2 = A0_2.OnSubFailed1202214 L1_2["1202214"] = L2_2 L2_2 = A0_2.OnSubFailed1202215 L1_2["1202215"] = L2_2 L2_2 = A0_2.OnSubFailed1202206 L1_2["1202206"] = L2_2 L2_2 = A0_2.OnSubFailed1202204 L1_2["1202204"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1202203 then L2_2 = print L3_2 = "readletter" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100979 L2_2(L3_2, L4_2) elseif A1_2 == 1202204 then L2_2 = print L3_2 = "SetGlobalVar" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1202207 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202201" L2_2(L3_2) end L1_1.OnSubStart1202201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202201" L2_2(L3_2) end L1_1.OnSubFinish1202201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202201" L2_2(L3_2) end L1_1.OnSubFailed1202201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202202" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12022Trigger" L5_2 = "Actor/Gadget/Q12022Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3812.781 L8_2.y = 165.907 L8_2.z = -749.18 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3142Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1202202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202202" L2_2(L3_2) end L1_1.OnSubFinish1202202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202202" L2_2(L3_2) end L1_1.OnSubFailed1202202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 1202203 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 0 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3142Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202203" L2_2(L3_2) end L1_1.OnSubFailed1202203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202205" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12022Trigger1" L5_2 = "Actor/Gadget/Q12022Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3967.374 L8_2.y = 172.4477 L8_2.z = -699.8674 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12022Trigger2" L5_2 = "Actor/Gadget/Q12022Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q12022_Foot5" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12022_Foot5" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1037Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8065 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1202205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3142Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1202205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202205" L2_2(L3_2) end L1_1.OnSubFailed1202205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1202208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8065 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q12022Trigger3" L6_2 = "Actor/Gadget/Q12022Trigger3" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12022_xinhai" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q12022_xinhai" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1202208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202208" L2_2(L3_2) end L1_1.OnSubFinish1202208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202208" L2_2(L3_2) end L1_1.OnSubFailed1202208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L4_3 = 8065 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202209" L2_2(L3_2) end L1_1.OnSubFinish1202209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202209" L2_2(L3_2) end L1_1.OnSubFailed1202209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 1202216 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 2 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202216" L2_2(L3_2) end L1_1.OnSubFailed1202216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L4_3 = 8065 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202210" L2_2(L3_2) end L1_1.OnSubFinish1202210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202210" L2_2(L3_2) end L1_1.OnSubFailed1202210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 1202217 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 2 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202217" L2_2(L3_2) end L1_1.OnSubFailed1202217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L4_3 = 8065 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202211" L2_2(L3_2) end L1_1.OnSubFinish1202211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202211" L2_2(L3_2) end L1_1.OnSubFailed1202211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 1202213 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 2 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202213" L2_2(L3_2) end L1_1.OnSubFailed1202213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202207" L2_2(L3_2) end L1_1.OnSubStart1202207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202207" L2_2(L3_2) end L1_1.OnSubFinish1202207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202207" L2_2(L3_2) end L1_1.OnSubFailed1202207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L4_3 = 8065 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc1037Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202212" L2_2(L3_2) end L1_1.OnSubFailed1202212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202214" L2_2(L3_2) end L1_1.OnSubStart1202214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202214" L2_2(L3_2) end L1_1.OnSubFinish1202214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202214" L2_2(L3_2) end L1_1.OnSubFailed1202214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202215" L2_2(L3_2) end L1_1.OnSubStart1202215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202215" L2_2(L3_2) end L1_1.OnSubFinish1202215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202215" L2_2(L3_2) end L1_1.OnSubFailed1202215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202206" L2_2(L3_2) end L1_1.OnSubStart1202206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202206" L2_2(L3_2) end L1_1.OnSubFinish1202206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202206" L2_2(L3_2) end L1_1.OnSubFailed1202206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202204" L2_2(L3_2) end L1_1.OnSubStart1202204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202204" L2_2(L3_2) end L1_1.OnSubFinish1202204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202204" L2_2(L3_2) end L1_1.OnSubFailed1202204 = L8_1 return L1_1