local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1202101 L1_2["1202101"] = L2_2 L2_2 = A0_2.OnSubStart1202118 L1_2["1202118"] = L2_2 L2_2 = A0_2.OnSubStart1202102 L1_2["1202102"] = L2_2 L2_2 = A0_2.OnSubStart1202119 L1_2["1202119"] = L2_2 L2_2 = A0_2.OnSubStart1202115 L1_2["1202115"] = L2_2 L2_2 = A0_2.OnSubStart1202116 L1_2["1202116"] = L2_2 L2_2 = A0_2.OnSubStart1202117 L1_2["1202117"] = L2_2 L2_2 = A0_2.OnSubStart1202103 L1_2["1202103"] = L2_2 L2_2 = A0_2.OnSubStart1202104 L1_2["1202104"] = L2_2 L2_2 = A0_2.OnSubStart1202105 L1_2["1202105"] = L2_2 L2_2 = A0_2.OnSubStart1202110 L1_2["1202110"] = L2_2 L2_2 = A0_2.OnSubStart1202106 L1_2["1202106"] = L2_2 L2_2 = A0_2.OnSubStart1202111 L1_2["1202111"] = L2_2 L2_2 = A0_2.OnSubStart1202107 L1_2["1202107"] = L2_2 L2_2 = A0_2.OnSubStart1202112 L1_2["1202112"] = L2_2 L2_2 = A0_2.OnSubStart1202108 L1_2["1202108"] = L2_2 L2_2 = A0_2.OnSubStart1202109 L1_2["1202109"] = L2_2 L2_2 = A0_2.OnSubStart1202120 L1_2["1202120"] = L2_2 L2_2 = A0_2.OnSubStart1202113 L1_2["1202113"] = L2_2 L2_2 = A0_2.OnSubStart1202114 L1_2["1202114"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1202101 L1_2["1202101"] = L2_2 L2_2 = A0_2.OnSubFinish1202118 L1_2["1202118"] = L2_2 L2_2 = A0_2.OnSubFinish1202102 L1_2["1202102"] = L2_2 L2_2 = A0_2.OnSubFinish1202119 L1_2["1202119"] = L2_2 L2_2 = A0_2.OnSubFinish1202115 L1_2["1202115"] = L2_2 L2_2 = A0_2.OnSubFinish1202116 L1_2["1202116"] = L2_2 L2_2 = A0_2.OnSubFinish1202117 L1_2["1202117"] = L2_2 L2_2 = A0_2.OnSubFinish1202103 L1_2["1202103"] = L2_2 L2_2 = A0_2.OnSubFinish1202104 L1_2["1202104"] = L2_2 L2_2 = A0_2.OnSubFinish1202105 L1_2["1202105"] = L2_2 L2_2 = A0_2.OnSubFinish1202110 L1_2["1202110"] = L2_2 L2_2 = A0_2.OnSubFinish1202106 L1_2["1202106"] = L2_2 L2_2 = A0_2.OnSubFinish1202111 L1_2["1202111"] = L2_2 L2_2 = A0_2.OnSubFinish1202107 L1_2["1202107"] = L2_2 L2_2 = A0_2.OnSubFinish1202112 L1_2["1202112"] = L2_2 L2_2 = A0_2.OnSubFinish1202108 L1_2["1202108"] = L2_2 L2_2 = A0_2.OnSubFinish1202109 L1_2["1202109"] = L2_2 L2_2 = A0_2.OnSubFinish1202120 L1_2["1202120"] = L2_2 L2_2 = A0_2.OnSubFinish1202113 L1_2["1202113"] = L2_2 L2_2 = A0_2.OnSubFinish1202114 L1_2["1202114"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1202101 L1_2["1202101"] = L2_2 L2_2 = A0_2.OnSubFailed1202118 L1_2["1202118"] = L2_2 L2_2 = A0_2.OnSubFailed1202102 L1_2["1202102"] = L2_2 L2_2 = A0_2.OnSubFailed1202119 L1_2["1202119"] = L2_2 L2_2 = A0_2.OnSubFailed1202115 L1_2["1202115"] = L2_2 L2_2 = A0_2.OnSubFailed1202116 L1_2["1202116"] = L2_2 L2_2 = A0_2.OnSubFailed1202117 L1_2["1202117"] = L2_2 L2_2 = A0_2.OnSubFailed1202103 L1_2["1202103"] = L2_2 L2_2 = A0_2.OnSubFailed1202104 L1_2["1202104"] = L2_2 L2_2 = A0_2.OnSubFailed1202105 L1_2["1202105"] = L2_2 L2_2 = A0_2.OnSubFailed1202110 L1_2["1202110"] = L2_2 L2_2 = A0_2.OnSubFailed1202106 L1_2["1202106"] = L2_2 L2_2 = A0_2.OnSubFailed1202111 L1_2["1202111"] = L2_2 L2_2 = A0_2.OnSubFailed1202107 L1_2["1202107"] = L2_2 L2_2 = A0_2.OnSubFailed1202112 L1_2["1202112"] = L2_2 L2_2 = A0_2.OnSubFailed1202108 L1_2["1202108"] = L2_2 L2_2 = A0_2.OnSubFailed1202109 L1_2["1202109"] = L2_2 L2_2 = A0_2.OnSubFailed1202120 L1_2["1202120"] = L2_2 L2_2 = A0_2.OnSubFailed1202113 L1_2["1202113"] = L2_2 L2_2 = A0_2.OnSubFailed1202114 L1_2["1202114"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1202103 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q12021_yurenzhong" L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2.pos L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "StartCheck" L5_2(L6_2) if 55 < L4_2 then L5_2 = actorUtils L5_2 = L5_2.FinishQuestID L6_2 = true L7_2 = 1202103 L5_2(L6_2, L7_2) else L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.NormalCheck L5_2(L6_2, L7_2, L8_2) end end end L1_1.CheckDistance = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.TryPauseCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = false L1_2(L2_2, L3_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L3_2 = {} L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2.x = L4_2 L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2.y = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2.z = L4_2 L5_2 = A0_2 L4_2 = A0_2.SteerToAutonomyTask L6_2 = L3_2 L7_2 = 1 L8_2 = true L9_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.MovePause = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnMoveResume" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryResumeCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ResumeMove L1_2(L2_2) end L1_1.MoveResume = L8_1 function L8_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1202115 then L2_2 = print L3_2 = "ChallengeA" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1202102 L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 1202116 then L2_2 = print L3_2 = "ChallengeB" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1202102 L5_2 = 0 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 1202117 then L2_2 = print L3_2 = "ChallengeC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1202102 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 1202101 then L2_2 = print L3_2 = "carcar" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1202120 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnAbility" L2_2(L3_2) L2_2 = print L3_2 = "Accept messages from ability system" L2_2(L3_2) L2_2 = A1_2.valueString if L2_2 == "Kokomi_ShockDamageChallenge" then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1202117 L2_2(L3_2, L4_2) end end L1_1.InvokeOnAbility = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestVar L3_4 = 1202101 L4_4 = 1 L1_4 = L1_4(L2_4, L3_4, L4_4) if L1_4 == 0 then L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskByData L4_4 = L7_1.KaicheA function L5_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.SetQuestVarByMainId L3_5 = 1 L4_5 = 3 L1_5(L2_5, L3_5, L4_5) end L6_4 = 12021 L2_4(L3_4, L4_4, L5_4, L6_4) end end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3140Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12062Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12096Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202101" L2_2(L3_2) end L1_1.OnSubFinish1202101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202101" L2_2(L3_2) end L1_1.OnSubFailed1202101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202118" L2_2(L3_2) end L1_1.OnSubStart1202118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202118" L2_2(L3_2) end L1_1.OnSubFinish1202118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202118" L2_2(L3_2) end L1_1.OnSubFailed1202118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1037Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202102" L2_2(L3_2) end L1_1.OnSubFailed1202102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1202119" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12021Trigger1" L5_2 = "Actor/Gadget/Q12021Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -4073.031 L8_2.y = 201.1453 L8_2.z = -657.714 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1202119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202119" L2_2(L3_2) end L1_1.OnSubFinish1202119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1202119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 1202103 L4_4 = L6_1.Npc1037Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1037Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12021Trigger1" L2_2(L3_2, L4_2) end L1_1.OnSubFailed1202119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202115" L2_2(L3_2) end L1_1.OnSubStart1202115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.ChallengeKaicheA L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202115" L2_2(L3_2) end L1_1.OnSubFailed1202115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202116" L2_2(L3_2) end L1_1.OnSubStart1202116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.ChallengeKaicheB L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202116" L2_2(L3_2) end L1_1.OnSubFailed1202116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202117" L2_2(L3_2) end L1_1.OnSubStart1202117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.ChallengeKaicheC L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202117" L2_2(L3_2) end L1_1.OnSubFailed1202117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1202103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12021Trigger2" L5_2 = "Actor/Gadget/Q12021Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -4070.101 L8_2.y = 200.89 L8_2.z = -658.2603 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) end L1_1.OnSubStart1202103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1037Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1037Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12021Trigger1" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202103" L2_2(L3_2) end L1_1.OnSubFailed1202103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202104" L2_2(L3_2) end L1_1.OnSubStart1202104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202104" L2_2(L3_2) end L1_1.OnSubFailed1202104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.PaimonA L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202105" L2_2(L3_2) end L1_1.OnSubFailed1202105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1202110" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 1202110 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart1202110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202110" L2_2(L3_2) end L1_1.OnSubFailed1202110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202106" L2_2(L3_2) end L1_1.OnSubStart1202106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.PaimonB L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202106" L2_2(L3_2) end L1_1.OnSubFailed1202106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1202111" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 1202111 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart1202111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202111" L2_2(L3_2) end L1_1.OnSubFailed1202111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202107" L2_2(L3_2) end L1_1.OnSubStart1202107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.PaimonC L5_2 = nil L6_2 = 12021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202107" L2_2(L3_2) end L1_1.OnSubFailed1202107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1202112" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 1202112 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart1202112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202112" L2_2(L3_2) end L1_1.OnSubFailed1202112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ClearNarratorTask L2_3(L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202108" L2_2(L3_2) end L1_1.OnSubFailed1202108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202109" L2_2(L3_2) end L1_1.OnSubStart1202109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12062Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3140Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12096Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202109" L2_2(L3_2) end L1_1.OnSubFailed1202109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202120" L2_2(L3_2) end L1_1.OnSubStart1202120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202120" L2_2(L3_2) end L1_1.OnSubFinish1202120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202120" L2_2(L3_2) end L1_1.OnSubFailed1202120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1037Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L4_3 = 12021 L1_3 = L1_3(L2_3, L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L4_3 = L1_3 L5_3 = L7_1.RoutePointsData L6_3 = 4 L7_3 = 2 L8_3 = -1 function L9_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.NpcBeFollowTaskByRoutePointsWithDiffLen L4_4 = A0_4 L5_4 = L7_1.RoutePointsData1 L6_4 = 4 L7_4 = 2 L8_4 = -1 function L9_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.SyncPos L3_5 = 2 L1_5(L2_5, L3_5) L1_5 = A0_5.BeFollowState L2_5 = BeFollowState L2_5 = L2_5.FAILED if L1_5 == L2_5 then return end L1_5 = actorUtils L1_5 = L1_5.FinishQuestID L2_5 = false L3_5 = 1202113 L1_5(L2_5, L3_5) end L10_4 = nil L11_4 = nil L12_4 = L1_4.MovePause L13_4 = L1_4.MoveResume L14_4 = nil L15_4 = true L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4) L3_4 = L1_4 L2_4 = L1_4.NarratorOnlyTaskByData L4_4 = L7_1.WalkKaiche L5_4 = nil L6_4 = 12021 L2_4(L3_4, L4_4, L5_4, L6_4) end L10_3 = nil L11_3 = nil L12_3 = A0_3.MovePause L13_3 = A0_3.MoveResume L14_3 = nil L15_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc1037Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.ForceAvatarWalkByDist L5_3 = 3.5 L6_3 = 6 L3_3(L4_3, L5_3, L6_3) L4_3 = L2_3 L3_3 = L2_3.DisableInteeHeadCtrl L5_3 = true L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.SetWalkSpeedRatio L5_3 = 0.9 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 3 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L7_1.Walkkaiche2 L4_4 = nil L5_4 = 12021 L1_4(L2_4, L3_4, L4_4, L5_4) end L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.NotifyTo L5_3 = L6_1.Npc3130Data L5_3 = L5_3.alias L6_3 = 1 L7_3 = true L3_3(L4_3, L5_3, L6_3, L7_3) L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.CreateActorWithPos L5_3 = "Q12021Trigger3" L6_3 = "Actor/Gadget/Q12021Trigger3" L7_3 = 70900002 L8_3 = 0 L9_3 = sceneData L10_3 = L9_3 L9_3 = L9_3.GetDummyPoint L11_3 = 3 L12_3 = "Q12021_walk2" L9_3 = L9_3(L10_3, L11_3, L12_3) L9_3 = L9_3.pos L10_3 = sceneData L11_3 = L10_3 L10_3 = L10_3.GetDummyPoint L12_3 = 3 L13_3 = "Q12021_walk2" L10_3 = L10_3(L11_3, L12_3, L13_3) L10_3 = L10_3.rot L11_3 = true L12_3 = false L13_3 = 3 L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ResetWalkSpeedRatio L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ActorDestroy L5_2 = "Q12021Trigger3" L3_2(L4_2, L5_2) end L1_1.OnSubFinish1202113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1202113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12021Trigger3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1202113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1202114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3130Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1202114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3147Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = L6_1.Npc3130Data L4_3 = L4_3.alias L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202114" L2_2(L3_2) end L1_1.OnSubFailed1202114 = L8_1 return L1_1