local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12000" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12000" L2_1 = require L3_1 = "Quest/Client/Q12000ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.PaimonData L5_1 = L2_1.XingQiuData L6_1 = L2_1.CHData L7_1 = L2_1.GuardData01 L8_1 = L2_1.GuardData02 L9_1 = L2_1.GuardData03 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200001 L1_2["1200001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200002 L1_2["1200002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200003 L1_2["1200003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200004 L1_2["1200004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200005 L1_2["1200005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200006 L1_2["1200006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200007 L1_2["1200007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200008 L1_2["1200008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200009 L1_2["1200009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200010 L1_2["1200010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200011 L1_2["1200011"] = L2_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200001 L1_2["1200001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200002 L1_2["1200002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200003 L1_2["1200003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200004 L1_2["1200004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200005 L1_2["1200005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200006 L1_2["1200006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200007 L1_2["1200007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200008 L1_2["1200008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200009 L1_2["1200009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200010 L1_2["1200010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200011 L1_2["1200011"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XingQiuDestroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.CHDestroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard01Destroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard02Destroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L9_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard03Destroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = {} L1_2.x = 1717.114 L1_2.y = 247.7695 L1_2.z = 610.8841 L2_2 = {} L2_2.x = 116.42 L2_2.y = -21.39999 L2_2.z = -93 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetByIdWithPos L5_2 = 1200010 L6_2 = 70710060 L7_2 = 1 L8_2 = L1_2 L9_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = print L4_2 = "***********set book ***********" L3_2(L4_2) end L1_1.setbook = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1200001 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200001trigger" L5_2 = "Actor/Gadget/Q1200001Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200001trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200001trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1200001 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1200001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200002 start" L2_2(L3_2) end L1_1.OnSubStart1200002 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFinish1200002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1200003 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200003trigger" L5_2 = "Actor/Gadget/Q1200003Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200003trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200003trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1200003 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1200004 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200004Trigger" L5_2 = "Actor/Gadget/Q1200004Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200004Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200004Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1200004 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200004 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubStart1200005 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.ID L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1330 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ActionSafeCall L4_3 = A0_3.CHDestroy L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ActionSafeCall L4_3 = A0_3.PaimonVanish L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish1200005 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2307" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2304" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1330 L3_2(L4_2, L5_2) end L1_1.OnSubStart1200006 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CHDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard01Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard02Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard03Destroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200006 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubStart1200007 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFinish1200007 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubStart1200008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CHDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard01Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard02Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard03Destroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********\230\136\152\230\150\151\229\164\177\232\180\165" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart1200011 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "***************get quest success" L2_2(L3_2) end L1_1.OnSubFinish1200011 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200011FailTrigger" L5_2 = "Actor/Gadget/Q1200011FailTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200006Born" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200006Born" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CHDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard01Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard02Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard03Destroy L2_2(L3_2, L4_2) end L1_1.OnSubStart1200009 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFinish1200009 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1200010 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L5_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Npc10045" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1200010" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1200010 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall L3_3 = A0_3.CHDestroy L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall L3_3 = A0_3.PaimonVanish L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall L3_3 = A0_3.XingQiuDestroy L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2307" L4_3 = NpcUtil L4_3 = L4_3.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2304" L4_3 = NpcUtil L4_3 = L4_3.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1200010 = L10_1 function L10_1(A0_2) local L1_2 end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2 end L1_1.OnDestroy = L10_1 return L1_1