local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11202" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11202" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1120201 L1_2["1120201"] = L2_2 L2_2 = A0_2.OnSubStart1120202 L1_2["1120202"] = L2_2 L2_2 = A0_2.OnSubStart1120203 L1_2["1120203"] = L2_2 L2_2 = A0_2.OnSubStart1120204 L1_2["1120204"] = L2_2 L2_2 = A0_2.OnSubStart1120205 L1_2["1120205"] = L2_2 L2_2 = A0_2.OnSubStart1120206 L1_2["1120206"] = L2_2 L2_2 = A0_2.OnSubStart1120207 L1_2["1120207"] = L2_2 L2_2 = A0_2.OnSubStart1120208 L1_2["1120208"] = L2_2 L2_2 = A0_2.OnSubStart1120209 L1_2["1120209"] = L2_2 L2_2 = A0_2.OnSubStart1120210 L1_2["1120210"] = L2_2 L2_2 = A0_2.OnSubStart1120211 L1_2["1120211"] = L2_2 L2_2 = A0_2.OnSubStart1120212 L1_2["1120212"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1120201 L1_2["1120201"] = L2_2 L2_2 = A0_2.OnSubFinish1120202 L1_2["1120202"] = L2_2 L2_2 = A0_2.OnSubFinish1120203 L1_2["1120203"] = L2_2 L2_2 = A0_2.OnSubFinish1120204 L1_2["1120204"] = L2_2 L2_2 = A0_2.OnSubFinish1120205 L1_2["1120205"] = L2_2 L2_2 = A0_2.OnSubFinish1120206 L1_2["1120206"] = L2_2 L2_2 = A0_2.OnSubFinish1120207 L1_2["1120207"] = L2_2 L2_2 = A0_2.OnSubFinish1120208 L1_2["1120208"] = L2_2 L2_2 = A0_2.OnSubFinish1120209 L1_2["1120209"] = L2_2 L2_2 = A0_2.OnSubFinish1120210 L1_2["1120210"] = L2_2 L2_2 = A0_2.OnSubFinish1120211 L1_2["1120211"] = L2_2 L2_2 = A0_2.OnSubFinish1120212 L1_2["1120212"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1120201 L1_2["1120201"] = L2_2 L2_2 = A0_2.OnSubFailed1120202 L1_2["1120202"] = L2_2 L2_2 = A0_2.OnSubFailed1120203 L1_2["1120203"] = L2_2 L2_2 = A0_2.OnSubFailed1120204 L1_2["1120204"] = L2_2 L2_2 = A0_2.OnSubFailed1120205 L1_2["1120205"] = L2_2 L2_2 = A0_2.OnSubFailed1120206 L1_2["1120206"] = L2_2 L2_2 = A0_2.OnSubFailed1120207 L1_2["1120207"] = L2_2 L2_2 = A0_2.OnSubFailed1120208 L1_2["1120208"] = L2_2 L2_2 = A0_2.OnSubFailed1120209 L1_2["1120209"] = L2_2 L2_2 = A0_2.OnSubFailed1120210 L1_2["1120210"] = L2_2 L2_2 = A0_2.OnSubFailed1120211 L1_2["1120211"] = L2_2 L2_2 = A0_2.OnSubFailed1120212 L1_2["1120212"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartTalk08" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1120208 L4_2 = L6_1.Npc10317Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Npc10317" L1_2(L2_2, L3_2) end L1_1.StartTalk08 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartTalk11" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1120211 L4_2 = L6_1.Npc10318Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10318Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.StartTalk11 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Start08" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.StartTalk08 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Start08 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Start11" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.StartTalk11 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Start11 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120201" L2_2(L3_2) end L1_1.OnSubStart1120201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1120201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120201" L2_2(L3_2) end L1_1.OnSubFailed1120201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1120202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2027Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2028Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2103Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2027Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1240 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1120202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120202" L2_2(L3_2) end L1_1.OnSubFailed1120202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120203" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11202Trigger_ L4_2 = L4_2.alias L5_2 = "Actor/Gadget/Q11202Trigger" L6_2 = L7_1.Q11202Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11202Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11202Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10300Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120208Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120208Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120208Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120208Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120208Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120203" L2_2(L3_2) end L1_1.OnSubFinish1120203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120203" L2_2(L3_2) end L1_1.OnSubFailed1120203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120204" L2_2(L3_2) end L1_1.OnSubStart1120204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120204" L2_2(L3_2) end L1_1.OnSubFailed1120204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10299Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120205Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120205Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120205Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120205Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120205Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120205" L2_2(L3_2) end L1_1.OnSubFailed1120205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10299Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q112026Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q112026Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q112026Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q112026Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q112026Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120206" L2_2(L3_2) end L1_1.OnSubFinish1120206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120206" L2_2(L3_2) end L1_1.OnSubFailed1120206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId2 L5_2 = nil L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1120207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120207" L2_2(L3_2) end L1_1.OnSubFinish1120207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120207" L2_2(L3_2) end L1_1.OnSubFailed1120207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Start08 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10317Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120208" L2_2(L3_2) end L1_1.OnSubFailed1120208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1120209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10318Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10339Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10340Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10339Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1240 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10318Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10340Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 4100 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.CreateActorWithPos L8_2 = L7_1.Q1120209Trigger_ L8_2 = L8_2.alias L9_2 = L7_1.Q1120209Trigger_ L9_2 = L9_2.script L10_2 = L7_1.Q1120209Trigger_ L10_2 = L10_2.id L11_2 = 0 L12_2 = L7_1.Q1120209Trigger_ L12_2 = L12_2.point L12_2 = L12_2.pos L13_2 = L7_1.Q1120209Trigger_ L13_2 = L13_2.point L13_2 = L13_2.rot L14_2 = true L15_2 = false L16_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1120209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10318Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10339Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10340Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120209" L2_2(L3_2) end L1_1.OnSubFailed1120209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1120210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc10233Data L4_2 = L4_2.id L5_2 = 112019201 L6_2 = 10 L7_2 = true L8_2 = 5 L9_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1120209QiqiTurn" L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2, L7_2, L8_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1120210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubFinish1120210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120210" L2_2(L3_2) end L1_1.OnSubFailed1120210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1120211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Start11 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10318Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10317Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1120211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120211" L2_2(L3_2) end L1_1.OnSubFailed1120211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10234Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2027Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2028Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1120212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1120212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120212" L2_2(L3_2) end L1_1.OnSubFailed1120212 = L8_1 return L1_1