local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11200" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11200" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1120001 L1_2["1120001"] = L2_2 L2_2 = A0_2.OnSubStart1120002 L1_2["1120002"] = L2_2 L2_2 = A0_2.OnSubStart1120003 L1_2["1120003"] = L2_2 L2_2 = A0_2.OnSubStart1120004 L1_2["1120004"] = L2_2 L2_2 = A0_2.OnSubStart1120019 L1_2["1120019"] = L2_2 L2_2 = A0_2.OnSubStart1120005 L1_2["1120005"] = L2_2 L2_2 = A0_2.OnSubStart1120006 L1_2["1120006"] = L2_2 L2_2 = A0_2.OnSubStart1120016 L1_2["1120016"] = L2_2 L2_2 = A0_2.OnSubStart1120007 L1_2["1120007"] = L2_2 L2_2 = A0_2.OnSubStart1120008 L1_2["1120008"] = L2_2 L2_2 = A0_2.OnSubStart1120017 L1_2["1120017"] = L2_2 L2_2 = A0_2.OnSubStart1120015 L1_2["1120015"] = L2_2 L2_2 = A0_2.OnSubStart1120098 L1_2["1120098"] = L2_2 L2_2 = A0_2.OnSubStart1120009 L1_2["1120009"] = L2_2 L2_2 = A0_2.OnSubStart1120096 L1_2["1120096"] = L2_2 L2_2 = A0_2.OnSubStart1120097 L1_2["1120097"] = L2_2 L2_2 = A0_2.OnSubStart1120010 L1_2["1120010"] = L2_2 L2_2 = A0_2.OnSubStart1120011 L1_2["1120011"] = L2_2 L2_2 = A0_2.OnSubStart1120012 L1_2["1120012"] = L2_2 L2_2 = A0_2.OnSubStart1120013 L1_2["1120013"] = L2_2 L2_2 = A0_2.OnSubStart1120018 L1_2["1120018"] = L2_2 L2_2 = A0_2.OnSubStart1120014 L1_2["1120014"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1120001 L1_2["1120001"] = L2_2 L2_2 = A0_2.OnSubFinish1120002 L1_2["1120002"] = L2_2 L2_2 = A0_2.OnSubFinish1120003 L1_2["1120003"] = L2_2 L2_2 = A0_2.OnSubFinish1120004 L1_2["1120004"] = L2_2 L2_2 = A0_2.OnSubFinish1120019 L1_2["1120019"] = L2_2 L2_2 = A0_2.OnSubFinish1120005 L1_2["1120005"] = L2_2 L2_2 = A0_2.OnSubFinish1120006 L1_2["1120006"] = L2_2 L2_2 = A0_2.OnSubFinish1120016 L1_2["1120016"] = L2_2 L2_2 = A0_2.OnSubFinish1120007 L1_2["1120007"] = L2_2 L2_2 = A0_2.OnSubFinish1120008 L1_2["1120008"] = L2_2 L2_2 = A0_2.OnSubFinish1120017 L1_2["1120017"] = L2_2 L2_2 = A0_2.OnSubFinish1120015 L1_2["1120015"] = L2_2 L2_2 = A0_2.OnSubFinish1120098 L1_2["1120098"] = L2_2 L2_2 = A0_2.OnSubFinish1120009 L1_2["1120009"] = L2_2 L2_2 = A0_2.OnSubFinish1120096 L1_2["1120096"] = L2_2 L2_2 = A0_2.OnSubFinish1120097 L1_2["1120097"] = L2_2 L2_2 = A0_2.OnSubFinish1120010 L1_2["1120010"] = L2_2 L2_2 = A0_2.OnSubFinish1120011 L1_2["1120011"] = L2_2 L2_2 = A0_2.OnSubFinish1120012 L1_2["1120012"] = L2_2 L2_2 = A0_2.OnSubFinish1120013 L1_2["1120013"] = L2_2 L2_2 = A0_2.OnSubFinish1120018 L1_2["1120018"] = L2_2 L2_2 = A0_2.OnSubFinish1120014 L1_2["1120014"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1120001 L1_2["1120001"] = L2_2 L2_2 = A0_2.OnSubFailed1120002 L1_2["1120002"] = L2_2 L2_2 = A0_2.OnSubFailed1120003 L1_2["1120003"] = L2_2 L2_2 = A0_2.OnSubFailed1120004 L1_2["1120004"] = L2_2 L2_2 = A0_2.OnSubFailed1120019 L1_2["1120019"] = L2_2 L2_2 = A0_2.OnSubFailed1120005 L1_2["1120005"] = L2_2 L2_2 = A0_2.OnSubFailed1120006 L1_2["1120006"] = L2_2 L2_2 = A0_2.OnSubFailed1120016 L1_2["1120016"] = L2_2 L2_2 = A0_2.OnSubFailed1120007 L1_2["1120007"] = L2_2 L2_2 = A0_2.OnSubFailed1120008 L1_2["1120008"] = L2_2 L2_2 = A0_2.OnSubFailed1120017 L1_2["1120017"] = L2_2 L2_2 = A0_2.OnSubFailed1120015 L1_2["1120015"] = L2_2 L2_2 = A0_2.OnSubFailed1120098 L1_2["1120098"] = L2_2 L2_2 = A0_2.OnSubFailed1120009 L1_2["1120009"] = L2_2 L2_2 = A0_2.OnSubFailed1120096 L1_2["1120096"] = L2_2 L2_2 = A0_2.OnSubFailed1120097 L1_2["1120097"] = L2_2 L2_2 = A0_2.OnSubFailed1120010 L1_2["1120010"] = L2_2 L2_2 = A0_2.OnSubFailed1120011 L1_2["1120011"] = L2_2 L2_2 = A0_2.OnSubFailed1120012 L1_2["1120012"] = L2_2 L2_2 = A0_2.OnSubFailed1120013 L1_2["1120013"] = L2_2 L2_2 = A0_2.OnSubFailed1120018 L1_2["1120018"] = L2_2 L2_2 = A0_2.OnSubFailed1120014 L1_2["1120014"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartTalk03" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1120004 L4_2 = L6_1.Npc10233Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10233Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.StartTalk03 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "QiqiStandby" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L5_2 = L2_2 L4_2 = L2_2.GetPos L4_2 = L4_2(L5_2) L5_2 = {} L6_2 = L3_2.x L7_2 = L4_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L3_2.y L7_2 = L4_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 0 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11200" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.GetQuestNpcActor L3_3 = L6_1.Npc10233Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.TurnTo L4_3 = L5_2 L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4 L0_4 = L1_3 L1_4 = L0_4 L0_4 = L0_4.DoFreeStyleNoResetRoute L2_4 = 1200 L0_4(L1_4, L2_4) end L2_3(L3_3, L4_3, L5_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.QiqiStandby = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Print" L1_2(L2_2) end L1_1.Print = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1120009 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish1120009 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1120096 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish1120096 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1120097 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish1120097 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Start06" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.StartTalk03 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Start06 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "QiqiWalkEnd" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L5_2 = L2_2 L4_2 = L2_2.GetPos L4_2 = L4_2(L5_2) L5_2 = {} L6_2 = L3_2.x L7_2 = L4_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L3_2.y L7_2 = L4_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 0 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11200" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.GetQuestNpcActor L3_3 = L6_1.Npc10233Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.TurnTo L4_3 = L5_2 L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4 L0_4 = L1_3 L1_4 = L0_4 L0_4 = L0_4.DoFreeStyle L2_4 = 1230 L0_4(L1_4, L2_4) end L2_3(L3_3, L4_3, L5_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.QiqiWalkEnd = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Finish12" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q1120012Qiqi1" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Finish12 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "Finish17" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1120010Qiqi" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L3_2(L4_2, L5_2) end L1_1.Finish17 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1120016 L2_2(L3_2, L4_2, L5_2) end end L1_1.Failed16 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1120017 L2_2(L3_2, L4_2, L5_2) end end L1_1.Failed17 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1120009 L2_2(L3_2, L4_2, L5_2) end end L1_1.Failed09 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11200" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1120012 L2_2(L3_2, L4_2, L5_2) end end L1_1.Failed12 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "invoke1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1120019 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "invoke2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1120018 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2027Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2028Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10294Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2027Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2028Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 5030 L7_2 = true L8_2 = 0 L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10294Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1050 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10233Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1230 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = A0_2 L6_2 = A0_2.NotifyTo L8_2 = "Npc2068" L9_2 = 1 L10_2 = true L6_2(L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1120001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2027Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2028Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120001" L2_2(L3_2) end L1_1.OnSubFailed1120001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120002" L2_2(L3_2) end L1_1.OnSubStart1120002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10294Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1120002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120002" L2_2(L3_2) end L1_1.OnSubFailed1120002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120003" L2_2(L3_2) end L1_1.OnSubStart1120003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120003" L2_2(L3_2) end L1_1.OnSubFinish1120003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120003" L2_2(L3_2) end L1_1.OnSubFailed1120003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120004" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120004Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120004Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120004Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120004Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120004Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q1120004Trigger_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q11200Trigger_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.DestroySelf L4_2(L5_2) end if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.PaimonVanish L4_2(L5_2) end L1_1.OnSubFinish1120004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120004" L2_2(L3_2) end L1_1.OnSubFailed1120004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120019" L2_2(L3_2) end L1_1.OnSubStart1120019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120019" L2_2(L3_2) end L1_1.OnSubFinish1120019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120019" L2_2(L3_2) end L1_1.OnSubFailed1120019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId3 L5_2 = nil L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120005" L2_2(L3_2) end L1_1.OnSubFinish1120005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120005" L2_2(L3_2) end L1_1.OnSubFailed1120005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1120006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Start06 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubFinish1120006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.BeFollowTaskByRoutePointsWithDiffLen L5_2 = L8_1.RoutePointsData1120016 L6_2 = 20 L7_2 = 15 L8_2 = 80 L9_2 = A0_2.QiqiWalkEnd L10_2 = A0_2.QiqiStandby L11_2 = nil L12_2 = A0_2.QiqiStandby L13_2 = nil L14_2 = A0_2.Failed16 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubFinish1120006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120006" L2_2(L3_2) end L1_1.OnSubFailed1120006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120016" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120007Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120007Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120007Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120007Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120007Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120016" L2_2(L3_2) end L1_1.OnSubFailed1120016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120007" L2_2(L3_2) end L1_1.OnSubStart1120007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubFinish1120007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.BeFollowTaskByRoutePointsWithDiffLen L5_2 = L8_1.RoutePointsData1120017 L6_2 = 20 L7_2 = 15 L8_2 = 80 L9_2 = A0_2.QiqiWalkEnd L10_2 = A0_2.QiqiStandby L11_2 = nil L12_2 = A0_2.QiqiStandby L13_2 = nil L14_2 = A0_2.Failed17 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubFinish1120007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120007" L2_2(L3_2) end L1_1.OnSubFailed1120007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120008" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q1120007Trigger_ L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120008Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120008Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120008Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120008Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120008Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120008" L2_2(L3_2) end L1_1.OnSubFinish1120008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120008" L2_2(L3_2) end L1_1.OnSubFailed1120008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120017" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120017Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120017Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120017Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120017Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120017Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120017" L2_2(L3_2) end L1_1.OnSubFinish1120017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120017" L2_2(L3_2) end L1_1.OnSubFailed1120017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120015" L2_2(L3_2) end L1_1.OnSubStart1120015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120015" L2_2(L3_2) end L1_1.OnSubFailed1120015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120098" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120096Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120096Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120096Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120096Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120096Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120098 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120098" L2_2(L3_2) end L1_1.OnSubFinish1120098 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120098" L2_2(L3_2) end L1_1.OnSubFailed1120098 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart1120009" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120009Trigger_ L4_2 = L4_2.alias L5_2 = "Actor/Gadget/Q1120009Trigger" L6_2 = L8_1.Q1120009Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120009Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120009Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.BeFollowTaskByRoutePointsWithDiffLen L5_2 = L8_1.RoutePointsData1120009 L6_2 = 20 L7_2 = 15 L8_2 = 80 L9_2 = A0_2.Finish1120009 L10_2 = A0_2.QiqiStandby L11_2 = nil L12_2 = A0_2.QiqiStandby L13_2 = nil L14_2 = A0_2.Failed09 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1120009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120009" L2_2(L3_2) end L1_1.OnSubFinish1120009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120009" L2_2(L3_2) end L1_1.OnSubFailed1120009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1120096" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToRouteTask L5_2 = L8_1.RoutePointsData1120096 L6_2 = A0_2.Finish1120096 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L8_1.NarratorWithId1 L6_2 = nil L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1120096 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120096" L2_2(L3_2) end L1_1.OnSubFinish1120096 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120096" L2_2(L3_2) end L1_1.OnSubFailed1120096 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120097" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L8_1.RoutePointsData1120097 L6_2 = A0_2.Finish1120097 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1120097 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120097" L2_2(L3_2) end L1_1.OnSubFinish1120097 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120097" L2_2(L3_2) end L1_1.OnSubFailed1120097 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120010" L2_2(L3_2) end L1_1.OnSubStart1120010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120010" L2_2(L3_2) end L1_1.OnSubFailed1120010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120011" L2_2(L3_2) end L1_1.OnSubStart1120011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120011" L2_2(L3_2) end L1_1.OnSubFinish1120011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120011" L2_2(L3_2) end L1_1.OnSubFailed1120011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120012" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1120012Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1120012Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1120012Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1120012Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1120012Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.BeFollowTaskByRoutePointsWithDiffLen L5_2 = L8_1.RoutePointsData1120012 L6_2 = 20 L7_2 = 15 L8_2 = 80 L9_2 = A0_2.Finish12 L10_2 = nil L11_2 = nil L12_2 = A0_2.QiqiStandby L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120012" L2_2(L3_2) end L1_1.OnSubFinish1120012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120012" L2_2(L3_2) end L1_1.OnSubFailed1120012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q1120096Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1120013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2027Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2028Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1120018 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120013" L2_2(L3_2) end L1_1.OnSubFailed1120013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120018" L2_2(L3_2) end L1_1.OnSubStart1120018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120018" L2_2(L3_2) end L1_1.OnSubFinish1120018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120018" L2_2(L3_2) end L1_1.OnSubFailed1120018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120014" L2_2(L3_2) end L1_1.OnSubStart1120014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120014" L2_2(L3_2) end L1_1.OnSubFailed1120014 = L9_1 return L1_1