local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11122" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11122" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1112201 L1_2["1112201"] = L2_2 L2_2 = A0_2.OnSubStart1112202 L1_2["1112202"] = L2_2 L2_2 = A0_2.OnSubStart1112203 L1_2["1112203"] = L2_2 L2_2 = A0_2.OnSubStart1112210 L1_2["1112210"] = L2_2 L2_2 = A0_2.OnSubStart1112211 L1_2["1112211"] = L2_2 L2_2 = A0_2.OnSubStart1112204 L1_2["1112204"] = L2_2 L2_2 = A0_2.OnSubStart1112205 L1_2["1112205"] = L2_2 L2_2 = A0_2.OnSubStart1112206 L1_2["1112206"] = L2_2 L2_2 = A0_2.OnSubStart1112207 L1_2["1112207"] = L2_2 L2_2 = A0_2.OnSubStart1112212 L1_2["1112212"] = L2_2 L2_2 = A0_2.OnSubStart1112208 L1_2["1112208"] = L2_2 L2_2 = A0_2.OnSubStart1112209 L1_2["1112209"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1112201 L1_2["1112201"] = L2_2 L2_2 = A0_2.OnSubFinish1112202 L1_2["1112202"] = L2_2 L2_2 = A0_2.OnSubFinish1112203 L1_2["1112203"] = L2_2 L2_2 = A0_2.OnSubFinish1112210 L1_2["1112210"] = L2_2 L2_2 = A0_2.OnSubFinish1112211 L1_2["1112211"] = L2_2 L2_2 = A0_2.OnSubFinish1112204 L1_2["1112204"] = L2_2 L2_2 = A0_2.OnSubFinish1112205 L1_2["1112205"] = L2_2 L2_2 = A0_2.OnSubFinish1112206 L1_2["1112206"] = L2_2 L2_2 = A0_2.OnSubFinish1112207 L1_2["1112207"] = L2_2 L2_2 = A0_2.OnSubFinish1112212 L1_2["1112212"] = L2_2 L2_2 = A0_2.OnSubFinish1112208 L1_2["1112208"] = L2_2 L2_2 = A0_2.OnSubFinish1112209 L1_2["1112209"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1112201 L1_2["1112201"] = L2_2 L2_2 = A0_2.OnSubFailed1112202 L1_2["1112202"] = L2_2 L2_2 = A0_2.OnSubFailed1112203 L1_2["1112203"] = L2_2 L2_2 = A0_2.OnSubFailed1112210 L1_2["1112210"] = L2_2 L2_2 = A0_2.OnSubFailed1112211 L1_2["1112211"] = L2_2 L2_2 = A0_2.OnSubFailed1112204 L1_2["1112204"] = L2_2 L2_2 = A0_2.OnSubFailed1112205 L1_2["1112205"] = L2_2 L2_2 = A0_2.OnSubFailed1112206 L1_2["1112206"] = L2_2 L2_2 = A0_2.OnSubFailed1112207 L1_2["1112207"] = L2_2 L2_2 = A0_2.OnSubFailed1112212 L1_2["1112212"] = L2_2 L2_2 = A0_2.OnSubFailed1112208 L1_2["1112208"] = L2_2 L2_2 = A0_2.OnSubFailed1112209 L1_2["1112209"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10232Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10376Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10382Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10379Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10380Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10381Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10395Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearData = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 1112241 then L2_2 = print L3_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\1481112241" L2_2(L3_2) elseif A1_2 == 1112242 then L2_2 = print L3_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\1481112242" L2_2(L3_2) elseif A1_2 == 1112209 then L2_2 = print L3_2 = "\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\1481112209" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710346Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = L2_2 L6_2 = L7_1.Gadget70710346Data L6_2 = L6_2.id L7_2 = 1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorWithId_1112203" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId_1112203 L1_2(L2_2, L3_2) end L1_1.NarratorWithId_1112203 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorWithId_1112205" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId_1112205 L1_2(L2_2, L3_2) end L1_1.NarratorWithId_1112205 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "NarratorWithId_1112208" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId_1112208 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.EnterSceneLookCamera L3_2 = sceneData L4_2 = L3_2 L3_2 = L3_2.GetDummyPoint L5_2 = 3 L6_2 = "Q11122_Miner_Pos" L3_2 = L3_2(L4_2, L5_2, L6_2) L3_2 = L3_2.pos L4_2 = 0 L5_2 = 3 L6_2 = true L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.NarratorWithId_1112208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1112201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10408Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10424Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1628Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11122Trigger_Look_ L4_2 = L4_2.alias L5_2 = L8_1.Q11122Trigger_Look_ L5_2 = L5_2.script L6_2 = L8_1.Q11122Trigger_Look_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11122Trigger_Look_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11122Trigger_Look_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1112201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1112201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10424Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1628Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1112201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112201" L2_2(L3_2) end L1_1.OnSubFailed1112201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1112202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10408Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1112202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1112202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10408Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1112202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112202" L2_2(L3_2) end L1_1.OnSubFailed1112202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1112203" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11122Trigger_Search2_ L4_2 = L4_2.alias L5_2 = L8_1.Q11122Trigger_Search2_ L5_2 = L5_2.script L6_2 = L8_1.Q11122Trigger_Search2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11122Trigger_Search2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11122Trigger_Search2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1112203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1112203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NarratorWithId_1112203 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1112203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112203" L2_2(L3_2) end L1_1.OnSubFailed1112203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1112210" L2_2(L3_2) end L1_1.OnSubStart1112210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1112210" L2_2(L3_2) end L1_1.OnSubFinish1112210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112210" L2_2(L3_2) end L1_1.OnSubFailed1112210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1112211" L2_2(L3_2) end L1_1.OnSubStart1112211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1112211" L2_2(L3_2) end L1_1.OnSubFinish1112211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112211" L2_2(L3_2) end L1_1.OnSubFailed1112211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1112204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10379Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10380Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10381Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1112204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1112204" L2_2(L3_2) end L1_1.OnSubFinish1112204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112204" L2_2(L3_2) end L1_1.OnSubFailed1112204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1112205" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11122Trigger_Search3_ L4_2 = L4_2.alias L5_2 = L8_1.Q11122Trigger_Search3_ L5_2 = L5_2.script L6_2 = L8_1.Q11122Trigger_Search3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11122Trigger_Search3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11122Trigger_Search3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1112205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1112205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10379Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10380Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10381Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NarratorWithId_1112205 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1112205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112205" L2_2(L3_2) end L1_1.OnSubFailed1112205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1112206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10395Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10395Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1112206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1112206" L2_2(L3_2) end L1_1.OnSubFinish1112206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112206" L2_2(L3_2) end L1_1.OnSubFailed1112206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1112207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10395Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10395Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1112207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1112207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10395Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1112207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112207" L2_2(L3_2) end L1_1.OnSubFailed1112207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1112212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10424Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11122Trigger_Kuanggong_ L4_2 = L4_2.alias L5_2 = L8_1.Q11122Trigger_Kuanggong_ L5_2 = L5_2.script L6_2 = L8_1.Q11122Trigger_Kuanggong_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11122Trigger_Kuanggong_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11122Trigger_Kuanggong_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1112212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1112212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NarratorWithId_1112208 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1112212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112212" L2_2(L3_2) end L1_1.OnSubFailed1112212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1112208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10382Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10382Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4130 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710346Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710346Data L6_2 = L6_2.id L7_2 = 1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart1112208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1112208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10382Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10424Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710346Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1112208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112208" L2_2(L3_2) end L1_1.OnSubFailed1112208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1112209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10408Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1112209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1112209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10408Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710346Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1112209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1112209" L2_2(L3_2) end L1_1.OnSubFailed1112209 = L9_1 return L1_1