local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11102" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11102" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil function L15_1(A0_2) local L1_2 L1_2 = A0_2.clientData q11102Cfg = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.SubIDs L3_1 = L1_2 L1_2 = 11102 L4_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.PaimonData L5_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.XiaoData L6_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.CheatData L7_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.QQ1Data L8_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.QQ2Data L9_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.QQ3Data L10_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.Crowd1Data L12_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.Crowd2Data L13_1 = L1_2 L1_2 = q11102Cfg L1_2 = L1_2.Crowd3Data L14_1 = L1_2 end L1_1.OnDataLoaded = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110201 L1_2["1110201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110202 L1_2["1110202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110203 L1_2["1110203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110204 L1_2["1110204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110205 L1_2["1110205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110206 L1_2["1110206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110207 L1_2["1110207"] = L2_2 end L1_1.OnSubStartHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110201 L1_2["1110201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110202 L1_2["1110202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110203 L1_2["1110203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110204 L1_2["1110204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110205 L1_2["1110205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110206 L1_2["1110206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110207 L1_2["1110207"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.QQ1Vanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L9_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.QQ2Vanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L10_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.QQ3Vanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XiaoVanish = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "11102 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100426 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3 L0_3 = L11_1 if L0_3 ~= nil then L0_3 = actorUtils L0_3 = L0_3.GetAvatarPos L0_3 = L0_3() L1_3 = {} L2_3 = L11_1.x L3_3 = L0_3.x L2_3 = L2_3 - L3_3 L1_3.x = L2_3 L1_3.y = 0 L2_3 = L11_1.z L3_3 = L0_3.z L2_3 = L2_3 - L3_3 L1_3.z = L2_3 L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 2 L4_3 = actorUtils L4_3 = L4_3.GetAvatarPos L4_3 = L4_3() L5_3 = L4_3.x L6_3 = L2_3.x L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.x = L5_3 L5_3 = L4_3.y L5_3 = L5_3 + 0.4 L4_3.y = L5_3 L5_3 = L4_3.z L6_3 = L2_3.z L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.z = L5_3 L5_3 = actorMgr L6_3 = L5_3 L5_3 = L5_3.GetActor L7_3 = q11102Cfg L7_3 = L7_3.ActorAlias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.SpawnGadgetByIdWithPos L8_3 = 1110201 L9_3 = 70700006 L10_3 = 1 L11_3 = L4_3 L12_3 = M L12_3 = L12_3.Dir2Euler L13_3 = L1_3 L12_3, L13_3 = L12_3(L13_3) L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L6_3 = L1_1 L7_3 = L6_3 L6_3 = L6_3.CloseCompass L6_3(L7_3) end end L1_2(L2_2, L3_2) end L1_1.OpenCompass = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CloseCompass" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewClose function L3_2() local L0_3, L1_3, L2_3 L0_3 = print L1_3 = "delete compass" L0_3(L1_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = "Q10101Compass" L0_3(L1_3, L2_3) L0_3 = L1_1 L1_3 = L0_3 L0_3 = L0_3.OpenCompass L0_3(L1_3) end L1_2(L2_2, L3_2) end L1_1.CloseCompass = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1110201 start" L2_2(L3_2) L2_2 = L6_1.keypos L11_1 = L2_2 compassQuestId = 1110201 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L13_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L14_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110202Trigger" L5_2 = "Actor/Gadget/Q1110202Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110201Aside" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110201Aside" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110201Trigger" L5_2 = "Actor/Gadget/Q1110201Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110202Xiao" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110202Xiao" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1110201 = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnSubFinish1110201 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110202 start" L2_2(L3_2) end L1_1.OnSubStart1110202 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10101Compass" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = q11102Cfg L4_2 = L4_2.NarratorData2 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1110207Xiao" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q1110207Xiao" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L2_3 = print L3_3 = "Invoke 0 finish quest" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = q11102Cfg L4_3 = L4_3.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuest L5_3 = false L6_3 = nil L3_3(L4_3, L5_3, L6_3) end end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1110202 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110203 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110203 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "********1110204 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L5_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = "Paimon" L1_4(L2_4, L3_4) L1_4 = print L2_4 = "SHOW BLACK SCREEN 12000" L1_4(L2_4) end L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1110003" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1110204 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110204 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = "Paimon" L1_3(L2_3, L3_3) L1_3 = print L2_3 = "SHOW BLACK SCREEN 12000" L1_3(L2_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1110003" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1110205 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110205 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110206 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.QQ1Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.QQ2Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.QQ3Vanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110206 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110207 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 1020 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110207 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110208 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110208 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110209 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110209 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 start" L2_2(L3_2) end L1_1.OnSubStart1110210 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110203 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110210 = L15_1 function L15_1(A0_2) local L1_2 end L1_1.Start = L15_1 function L15_1(A0_2) local L1_2 end L1_1.OnDestroy = L15_1 return L1_1