local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11042" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11042" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1104201 L1_2["1104201"] = L2_2 L2_2 = A0_2.OnSubStart1104202 L1_2["1104202"] = L2_2 L2_2 = A0_2.OnSubStart1104203 L1_2["1104203"] = L2_2 L2_2 = A0_2.OnSubStart1104204 L1_2["1104204"] = L2_2 L2_2 = A0_2.OnSubStart1104208 L1_2["1104208"] = L2_2 L2_2 = A0_2.OnSubStart1104209 L1_2["1104209"] = L2_2 L2_2 = A0_2.OnSubStart1104212 L1_2["1104212"] = L2_2 L2_2 = A0_2.OnSubStart1104213 L1_2["1104213"] = L2_2 L2_2 = A0_2.OnSubStart1104214 L1_2["1104214"] = L2_2 L2_2 = A0_2.OnSubStart1104215 L1_2["1104215"] = L2_2 L2_2 = A0_2.OnSubStart1104210 L1_2["1104210"] = L2_2 L2_2 = A0_2.OnSubStart1104211 L1_2["1104211"] = L2_2 L2_2 = A0_2.OnSubStart1104205 L1_2["1104205"] = L2_2 L2_2 = A0_2.OnSubStart1104206 L1_2["1104206"] = L2_2 L2_2 = A0_2.OnSubStart1104216 L1_2["1104216"] = L2_2 L2_2 = A0_2.OnSubStart1104217 L1_2["1104217"] = L2_2 L2_2 = A0_2.OnSubStart1104207 L1_2["1104207"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1104201 L1_2["1104201"] = L2_2 L2_2 = A0_2.OnSubFinish1104202 L1_2["1104202"] = L2_2 L2_2 = A0_2.OnSubFinish1104203 L1_2["1104203"] = L2_2 L2_2 = A0_2.OnSubFinish1104204 L1_2["1104204"] = L2_2 L2_2 = A0_2.OnSubFinish1104208 L1_2["1104208"] = L2_2 L2_2 = A0_2.OnSubFinish1104209 L1_2["1104209"] = L2_2 L2_2 = A0_2.OnSubFinish1104212 L1_2["1104212"] = L2_2 L2_2 = A0_2.OnSubFinish1104213 L1_2["1104213"] = L2_2 L2_2 = A0_2.OnSubFinish1104214 L1_2["1104214"] = L2_2 L2_2 = A0_2.OnSubFinish1104215 L1_2["1104215"] = L2_2 L2_2 = A0_2.OnSubFinish1104210 L1_2["1104210"] = L2_2 L2_2 = A0_2.OnSubFinish1104211 L1_2["1104211"] = L2_2 L2_2 = A0_2.OnSubFinish1104205 L1_2["1104205"] = L2_2 L2_2 = A0_2.OnSubFinish1104206 L1_2["1104206"] = L2_2 L2_2 = A0_2.OnSubFinish1104216 L1_2["1104216"] = L2_2 L2_2 = A0_2.OnSubFinish1104207 L1_2["1104207"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1104201 L1_2["1104201"] = L2_2 L2_2 = A0_2.OnSubFailed1104202 L1_2["1104202"] = L2_2 L2_2 = A0_2.OnSubFailed1104203 L1_2["1104203"] = L2_2 L2_2 = A0_2.OnSubFailed1104204 L1_2["1104204"] = L2_2 L2_2 = A0_2.OnSubFailed1104208 L1_2["1104208"] = L2_2 L2_2 = A0_2.OnSubFailed1104209 L1_2["1104209"] = L2_2 L2_2 = A0_2.OnSubFailed1104212 L1_2["1104212"] = L2_2 L2_2 = A0_2.OnSubFailed1104213 L1_2["1104213"] = L2_2 L2_2 = A0_2.OnSubFailed1104214 L1_2["1104214"] = L2_2 L2_2 = A0_2.OnSubFailed1104215 L1_2["1104215"] = L2_2 L2_2 = A0_2.OnSubFailed1104210 L1_2["1104210"] = L2_2 L2_2 = A0_2.OnSubFailed1104211 L1_2["1104211"] = L2_2 L2_2 = A0_2.OnSubFailed1104205 L1_2["1104205"] = L2_2 L2_2 = A0_2.OnSubFailed1104206 L1_2["1104206"] = L2_2 L2_2 = A0_2.OnSubFailed1104216 L1_2["1104216"] = L2_2 L2_2 = A0_2.OnSubFailed1104207 L1_2["1104207"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorGet1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorCollect1 L4_2 = nil L5_2 = 11042 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorGet1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorGet2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorCollect2 L4_2 = nil L5_2 = 11042 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorGet2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorGet3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorCollect L4_2 = nil L5_2 = 11042 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorGet3 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "AfterTalk" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1104203 L4_2 = L6_1.Npc1018Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.AfterTalk = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "AfterFight" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.AfterTalk L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.AfterFight = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104201" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104201Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104201Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104201Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104201Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104201Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104201" L2_2(L3_2) end L1_1.OnSubFailed1104201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104202" L2_2(L3_2) end L1_1.OnSubStart1104202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104202" L2_2(L3_2) end L1_1.OnSubFinish1104202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104202" L2_2(L3_2) end L1_1.OnSubFailed1104202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1104203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.AfterFight L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1104203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104203" L2_2(L3_2) end L1_1.OnSubFailed1104203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104204" L2_2(L3_2) end L1_1.OnSubStart1104204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104204" L2_2(L3_2) end L1_1.OnSubFinish1104204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104204" L2_2(L3_2) end L1_1.OnSubFailed1104204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104208" L2_2(L3_2) end L1_1.OnSubStart1104208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104208" L2_2(L3_2) end L1_1.OnSubFinish1104208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104208" L2_2(L3_2) end L1_1.OnSubFailed1104208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104209" L2_2(L3_2) end L1_1.OnSubStart1104209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104209" L2_2(L3_2) end L1_1.OnSubFinish1104209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104209" L2_2(L3_2) end L1_1.OnSubFailed1104209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104212" L2_2(L3_2) end L1_1.OnSubStart1104212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104212" L2_2(L3_2) end L1_1.OnSubFinish1104212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104212" L2_2(L3_2) end L1_1.OnSubFailed1104212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104213" L2_2(L3_2) end L1_1.OnSubStart1104213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104213" L2_2(L3_2) end L1_1.OnSubFinish1104213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104213" L2_2(L3_2) end L1_1.OnSubFailed1104213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104214" L2_2(L3_2) end L1_1.OnSubStart1104214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorGet1 L2_2(L3_2) end L1_1.OnSubFinish1104214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104214" L2_2(L3_2) end L1_1.OnSubFailed1104214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104215" L2_2(L3_2) end L1_1.OnSubStart1104215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorGet2 L2_2(L3_2) end L1_1.OnSubFinish1104215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104215" L2_2(L3_2) end L1_1.OnSubFailed1104215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104210" L2_2(L3_2) end L1_1.OnSubStart1104210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorGet3 L2_2(L3_2) end L1_1.OnSubFinish1104210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104210" L2_2(L3_2) end L1_1.OnSubFailed1104210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104211" L2_2(L3_2) end L1_1.OnSubStart1104211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104211" L2_2(L3_2) end L1_1.OnSubFinish1104211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104211" L2_2(L3_2) end L1_1.OnSubFailed1104211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc158701Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104205Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104205Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104205Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104205Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104205Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1104205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorDrink L5_2 = nil L6_2 = 11042 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1104205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104205" L2_2(L3_2) end L1_1.OnSubFailed1104205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1104206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.DrugData L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.DrugData L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1104206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1104206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.DrugData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104206" L2_2(L3_2) end L1_1.OnSubFailed1104206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104216" L2_2(L3_2) end L1_1.OnSubStart1104216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104216" L2_2(L3_2) end L1_1.OnSubFinish1104216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104216" L2_2(L3_2) end L1_1.OnSubFailed1104216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1104217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 7 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 1104217 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1104217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104207" L2_2(L3_2) end L1_1.OnSubStart1104207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104207" L2_2(L3_2) end L1_1.OnSubFailed1104207 = L9_1 return L1_1