local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11010" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11010" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1101001 L1_2["1101001"] = L2_2 L2_2 = A0_2.OnSubStart1101002 L1_2["1101002"] = L2_2 L2_2 = A0_2.OnSubStart1101007 L1_2["1101007"] = L2_2 L2_2 = A0_2.OnSubStart1101008 L1_2["1101008"] = L2_2 L2_2 = A0_2.OnSubStart1101010 L1_2["1101010"] = L2_2 L2_2 = A0_2.OnSubStart1101003 L1_2["1101003"] = L2_2 L2_2 = A0_2.OnSubStart1101009 L1_2["1101009"] = L2_2 L2_2 = A0_2.OnSubStart1101004 L1_2["1101004"] = L2_2 L2_2 = A0_2.OnSubStart1101005 L1_2["1101005"] = L2_2 L2_2 = A0_2.OnSubStart1101006 L1_2["1101006"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1101001 L1_2["1101001"] = L2_2 L2_2 = A0_2.OnSubFinish1101002 L1_2["1101002"] = L2_2 L2_2 = A0_2.OnSubFinish1101007 L1_2["1101007"] = L2_2 L2_2 = A0_2.OnSubFinish1101008 L1_2["1101008"] = L2_2 L2_2 = A0_2.OnSubFinish1101010 L1_2["1101010"] = L2_2 L2_2 = A0_2.OnSubFinish1101003 L1_2["1101003"] = L2_2 L2_2 = A0_2.OnSubFinish1101009 L1_2["1101009"] = L2_2 L2_2 = A0_2.OnSubFinish1101004 L1_2["1101004"] = L2_2 L2_2 = A0_2.OnSubFinish1101005 L1_2["1101005"] = L2_2 L2_2 = A0_2.OnSubFinish1101006 L1_2["1101006"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1101001 L1_2["1101001"] = L2_2 L2_2 = A0_2.OnSubFailed1101002 L1_2["1101002"] = L2_2 L2_2 = A0_2.OnSubFailed1101007 L1_2["1101007"] = L2_2 L2_2 = A0_2.OnSubFailed1101008 L1_2["1101008"] = L2_2 L2_2 = A0_2.OnSubFailed1101010 L1_2["1101010"] = L2_2 L2_2 = A0_2.OnSubFailed1101003 L1_2["1101003"] = L2_2 L2_2 = A0_2.OnSubFailed1101009 L1_2["1101009"] = L2_2 L2_2 = A0_2.OnSubFailed1101004 L1_2["1101004"] = L2_2 L2_2 = A0_2.OnSubFailed1101005 L1_2["1101005"] = L2_2 L2_2 = A0_2.OnSubFailed1101006 L1_2["1101006"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10304Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101001" L2_2(L3_2) end L1_1.OnSubFailed1101001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101002" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11010Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q11010Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q11010Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11010Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11010Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1101002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId1 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101002" L2_2(L3_2) end L1_1.OnSubFailed1101002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101007" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11010Trigger2_ L4_2 = L4_2.alias L5_2 = L7_1.Q11010Trigger2_ L5_2 = L5_2.script L6_2 = L7_1.Q11010Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11010Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11010Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1101007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101007" L2_2(L3_2) end L1_1.OnSubFailed1101007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101008" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11010Trigger3_ L4_2 = L4_2.alias L5_2 = L7_1.Q11010Trigger3_ L5_2 = L5_2.script L6_2 = L7_1.Q11010Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11010Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11010Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish1101008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId3 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q11010Cam" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101008" L2_2(L3_2) end L1_1.OnSubFailed1101008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101010" L2_2(L3_2) end L1_1.OnSubStart1101010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101010" L2_2(L3_2) end L1_1.OnSubFinish1101010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101010" L2_2(L3_2) end L1_1.OnSubFailed1101010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 1101010 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1101003 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart1101003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101003" L2_2(L3_2) end L1_1.OnSubFinish1101003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101003" L2_2(L3_2) end L1_1.OnSubFailed1101003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1.0 L5_3 = 0 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4 L1_4 = actorUtils L1_4 = L1_4.GetAvatarPos L1_4 = L1_4() L2_4 = actorUtils L2_4 = L2_4.GetAvatarForward L2_4 = L2_4() L3_4 = 1.5 L4_4 = print L5_4 = L2_4.x L6_4 = "," L7_4 = L2_4.y L8_4 = "," L9_4 = L2_4.z L5_4 = L5_4 .. L6_4 .. L7_4 .. L8_4 .. L9_4 L4_4(L5_4) L4_4 = L1_4.x L5_4 = L2_4.x L5_4 = L5_4 * L3_4 L4_4 = L4_4 + L5_4 L1_4.x = L4_4 L4_4 = L1_4.z L5_4 = L2_4.z L5_4 = L5_4 * L3_4 L4_4 = L4_4 + L5_4 L1_4.z = L4_4 L4_4 = L2_4 L5_4 = L4_4.x L5_4 = L5_4 * -1 L4_4.x = L5_4 L5_4 = L4_4.z L5_4 = L5_4 * -1 L4_4.z = L5_4 L6_4 = A0_4 L5_4 = A0_4.CreateQuestNpcByIdWithPos L7_4 = 1101009 L8_4 = L6_1.PaimonData L8_4 = L8_4.id L9_4 = 1 L10_4 = L1_4 L11_4 = M L11_4 = L11_4.Dir2Euler L12_4 = L4_4 L11_4, L12_4 = L11_4(L12_4) L5_4(L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4) L6_4 = A0_4 L5_4 = A0_4.RequestInteraction L7_4 = L6_1.PaimonData L7_4 = L7_4.alias L5_4(L6_4, L7_4) L5_4 = globalActor L6_4 = L5_4 L5_4 = L5_4.EnablePlayerInput L7_4 = true L5_4(L6_4, L7_4) end L7_3 = nil L8_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1101009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101009" L2_2(L3_2) end L1_1.OnSubFailed1101009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 0 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1101004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10304Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101004" L2_2(L3_2) end L1_1.OnSubFailed1101004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101005" L2_2(L3_2) end L1_1.OnSubStart1101005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101005" L2_2(L3_2) end L1_1.OnSubFinish1101005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101005" L2_2(L3_2) end L1_1.OnSubFailed1101005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2145Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2145Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101006" L2_2(L3_2) end L1_1.OnSubFailed1101006 = L8_1 return L1_1