local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10502" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10502" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1050201 L1_2["1050201"] = L2_2 L2_2 = A0_2.OnSubStart1050202 L1_2["1050202"] = L2_2 L2_2 = A0_2.OnSubStart1050203 L1_2["1050203"] = L2_2 L2_2 = A0_2.OnSubStart1050204 L1_2["1050204"] = L2_2 L2_2 = A0_2.OnSubStart1050205 L1_2["1050205"] = L2_2 L2_2 = A0_2.OnSubStart1050206 L1_2["1050206"] = L2_2 L2_2 = A0_2.OnSubStart1050207 L1_2["1050207"] = L2_2 L2_2 = A0_2.OnSubStart1050212 L1_2["1050212"] = L2_2 L2_2 = A0_2.OnSubStart1050213 L1_2["1050213"] = L2_2 L2_2 = A0_2.OnSubStart1050208 L1_2["1050208"] = L2_2 L2_2 = A0_2.OnSubStart1050209 L1_2["1050209"] = L2_2 L2_2 = A0_2.OnSubStart1050210 L1_2["1050210"] = L2_2 L2_2 = A0_2.OnSubStart1050211 L1_2["1050211"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1050201 L1_2["1050201"] = L2_2 L2_2 = A0_2.OnSubFinish1050202 L1_2["1050202"] = L2_2 L2_2 = A0_2.OnSubFinish1050203 L1_2["1050203"] = L2_2 L2_2 = A0_2.OnSubFinish1050204 L1_2["1050204"] = L2_2 L2_2 = A0_2.OnSubFinish1050205 L1_2["1050205"] = L2_2 L2_2 = A0_2.OnSubFinish1050206 L1_2["1050206"] = L2_2 L2_2 = A0_2.OnSubFinish1050207 L1_2["1050207"] = L2_2 L2_2 = A0_2.OnSubFinish1050212 L1_2["1050212"] = L2_2 L2_2 = A0_2.OnSubFinish1050213 L1_2["1050213"] = L2_2 L2_2 = A0_2.OnSubFinish1050208 L1_2["1050208"] = L2_2 L2_2 = A0_2.OnSubFinish1050209 L1_2["1050209"] = L2_2 L2_2 = A0_2.OnSubFinish1050210 L1_2["1050210"] = L2_2 L2_2 = A0_2.OnSubFinish1050211 L1_2["1050211"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1050201 L1_2["1050201"] = L2_2 L2_2 = A0_2.OnSubFailed1050202 L1_2["1050202"] = L2_2 L2_2 = A0_2.OnSubFailed1050203 L1_2["1050203"] = L2_2 L2_2 = A0_2.OnSubFailed1050204 L1_2["1050204"] = L2_2 L2_2 = A0_2.OnSubFailed1050205 L1_2["1050205"] = L2_2 L2_2 = A0_2.OnSubFailed1050206 L1_2["1050206"] = L2_2 L2_2 = A0_2.OnSubFailed1050207 L1_2["1050207"] = L2_2 L2_2 = A0_2.OnSubFailed1050212 L1_2["1050212"] = L2_2 L2_2 = A0_2.OnSubFailed1050213 L1_2["1050213"] = L2_2 L2_2 = A0_2.OnSubFailed1050208 L1_2["1050208"] = L2_2 L2_2 = A0_2.OnSubFailed1050209 L1_2["1050209"] = L2_2 L2_2 = A0_2.OnSubFailed1050210 L1_2["1050210"] = L2_2 L2_2 = A0_2.OnSubFailed1050211 L1_2["1050211"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1050212 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502Diary" L2_2(L3_2, L4_2) L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502Box" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050207 L5_2 = 70710114 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "Invoke 3" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q1050203Box" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050206 L5_2 = 70710114 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4 then L2_2 = print L3_2 = "Invoke 4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1050210 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 5 then L2_2 = print L3_2 = "Invoke 5" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502GeneralBook" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710136 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502Ruler" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710139 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502InkBottle" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710138 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502RolledMap" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710140 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502OpenBook" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710115 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10502Magnifier" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1050202 L5_2 = 70710137 L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 6 then L2_2 = print L3_2 = "Invoke 6" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1050213 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 7 then L2_2 = print L3_2 = "Invoke 7" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q1050203Box" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestVar L3_2 = 1050203 L4_2 = 0 L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data1 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = false L3_2(L4_2, L5_2, L6_2) end end L1_1.RewindFreestyle = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050201" L2_2(L3_2) end L1_1.OnSubStart1050201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050201" L2_2(L3_2) end L1_1.OnSubFinish1050201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050201" L2_2(L3_2) end L1_1.OnSubFailed1050201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1050202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10095Data1 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10095Data1 L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10095Data1 L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1050202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10090Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1050202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050202" L2_2(L3_2) end L1_1.OnSubFailed1050202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10111Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RewindFreestyle L2_2(L3_2) end L1_1.OnSubStart1050203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1050203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GeneralBook L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Ruler L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.InkBottle L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.RolledMap L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.OpenBook L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Magnifier L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1050203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050203" L2_2(L3_2) end L1_1.OnSubFailed1050203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1050204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10095Data3 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data3 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Diary L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.Diary L6_2 = L6_2.id L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.GeneralBook2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.GeneralBook2 L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.GeneralBook3 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.GeneralBook3 L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Ruler2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.Ruler2 L6_2 = L6_2.id L7_2 = 4 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.InkBottle2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.InkBottle2 L6_2 = L6_2.id L7_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.RolledMap2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.RolledMap2 L6_2 = L6_2.id L7_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Magnifier2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.Magnifier2 L6_2 = L6_2.id L7_2 = 7 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc10090Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart1050204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10111Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050204" L2_2(L3_2) end L1_1.OnSubFailed1050204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data3 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050205" L2_2(L3_2) end L1_1.OnSubFinish1050205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050205" L2_2(L3_2) end L1_1.OnSubFailed1050205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10090Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10090Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data3 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050206" L2_2(L3_2) end L1_1.OnSubFailed1050206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1050207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data3 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q10502Trigger_ L5_2 = L5_2.alias L6_2 = L8_1.Q10502Trigger_ L6_2 = L6_2.script L7_2 = L8_1.Q10502Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q10502Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q10502Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1050207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data1 L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10090Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Box L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Box L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.GeneralBook2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.GeneralBook3 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Ruler2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.InkBottle2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.RolledMap2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = L7_1.Magnifier2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050207" L2_2(L3_2) end L1_1.OnSubFailed1050207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050212" L2_2(L3_2) end L1_1.OnSubStart1050212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050212" L2_2(L3_2) end L1_1.OnSubFinish1050212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050212" L2_2(L3_2) end L1_1.OnSubFailed1050212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050213" L2_2(L3_2) end L1_1.OnSubStart1050213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050213" L2_2(L3_2) end L1_1.OnSubFinish1050213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050213" L2_2(L3_2) end L1_1.OnSubFailed1050213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050208" L2_2(L3_2) end L1_1.OnSubStart1050208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10095Data1 L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1050208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050208" L2_2(L3_2) end L1_1.OnSubFailed1050208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050209" L2_2(L3_2) end L1_1.OnSubStart1050209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050209" L2_2(L3_2) end L1_1.OnSubFinish1050209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050209" L2_2(L3_2) end L1_1.OnSubFailed1050209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050210" L2_2(L3_2) end L1_1.OnSubStart1050210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050210" L2_2(L3_2) end L1_1.OnSubFinish1050210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050210" L2_2(L3_2) end L1_1.OnSubFailed1050210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10095Data2 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10095Data2 L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10095Data2 L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc1606Data L3_3 = L3_3.id L4_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1050211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc1606Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1050211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050211" L2_2(L3_2) end L1_1.OnSubFailed1050211 = L9_1 return L1_1