local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10501" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10501" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1050101 L1_2["1050101"] = L2_2 L2_2 = A0_2.OnSubStart1050113 L1_2["1050113"] = L2_2 L2_2 = A0_2.OnSubStart1050102 L1_2["1050102"] = L2_2 L2_2 = A0_2.OnSubStart1050114 L1_2["1050114"] = L2_2 L2_2 = A0_2.OnSubStart1050103 L1_2["1050103"] = L2_2 L2_2 = A0_2.OnSubStart1050104 L1_2["1050104"] = L2_2 L2_2 = A0_2.OnSubStart1050110 L1_2["1050110"] = L2_2 L2_2 = A0_2.OnSubStart1050111 L1_2["1050111"] = L2_2 L2_2 = A0_2.OnSubStart1050112 L1_2["1050112"] = L2_2 L2_2 = A0_2.OnSubStart1050105 L1_2["1050105"] = L2_2 L2_2 = A0_2.OnSubStart1050106 L1_2["1050106"] = L2_2 L2_2 = A0_2.OnSubStart1050107 L1_2["1050107"] = L2_2 L2_2 = A0_2.OnSubStart1050108 L1_2["1050108"] = L2_2 L2_2 = A0_2.OnSubStart1050109 L1_2["1050109"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1050101 L1_2["1050101"] = L2_2 L2_2 = A0_2.OnSubFinish1050113 L1_2["1050113"] = L2_2 L2_2 = A0_2.OnSubFinish1050102 L1_2["1050102"] = L2_2 L2_2 = A0_2.OnSubFinish1050114 L1_2["1050114"] = L2_2 L2_2 = A0_2.OnSubFinish1050103 L1_2["1050103"] = L2_2 L2_2 = A0_2.OnSubFinish1050104 L1_2["1050104"] = L2_2 L2_2 = A0_2.OnSubFinish1050110 L1_2["1050110"] = L2_2 L2_2 = A0_2.OnSubFinish1050111 L1_2["1050111"] = L2_2 L2_2 = A0_2.OnSubFinish1050112 L1_2["1050112"] = L2_2 L2_2 = A0_2.OnSubFinish1050105 L1_2["1050105"] = L2_2 L2_2 = A0_2.OnSubFinish1050106 L1_2["1050106"] = L2_2 L2_2 = A0_2.OnSubFinish1050107 L1_2["1050107"] = L2_2 L2_2 = A0_2.OnSubFinish1050108 L1_2["1050108"] = L2_2 L2_2 = A0_2.OnSubFinish1050109 L1_2["1050109"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1050101 L1_2["1050101"] = L2_2 L2_2 = A0_2.OnSubFailed1050113 L1_2["1050113"] = L2_2 L2_2 = A0_2.OnSubFailed1050102 L1_2["1050102"] = L2_2 L2_2 = A0_2.OnSubFailed1050114 L1_2["1050114"] = L2_2 L2_2 = A0_2.OnSubFailed1050103 L1_2["1050103"] = L2_2 L2_2 = A0_2.OnSubFailed1050104 L1_2["1050104"] = L2_2 L2_2 = A0_2.OnSubFailed1050110 L1_2["1050110"] = L2_2 L2_2 = A0_2.OnSubFailed1050111 L1_2["1050111"] = L2_2 L2_2 = A0_2.OnSubFailed1050112 L1_2["1050112"] = L2_2 L2_2 = A0_2.OnSubFailed1050105 L1_2["1050105"] = L2_2 L2_2 = A0_2.OnSubFailed1050106 L1_2["1050106"] = L2_2 L2_2 = A0_2.OnSubFailed1050107 L1_2["1050107"] = L2_2 L2_2 = A0_2.OnSubFailed1050108 L1_2["1050108"] = L2_2 L2_2 = A0_2.OnSubFailed1050109 L1_2["1050109"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1050102 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1050102 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestVar L6_2 = 1050102 L7_2 = 3 L4_2 = L4_2(L5_2, L6_2, L7_2) if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 1050102 L8_2 = 4 L9_2 = 1 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = print L6_2 = "questvar index 4 value 1" L5_2(L6_2) end elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1050102 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1050102 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestVar L6_2 = 1050102 L7_2 = 3 L4_2 = L4_2(L5_2, L6_2, L7_2) if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 1050102 L8_2 = 4 L9_2 = 1 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = print L6_2 = "questvar index 4 value 1" L5_2(L6_2) end elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1050102 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1050102 L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestVar L6_2 = 1050102 L7_2 = 3 L4_2 = L4_2(L5_2, L6_2, L7_2) if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 1050102 L8_2 = 4 L9_2 = 1 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = print L6_2 = "questvar index 4 value 1" L5_2(L6_2) end elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1050102 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1050102 L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestVar L6_2 = 1050102 L7_2 = 2 L4_2 = L4_2(L5_2, L6_2, L7_2) if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 1050102 L8_2 = 4 L9_2 = 1 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = print L6_2 = "questvar index 4 value 1" L5_2(L6_2) end elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q1050112" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1050114 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "let 1050114 finish" L2_2(L3_2) elseif A1_2 == 7 then L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_SceneObj_Food_Scent" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q10501Smoke" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "play smoke effect" L2_2(L3_2) elseif A1_2 == 8 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 3 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1050102 L5_2 = 4 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "reset quest var" L2_2(L3_2) elseif A1_2 == 9 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CheckSitPos" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnAvatarSit L3_2 = L1_1.CheckSitPos L1_2(L2_2, L3_2) end L1_1.RepeatCheckSit = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = sceneData L2_2 = L1_2 L1_2 = L1_2.GetDummyPoint L3_2 = 3 L4_2 = "Q10501Sit" L1_2 = L1_2(L2_2, L3_2, L4_2) L1_2 = L1_2.pos L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = print L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = print L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 1 then L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 1 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 1050113 L4_2(L5_2, L6_2, L7_2) end end else L3_2 = L1_1 L4_2 = L3_2 L3_2 = L3_2.CallOnAvatarStand L5_2 = L1_1.RepeatCheckSit L3_2(L4_2, L5_2) end end L1_1.CheckSitPos = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050101" L2_2(L3_2) end L1_1.OnSubStart1050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050101" L2_2(L3_2) end L1_1.OnSubFinish1050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050101" L2_2(L3_2) end L1_1.OnSubFailed1050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RepeatCheckSit L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10095Data2 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050113" L2_2(L3_2) end L1_1.OnSubFinish1050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050113" L2_2(L3_2) end L1_1.OnSubFailed1050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc10095Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart1050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc220601Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050102" L2_2(L3_2) end L1_1.OnSubFailed1050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050114" L2_2(L3_2) end L1_1.OnSubStart1050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050114" L2_2(L3_2) end L1_1.OnSubFinish1050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050114" L2_2(L3_2) end L1_1.OnSubFailed1050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050103" L2_2(L3_2) end L1_1.OnSubFailed1050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050104" L2_2(L3_2) end L1_1.OnSubFinish1050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050104" L2_2(L3_2) end L1_1.OnSubFailed1050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050110" L2_2(L3_2) end L1_1.OnSubStart1050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050110" L2_2(L3_2) end L1_1.OnSubFinish1050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050110" L2_2(L3_2) end L1_1.OnSubFailed1050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1050111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050111" L2_2(L3_2) end L1_1.OnSubFinish1050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050111" L2_2(L3_2) end L1_1.OnSubFailed1050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1050112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050112" L2_2(L3_2) end L1_1.OnSubFinish1050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050112" L2_2(L3_2) end L1_1.OnSubFailed1050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data2 L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050105" L2_2(L3_2) end L1_1.OnSubFailed1050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1050106" L2_2(L3_2) end L1_1.OnSubStart1050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050106" L2_2(L3_2) end L1_1.OnSubFinish1050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050106" L2_2(L3_2) end L1_1.OnSubFailed1050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L6_1.Npc10095Data L3_3 = L3_3.alias L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc10095Data L4_4 = L4_4.alias L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc10095Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10096Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10097Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10098Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10113Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050107" L2_2(L3_2) end L1_1.OnSubFailed1050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1050108" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q10501Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q10501Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q10501Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q10501Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q10501Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050108" L2_2(L3_2) end L1_1.OnSubFinish1050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050108" L2_2(L3_2) end L1_1.OnSubFailed1050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L6_1.Npc10095Data L3_3 = L3_3.alias L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc10095Data L4_4 = L4_4.alias L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc10095Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1050109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050109" L2_2(L3_2) end L1_1.OnSubFailed1050109 = L8_1 return L1_1