local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10200" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L1_1.defaultAlias = "Quest10200" L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = L3_1.QinData L5_1 = L1_2 L1_2 = L3_1.BruceData L6_1 = L1_2 L1_2 = L3_1.JackData L7_1 = L1_2 L1_2 = L3_1.JoseData L8_1 = L1_2 L1_2 = L3_1.KleeData L9_1 = L1_2 L1_2 = L3_1.PaimonData L10_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020001 L1_2["1020001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020002 L1_2["1020002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020003 L1_2["1020003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020004 L1_2["1020004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020005 L1_2["1020005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020006 L1_2["1020006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020007 L1_2["1020007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020008 L1_2["1020008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020009 L1_2["1020009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020010 L1_2["1020010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020011 L1_2["1020011"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020012 L1_2["1020012"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020013 L1_2["1020013"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020014 L1_2["1020014"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1020015 L1_2["1020015"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020001 L1_2["1020001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020002 L1_2["1020002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020003 L1_2["1020003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020004 L1_2["1020004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020005 L1_2["1020005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020006 L1_2["1020006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020007 L1_2["1020007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020008 L1_2["1020008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020009 L1_2["1020009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020010 L1_2["1020010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020011 L1_2["1020011"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020012 L1_2["1020012"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020013 L1_2["1020013"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020014 L1_2["1020014"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1020015 L1_2["1020015"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020001 L1_2["1020001"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020002 L1_2["1020002"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020003 L1_2["1020003"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020004 L1_2["1020004"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020005 L1_2["1020005"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020006 L1_2["1020006"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020007 L1_2["1020007"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020008 L1_2["1020008"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020009 L1_2["1020009"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020010 L1_2["1020010"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020011 L1_2["1020011"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020012 L1_2["1020012"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020013 L1_2["1020013"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020014 L1_2["1020014"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1020015 L1_2["1020015"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "10200 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 244 L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart1020002 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1020002 finish" L2_2(L3_2) end L1_1.OnSubFinish1020002 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart1020003 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.JackID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.BruceID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.JoseID L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Bruce L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Jack L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L8_1.Jose L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L5_2(L6_2, L7_2, L8_2) end L1_1.OnSubStart1020015 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish1020015 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed1020015 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020004 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020011 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020012 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020013 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Bruce L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Jack L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L8_1.Jose L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L5_2(L6_2, L7_2, L8_2) end L1_1.OnSubStart1020014 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L10_1.Paimon L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L10_1.PaimonID L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L10_1.Paimon L1_4(L2_4, L3_4) end L7_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1020005 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020005 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1020006 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.QinID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Bruce L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L7_1.Jack L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L8_1.Jose L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1020006 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020007 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.CallOnDoorOpen function L4_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = require L3_3 = "Quest/Client/Q10200ClientConfig" L2_3 = L2_3(L3_3) L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActor L5_3 = L2_3.ActorAlias L3_3 = L3_3(L4_3, L5_3) if A0_3 == 1004 and A1_3 == 3 and L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.FinishQuestID L6_3 = false L7_3 = 1020008 L4_3(L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart1020008 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1020008 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UncallOnDoorOpen L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Qin L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1020008 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 1020001 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L9_1.KleeID L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 1020009 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1020009 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1020009 finish" L2_2(L3_2) end L1_1.OnSubFinish1020009 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart1020010 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1020010 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L9_1.Klee L6_2 = 1004 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1020010 = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1