local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10122" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10122" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1012201 L1_2["1012201"] = L2_2 L2_2 = A0_2.OnSubStart1012204 L1_2["1012204"] = L2_2 L2_2 = A0_2.OnSubStart1012205 L1_2["1012205"] = L2_2 L2_2 = A0_2.OnSubStart1012206 L1_2["1012206"] = L2_2 L2_2 = A0_2.OnSubStart1012207 L1_2["1012207"] = L2_2 L2_2 = A0_2.OnSubStart1012208 L1_2["1012208"] = L2_2 L2_2 = A0_2.OnSubStart1012209 L1_2["1012209"] = L2_2 L2_2 = A0_2.OnSubStart1012218 L1_2["1012218"] = L2_2 L2_2 = A0_2.OnSubStart1012210 L1_2["1012210"] = L2_2 L2_2 = A0_2.OnSubStart1012217 L1_2["1012217"] = L2_2 L2_2 = A0_2.OnSubStart1012211 L1_2["1012211"] = L2_2 L2_2 = A0_2.OnSubStart1012212 L1_2["1012212"] = L2_2 L2_2 = A0_2.OnSubStart1012216 L1_2["1012216"] = L2_2 L2_2 = A0_2.OnSubStart1012215 L1_2["1012215"] = L2_2 L2_2 = A0_2.OnSubStart1012213 L1_2["1012213"] = L2_2 L2_2 = A0_2.OnSubStart1012203 L1_2["1012203"] = L2_2 L2_2 = A0_2.OnSubStart1012202 L1_2["1012202"] = L2_2 L2_2 = A0_2.OnSubStart1012214 L1_2["1012214"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1012201 L1_2["1012201"] = L2_2 L2_2 = A0_2.OnSubFinish1012204 L1_2["1012204"] = L2_2 L2_2 = A0_2.OnSubFinish1012205 L1_2["1012205"] = L2_2 L2_2 = A0_2.OnSubFinish1012206 L1_2["1012206"] = L2_2 L2_2 = A0_2.OnSubFinish1012207 L1_2["1012207"] = L2_2 L2_2 = A0_2.OnSubFinish1012208 L1_2["1012208"] = L2_2 L2_2 = A0_2.OnSubFinish1012209 L1_2["1012209"] = L2_2 L2_2 = A0_2.OnSubFinish1012218 L1_2["1012218"] = L2_2 L2_2 = A0_2.OnSubFinish1012210 L1_2["1012210"] = L2_2 L2_2 = A0_2.OnSubFinish1012217 L1_2["1012217"] = L2_2 L2_2 = A0_2.OnSubFinish1012211 L1_2["1012211"] = L2_2 L2_2 = A0_2.OnSubFinish1012212 L1_2["1012212"] = L2_2 L2_2 = A0_2.OnSubFinish1012216 L1_2["1012216"] = L2_2 L2_2 = A0_2.OnSubFinish1012215 L1_2["1012215"] = L2_2 L2_2 = A0_2.OnSubFinish1012213 L1_2["1012213"] = L2_2 L2_2 = A0_2.OnSubFinish1012203 L1_2["1012203"] = L2_2 L2_2 = A0_2.OnSubFinish1012202 L1_2["1012202"] = L2_2 L2_2 = A0_2.OnSubFinish1012214 L1_2["1012214"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1012201 L1_2["1012201"] = L2_2 L2_2 = A0_2.OnSubFailed1012204 L1_2["1012204"] = L2_2 L2_2 = A0_2.OnSubFailed1012205 L1_2["1012205"] = L2_2 L2_2 = A0_2.OnSubFailed1012206 L1_2["1012206"] = L2_2 L2_2 = A0_2.OnSubFailed1012207 L1_2["1012207"] = L2_2 L2_2 = A0_2.OnSubFailed1012208 L1_2["1012208"] = L2_2 L2_2 = A0_2.OnSubFailed1012209 L1_2["1012209"] = L2_2 L2_2 = A0_2.OnSubFailed1012218 L1_2["1012218"] = L2_2 L2_2 = A0_2.OnSubFailed1012210 L1_2["1012210"] = L2_2 L2_2 = A0_2.OnSubFailed1012217 L1_2["1012217"] = L2_2 L2_2 = A0_2.OnSubFailed1012211 L1_2["1012211"] = L2_2 L2_2 = A0_2.OnSubFailed1012212 L1_2["1012212"] = L2_2 L2_2 = A0_2.OnSubFailed1012216 L1_2["1012216"] = L2_2 L2_2 = A0_2.OnSubFailed1012215 L1_2["1012215"] = L2_2 L2_2 = A0_2.OnSubFailed1012213 L1_2["1012213"] = L2_2 L2_2 = A0_2.OnSubFailed1012203 L1_2["1012203"] = L2_2 L2_2 = A0_2.OnSubFailed1012202 L1_2["1012202"] = L2_2 L2_2 = A0_2.OnSubFailed1012214 L1_2["1012214"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.EliminatePaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "OnMovePause" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryPauseCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = false L1_2(L2_2, L3_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L3_2 = {} L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2.x = L4_2 L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2.y = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2.z = L4_2 L5_2 = A0_2 L4_2 = A0_2.SteerToAutonomyTask L6_2 = L3_2 L7_2 = 1 L8_2 = true L9_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.MovePause = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnMoveResume" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryResumeCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ResumeMove L1_2(L2_2) end L1_1.MoveResume = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if A1_2 == 1012218 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1012218 L3_2(L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1012201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10386Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8040 L3_2(L4_2, L5_2) end L1_1.OnSubStart1012201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1012201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10386Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.Kaiche1 L4_3 = nil L5_3 = 10122 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.EliminatePaimon L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1012201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012201" L2_2(L3_2) end L1_1.OnSubFailed1012201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012202" L2_2(L3_2) end L1_1.OnSubStart1012202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012202" L2_2(L3_2) end L1_1.OnSubFinish1012202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012202" L2_2(L3_2) end L1_1.OnSubFailed1012202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012203" L2_2(L3_2) end L1_1.OnSubStart1012203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1012203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 20037 L6_3 = "End" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 0 L5_3 = 3 L6_3 = false L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.DungeonTalk6 L4_3 = nil L5_3 = 10122 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1012203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012203" L2_2(L3_2) end L1_1.OnSubFailed1012203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1012204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10407Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1012204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1012204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10407Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1012204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012204" L2_2(L3_2) end L1_1.OnSubFailed1012204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1012205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10386Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10390Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10391Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10392Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10393Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10400Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10393Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8040 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10390Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10392Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1190 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.Npc10386Data L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart1012205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1012205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.EliminatePaimon L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1012205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10390Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10391Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10392Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10393Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1012206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc10386Data L3_3 = L3_3.alias L4_3 = 10122 L1_3 = L1_3(L2_3, L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NpcForceAvatarWalkByDist L4_3 = L1_3 L5_3 = 3.5 L6_3 = 6 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L4_3 = L1_3 L5_3 = L7_1.Walk10 L6_3 = 4 L7_3 = 2 L8_3 = -1 function L9_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.NpcBeFollowTaskByRoutePointsWithDiffLen L4_4 = A0_4 L5_4 = L7_1.Walk12 L6_4 = 4 L7_4 = 2 L8_4 = -1 function L9_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.SyncPos L3_5 = 2 L1_5(L2_5, L3_5) L1_5 = A0_5.BeFollowState L2_5 = BeFollowState L2_5 = L2_5.FAILED if L1_5 == L2_5 then return end L1_5 = actorUtils L1_5 = L1_5.FinishQuestID L2_5 = false L3_5 = 1012206 L1_5(L2_5, L3_5) end L10_4 = nil L11_4 = nil L12_4 = L1_4.MovePause L13_4 = L1_4.MoveResume L14_4 = nil L15_4 = true L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4) L3_4 = L1_4 L2_4 = L1_4.NarratorOnlyTaskByData L4_4 = L7_1.DungeonTalk2 L5_4 = nil L6_4 = 10122 L2_4(L3_4, L4_4, L5_4, L6_4) end L10_3 = nil L11_3 = nil L12_3 = A0_3.MovePause L13_3 = A0_3.MoveResume L14_3 = nil L15_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 3 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L7_1.DungeonTalk1 L4_4 = nil L5_4 = 10122 L1_4(L2_4, L3_4, L4_4, L5_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc10386Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.SetWalkSpeedRatio L5_3 = 0.9 L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.DisableInteeHeadCtrl L5_3 = true L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc10390Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1120 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc10392Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1190 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.Npc10393Data L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.SitOnChair L8_3 = 8040 L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.GetQuestNpcActor L8_3 = L6_1.Npc10400Data L8_3 = L8_3.alias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.DoFreeStyle L9_3 = 1280 L10_3 = true L11_3 = nil L12_3 = true L13_3 = true L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1012206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012206" L2_2(L3_2) end L1_1.OnSubFinish1012206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10390Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10391Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10392Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10393Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1012207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10393Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8040 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.RequestInteraction L6_2 = L6_1.Npc10386Data L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10390Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10392Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1190 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1012207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012207" L2_2(L3_2) end L1_1.OnSubFinish1012207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10390Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10391Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10392Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10393Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart1012208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc10386Data L3_3 = L3_3.alias L4_3 = 10122 L1_3 = L1_3(L2_3, L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L4_3 = L1_3 L5_3 = L7_1.Walk2 L6_3 = 4 L7_3 = 2 L8_3 = -1 function L9_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L1_4 = actorUtils L1_4 = L1_4.FinishQuestID L2_4 = false L3_4 = 1012208 L1_4(L2_4, L3_4) end L10_3 = nil L11_3 = nil L12_3 = A0_3.MovePause L13_3 = A0_3.MoveResume L14_3 = nil L15_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 2 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L7_1.DungeonTalk3 L4_4 = nil L5_4 = 10122 L1_4(L2_4, L3_4, L4_4, L5_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 10122 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 3.5 L7_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.EliminatePaimon L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10386Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SetWalkSpeedRatio L6_2 = 0.9 L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10393Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L7_2 = 8040 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10390Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1120 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10392Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc10400Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1280 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1012208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012208" L2_2(L3_2) end L1_1.OnSubFinish1012208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10390Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10391Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10392Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10393Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1012209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "Mask_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10390Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1120 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10392Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10393Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.SitOnChair L8_2 = 8040 L6_2(L7_2, L8_2) end L1_1.OnSubStart1012209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1012209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10390Data L4_2 = L4_2.alias L5_2 = 20037 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10391Data L4_2 = L4_2.alias L5_2 = 20037 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10392Data L4_2 = L4_2.alias L5_2 = 20037 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10393Data L4_2 = L4_2.alias L5_2 = 20037 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10400Data L4_2 = L4_2.alias L5_2 = 20037 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10386Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.DungeonTalk4 L4_3 = nil L5_3 = 10122 L1_3(L2_3, L3_3, L4_3, L5_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "Mask_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "Mask_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "Mask_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "Mask_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.EliminatePaimon L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1012209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012209" L2_2(L3_2) end L1_1.OnSubFailed1012209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012210" L2_2(L3_2) end L1_1.OnSubStart1012210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish1012210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20037 L7_2 = "LOOK1" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 1.5 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1012210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012210" L2_2(L3_2) end L1_1.OnSubFailed1012210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1012211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10386Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1029Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Soldier1Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Soldier1Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1020 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Soldier2Data L6_2 = L6_2.id L7_2 = 4 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Soldier2Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1020 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskByData L6_2 = L7_1.DungeonTalk5 L7_2 = nil L8_2 = 10122 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10386Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.ResetForceAvatarWalk L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1060 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc1029Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1120 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1012211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1012211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.PaimonKaiche2 L5_2 = nil L6_2 = 10122 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1012211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Soldier1Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Soldier2Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1012212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Soldier1Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1020 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Soldier2Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1020 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10386Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1060 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc1029Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1120 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1012212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1012212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10386Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1029Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Soldier1Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Soldier2Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.EliminatePaimon L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1012212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10386Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Soldier1Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Soldier2Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012213" L2_2(L3_2) end L1_1.OnSubStart1012213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1012213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.DungeonTalk7 L5_2 = nil L6_2 = 10122 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1012213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012213" L2_2(L3_2) end L1_1.OnSubFailed1012213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1012214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1029Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.ShowBlackScreen L4_3 = 0.5 L5_3 = 1 L6_3 = 0.5 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1029Data L4_4 = L4_4.id L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1029Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L8_3 = nil L9_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1012214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1012214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1029Data L3_3 = L3_3.alias L4_3 = 20037 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.EliminatePaimon L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1012214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1012214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1012214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012215" L2_2(L3_2) end L1_1.OnSubStart1012215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012215" L2_2(L3_2) end L1_1.OnSubFinish1012215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012215" L2_2(L3_2) end L1_1.OnSubFailed1012215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012216" L2_2(L3_2) end L1_1.OnSubStart1012216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012216" L2_2(L3_2) end L1_1.OnSubFinish1012216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012216" L2_2(L3_2) end L1_1.OnSubFailed1012216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012217" L2_2(L3_2) end L1_1.OnSubStart1012217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1012217" L2_2(L3_2) end L1_1.OnSubFinish1012217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012217" L2_2(L3_2) end L1_1.OnSubFailed1012217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1012218" L2_2(L3_2) end L1_1.OnSubStart1012218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1012218" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1012218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1012218" L2_2(L3_2) end L1_1.OnSubFailed1012218 = L8_1 return L1_1