local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10112" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10112" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = 0 function L13_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = A0_2.shareData L3_1 = L1_2 L1_2 = L3_1.QuestData L1_2 = L1_2["1011204"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L4_1 = L1_2 L1_2 = L3_1.QuestData L1_2 = L1_2["1011205"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L8_1 = L1_2 L1_2 = L2_1.JackData L5_1 = L1_2 L1_2 = L2_1.StanlyData L6_1 = L1_2 L1_2 = L2_1.PaimonData L7_1 = L1_2 L1_2 = L2_1.TriggerData L9_1 = L1_2 L1_2 = L2_1.NarratorData L10_1 = L1_2 end L1_1.OnDataLoaded = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011200 L1_2["1011200"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011201 L1_2["1011201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011202 L1_2["1011202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011203 L1_2["1011203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011204 L1_2["1011204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011205 L1_2["1011205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011206 L1_2["1011206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011207 L1_2["1011207"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011208 L1_2["1011208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011210 L1_2["1011210"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011211 L1_2["1011211"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011213 L1_2["1011213"] = L2_2 end L1_1.OnSubStartHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011200 L1_2["1011200"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011201 L1_2["1011201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011202 L1_2["1011202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011203 L1_2["1011203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011204 L1_2["1011204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011205 L1_2["1011205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011206 L1_2["1011206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011207 L1_2["1011207"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011208 L1_2["1011208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011210 L1_2["1011210"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011211 L1_2["1011211"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011213 L1_2["1011213"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L4_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L8_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L5_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = L6_1.alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.GetQuestNpcActor L6_3 = "Paimon" L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.DestroyWithDisappear L7_3 = false L5_3(L6_3, L7_3) end end L1_2(L2_2, L3_2) end L1_1.DestoryAllNPC = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = 0 L12_1 = L2_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Trigger1 L4_2 = L4_2.alias L5_2 = L9_1.Trigger1 L5_2 = L5_2.script L6_2 = L9_1.Trigger1 L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Trigger1 L8_2 = L8_2.pos L9_2 = L9_1.Trigger1 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1011200 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1011203Target" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L10_1.Story1 L2_2(L3_2, L4_2) L2_2 = 1 L12_1 = L2_2 end L1_1.OnSubFinish1011200 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Trigger3 L4_2 = L4_2.alias L5_2 = L9_1.Trigger3 L5_2 = L5_2.script L6_2 = L9_1.Trigger3 L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Trigger3 L8_2 = L8_2.pos L9_2 = L9_1.Trigger3 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1011201 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = L12_1 if L2_2 == 0 then L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L10_1.Story1 L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = true L5_2 = 1011200 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1011202 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L4_1.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1011204 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.DestoryAllNPC L2_2(L3_2) end L1_1.OnSubFinish1011204 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1011205 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Trigger2 L4_2 = L4_2.alias L5_2 = L9_1.Trigger2 L5_2 = L5_2.script L6_2 = L9_1.Trigger2 L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Trigger2 L8_2 = L8_2.pos L9_2 = L9_1.Trigger2 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 L11_1 = L2_2 end L1_1.OnSubStart1011205 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1011206 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Trigger4 L4_2 = L4_2.alias L5_2 = L9_1.Trigger4 L5_2 = L5_2.script L6_2 = L9_1.Trigger4 L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Trigger4 L8_2 = L8_2.pos L9_2 = L9_1.Trigger4 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L4_2 = A0_2 L3_2 = A0_2.HideQuestLikingBar L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 L11_1 = L3_2 end L1_1.OnSubStart1011206 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1011208 Finish:Destory NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L4_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L5_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L6_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = "Paimon" L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.DestroyWithDisappear L6_3 = false L4_3(L5_3, L6_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1011208 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L4_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L8_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4 L2_3(L3_3, L4_3) end L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L5_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = L6_1.alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.GetQuestNpcActor L6_3 = "Paimon" L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.DestroyWithDisappear L7_3 = false L5_3(L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1011213 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil function L5_3() local L0_4, L1_4, L2_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L8_1.alias L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1011210 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L4_1.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1011211 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.DestoryAllNPC L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Npc1505" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1011211 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "hide bar" L2_2(L3_2) end L1_1.OnSubFinish1011207 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk1011206:First success" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L2_2 = L11_1 L2_2 = L2_2 + 50 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 10243 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = L11_1 L0_3 = L0_3 + 20 L11_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_LEVEL_UP" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "QQman motion:" L4_2 = L11_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Talk1011206:First failed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L2_2 = L11_1 L2_2 = L2_2 + 50 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 10243 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = L11_1 L0_3 = L0_3 - 20 L11_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_EXP_NAME" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "QQman motion:" L4_2 = L11_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) end if A1_2 == 3 then L2_2 = print L3_2 = "Talk1011206:Second success" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 10243 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = L11_1 L0_3 = L0_3 + 20 L11_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_LEVEL_UP" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "QQman motion:" L4_2 = L11_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) end if A1_2 == 4 then L2_2 = print L3_2 = "Talk1011206:Second failed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 10243 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = L11_1 L0_3 = L0_3 - 20 L11_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_EXP_NAME" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "QQman motion:" L4_2 = L11_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) end if A1_2 == 5 then L2_2 = print L3_2 = "Talk1011206:Third success" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 10243 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = L11_1 L2_2 = L2_2 + 20 L11_1 = L2_2 L2_2 = L11_1 if L2_2 < 0 then L2_2 = 0 L11_1 = L2_2 else L2_2 = L11_1 if 100 < L2_2 then L2_2 = 100 L11_1 = L2_2 end end L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = L11_1 if 60 < L3_2 then if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1011207 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 1011208 L3_2(L4_2, L5_2, L6_2) end else L3_2 = L11_1 if L3_2 < 60 and L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 1011207 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1011208 L3_2(L4_2, L5_2, L6_2) end end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_LEVEL_UP" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "QQman motion:" L5_2 = L11_1 L4_2 = L4_2 .. L5_2 L3_2(L4_2) end if A1_2 == 6 then L2_2 = print L3_2 = "Talk1011206:Third Fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1011206 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetupQuestLikingBar L4_2 = 10112 L5_2 = 20025 L6_2 = L11_1 L7_2 = false L8_2 = "FETTER_EXP_NAME" L9_2 = "View" L10_2 = -0.35 L11_2 = 0.25 L12_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = L11_1 L2_2 = L2_2 - 20 L11_1 = L2_2 L2_2 = L11_1 if L2_2 < 0 then L2_2 = 0 L11_1 = L2_2 else L2_2 = L11_1 if 100 < L2_2 then L2_2 = 100 L11_1 = L2_2 end end L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = L11_1 if 60 < L3_2 then if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1011207 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 1011208 L3_2(L4_2, L5_2, L6_2) end else L3_2 = L11_1 if L3_2 < 60 and L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 1011207 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1011208 L3_2(L4_2, L5_2, L6_2) end end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UpdateQuestLikingBar L2_3 = L11_1 L3_3 = false L4_3 = "FETTER_EXP_NAME" L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 1011206 L3_3 = 0 L4_3 = L11_1 L0_3(L1_3, L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "QQman motion:" L5_2 = L11_1 L4_2 = L4_2 .. L5_2 L3_2(L4_2) end if A1_2 == 7 then L2_2 = print L3_2 = "Talk1011204:Destory Sword" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1011212 L2_2(L3_2, L4_2, L5_2) end if A1_2 == 10 then L3_2 = A0_2 L2_2 = A0_2.HideQuestLikingBar L2_2(L3_2) end end L1_1.InvokeOnInteraction = L13_1 function L13_1(A0_2) local L1_2 end L1_1.Start = L13_1 function L13_1(A0_2) local L1_2 end L1_1.OnDestroy = L13_1 return L1_1