local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10111" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10111" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = A0_2.shareData L4_1 = L1_2 L1_2 = L3_1.PlayerData L5_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011101"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L6_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011102"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L7_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011102"] L1_2 = L1_2.npcs L1_2 = L1_2[2] L8_1 = L1_2 L1_2 = L3_1.NarratorData L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011101 L1_2["1011101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011102 L1_2["1011102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011103 L1_2["1011103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011104 L1_2["1011104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011105 L1_2["1011105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011106 L1_2["1011106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011107 L1_2["1011107"] = L2_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011101 L1_2["1011101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011102 L1_2["1011102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011103 L1_2["1011103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011104 L1_2["1011104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011105 L1_2["1011105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011106 L1_2["1011106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011107 L1_2["1011107"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = "Paimon" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end end L1_1.DestoryAllNPC = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1605" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubStart1011101 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFinish1011101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4050 L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = L9_1.Story3 L7_2 = nil L8_2 = "Talk" L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart1011102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1011107 Finish:Shwo UI Guide" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.StartGuide L2_3 = "GuideWendyQuestSkilliOS" L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1011107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L9_1.Story1 L5_2 = nil L6_2 = "Talk" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20032 L7_2 = "Q1011102Stanly" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L7_1.id L5_2 = 101110202 L6_2 = 3 L7_2 = true L8_2 = 4 L9_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L8_1.id L5_2 = 101110203 L6_2 = 3 L7_2 = true L8_2 = 4 L9_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish1011102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1270 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5 function L6_2() local L0_3, L1_3, L2_3 L0_3 = L2_2 if L0_3 ~= nil then L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.DoFreeStyle L2_3 = 1120 L0_3(L1_3, L2_3) end end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2() local L0_3, L1_3, L2_3 L0_3 = L3_2 L1_3 = L0_3 L0_3 = L0_3.DoFreeStyle L2_3 = 1230 L0_3(L1_3, L2_3) end L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish1011103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1011104 Finish:Play Narrator" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L9_1.Story2 L3_3 = nil L4_3 = "Talk" L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1011104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2.CreateQuestNpcCreateTask L1_3 = {} L2_3 = L6_1.alias L3_3 = L7_1.alias L4_3 = L8_1.alias L1_3[1] = L2_3 L1_3[2] = L3_3 L1_3[3] = L4_3 L0_3 = L0_3(L1_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L7_1.id L4_4 = 2 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L8_1.id L4_4 = 3 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.alias L0_4(L1_4, L2_4) end L7_3 = nil L8_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1011106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1011106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk Invork:Quest finish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1011111 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L10_1 function L10_1(A0_2) local L1_2 end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2 end L1_1.OnDestroy = L10_1 return L1_1