local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest491" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest491" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49101 L1_2["49101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49102 L1_2["49102"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49101 L1_2["49101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49102 L1_2["49102"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "49102 Finish: Paimon Talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 46613 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonAppear L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopLocalAvatar L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 L5_2 = A0_2.OnEnableInput2 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubFinish49102 = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "49102 DelayFinish: Enable Player Input" L1_2(L2_2) L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.AvatarPaimonDisappear L3_2 = nil L4_2 = false L1_2(L2_2, L3_2, L4_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayer L3_2 = 3 L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q46625Player" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q46625Player" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.OnEnableInput2 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "49104 Finish : BartenderShow" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish49101 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1