local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest318" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest318" L2_1 = require L3_1 = "Quest/Client/Q318ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = 318 L5_1 = require L6_1 = "Actor/DailyNPCManager" L5_1 = L5_1(L6_1) L6_1 = {} L6_1.Alias = "Npc10092" L6_1.Script = "Actor/Npc/TempNPC" L6_1.ID = 10092 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31801 L1_2["31801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31802 L1_2["31802"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31801 L1_2["31801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31802 L1_2["31802"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "31801 start:..." L2_2(L3_2) end L1_1.OnSubStart31801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "31802 start:..." L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1 L5_2 = L2_2.y L5_2 = L5_2 - 1 L2_2.y = L5_2 L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 31802 L8_2 = L6_1.ID L9_2 = 0 L10_2 = L2_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L3_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L5_2 = A0_2.uActor L6_2 = L5_2 L5_2 = L5_2.AvatarPaimonAppear L5_2(L6_2) end L1_1.OnSubStart31802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 31801" L2_2(L3_2) end L1_1.OnSubFinish31801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 31802" L2_2(L3_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonDisappear L4_2 = nil L5_2 = false L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.ShowTutorial L3_2(L4_2, L5_2) end L1_1.OnSubFinish31802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ShowTutorialDialog L3_3 = 246 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.ShowTutorial = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1