local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22701" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22701" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2270106 L1_2["2270106"] = L2_2 L2_2 = A0_2.OnSubStart2270101 L1_2["2270101"] = L2_2 L2_2 = A0_2.OnSubStart2270102 L1_2["2270102"] = L2_2 L2_2 = A0_2.OnSubStart2270103 L1_2["2270103"] = L2_2 L2_2 = A0_2.OnSubStart2270107 L1_2["2270107"] = L2_2 L2_2 = A0_2.OnSubStart2270108 L1_2["2270108"] = L2_2 L2_2 = A0_2.OnSubStart2270104 L1_2["2270104"] = L2_2 L2_2 = A0_2.OnSubStart2270109 L1_2["2270109"] = L2_2 L2_2 = A0_2.OnSubStart2270110 L1_2["2270110"] = L2_2 L2_2 = A0_2.OnSubStart2270105 L1_2["2270105"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2270106 L1_2["2270106"] = L2_2 L2_2 = A0_2.OnSubFinish2270101 L1_2["2270101"] = L2_2 L2_2 = A0_2.OnSubFinish2270102 L1_2["2270102"] = L2_2 L2_2 = A0_2.OnSubFinish2270103 L1_2["2270103"] = L2_2 L2_2 = A0_2.OnSubFinish2270107 L1_2["2270107"] = L2_2 L2_2 = A0_2.OnSubFinish2270108 L1_2["2270108"] = L2_2 L2_2 = A0_2.OnSubFinish2270104 L1_2["2270104"] = L2_2 L2_2 = A0_2.OnSubFinish2270109 L1_2["2270109"] = L2_2 L2_2 = A0_2.OnSubFinish2270110 L1_2["2270110"] = L2_2 L2_2 = A0_2.OnSubFinish2270105 L1_2["2270105"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2270106 L1_2["2270106"] = L2_2 L2_2 = A0_2.OnSubFailed2270101 L1_2["2270101"] = L2_2 L2_2 = A0_2.OnSubFailed2270102 L1_2["2270102"] = L2_2 L2_2 = A0_2.OnSubFailed2270103 L1_2["2270103"] = L2_2 L2_2 = A0_2.OnSubFailed2270107 L1_2["2270107"] = L2_2 L2_2 = A0_2.OnSubFailed2270108 L1_2["2270108"] = L2_2 L2_2 = A0_2.OnSubFailed2270104 L1_2["2270104"] = L2_2 L2_2 = A0_2.OnSubFailed2270109 L1_2["2270109"] = L2_2 L2_2 = A0_2.OnSubFailed2270110 L1_2["2270110"] = L2_2 L2_2 = A0_2.OnSubFailed2270105 L1_2["2270105"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.DestoryNPC L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2400Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2418Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2270102 L2_2(L3_2, L4_2, L5_2) end end L1_1.FinishQuest = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestoryNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2400Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2418Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestoryNPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270106" L2_2(L3_2) end L1_1.OnSubStart2270106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270106" L2_2(L3_2) end L1_1.OnSubFinish2270106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270106" L2_2(L3_2) end L1_1.OnSubFailed2270106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2270101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2400Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2418Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2270101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270101" L2_2(L3_2) end L1_1.OnSubFinish2270101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270101" L2_2(L3_2) end L1_1.OnSubFailed2270101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "Walk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc2400Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc2400Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.NpcWalkToRouteTask L3_3 = L0_3 L4_3 = L7_1.shixiong_go L5_3 = A0_2.FinishQuest L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2270102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270102" L2_2(L3_2) end L1_1.OnSubFinish2270102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270102" L2_2(L3_2) end L1_1.OnSubFailed2270102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270103" L2_2(L3_2) end L1_1.OnSubStart2270103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish2270103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2400Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2400Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToRouteTask L5_2 = L7_1.shixiong_Return L6_2 = nil function L7_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.Standby L3_3 = false L1_3(L2_3, L3_3) end function L8_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.ResumeMove L1_3(L2_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2270103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270103" L2_2(L3_2) end L1_1.OnSubFailed2270103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270107" L2_2(L3_2) end L1_1.OnSubStart2270107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270107" L2_2(L3_2) end L1_1.OnSubFinish2270107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270107" L2_2(L3_2) end L1_1.OnSubFailed2270107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270108" L2_2(L3_2) end L1_1.OnSubStart2270108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270108" L2_2(L3_2) end L1_1.OnSubFinish2270108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270108" L2_2(L3_2) end L1_1.OnSubFailed2270108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270104" L2_2(L3_2) end L1_1.OnSubStart2270104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270104" L2_2(L3_2) end L1_1.OnSubFinish2270104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270104" L2_2(L3_2) end L1_1.OnSubFailed2270104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270109" L2_2(L3_2) end L1_1.OnSubStart2270109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270109" L2_2(L3_2) end L1_1.OnSubFinish2270109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270109" L2_2(L3_2) end L1_1.OnSubFailed2270109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2270110" L2_2(L3_2) end L1_1.OnSubStart2270110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270110" L2_2(L3_2) end L1_1.OnSubFinish2270110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270110" L2_2(L3_2) end L1_1.OnSubFailed2270110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2270105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2400Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2270105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2270105" L2_2(L3_2) end L1_1.OnSubFinish2270105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2270105" L2_2(L3_2) end L1_1.OnSubFailed2270105 = L8_1 return L1_1