local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22301" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22301" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.TaleType L3_1 = L1_2 L1_2 = L2_1.TaleWant L4_1 = L1_2 L1_2 = L2_1.NPCData01 L5_1 = L1_2 L1_2 = L2_1.NPCData02 L6_1 = L1_2 L1_2 = L2_1.NPCData03 L7_1 = L1_2 L1_2 = L2_1.NPCData04 L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230101 L1_2["2230101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230191 L1_2["2230191"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230192 L1_2["2230192"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230193 L1_2["2230193"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230102 L1_2["2230102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230111 L1_2["2230111"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230112 L1_2["2230112"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230113 L1_2["2230113"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230121 L1_2["2230121"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230122 L1_2["2230122"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230123 L1_2["2230123"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230161 L1_2["2230161"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230162 L1_2["2230162"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230163 L1_2["2230163"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230151 L1_2["2230151"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230152 L1_2["2230152"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230154 L1_2["2230154"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230103 L1_2["2230103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230104 L1_2["2230104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230105 L1_2["2230105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230106 L1_2["2230106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230107 L1_2["2230107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230108 L1_2["2230108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230109 L1_2["2230109"] = L2_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230101 L1_2["2230101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230191 L1_2["2230191"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230192 L1_2["2230192"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230193 L1_2["2230193"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230102 L1_2["2230102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230111 L1_2["2230111"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230112 L1_2["2230112"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230113 L1_2["2230113"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230121 L1_2["2230121"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230122 L1_2["2230122"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230123 L1_2["2230123"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230151 L1_2["2230151"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230152 L1_2["2230152"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230154 L1_2["2230154"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230161 L1_2["2230161"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230162 L1_2["2230162"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230163 L1_2["2230163"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230103 L1_2["2230103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230104 L1_2["2230104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230105 L1_2["2230105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230106 L1_2["2230106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230107 L1_2["2230107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230108 L1_2["2230108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230109 L1_2["2230109"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230101 L1_2["2230101"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230191 L1_2["2230191"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230192 L1_2["2230192"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230193 L1_2["2230193"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230102 L1_2["2230102"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230111 L1_2["2230111"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230112 L1_2["2230112"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230113 L1_2["2230113"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230121 L1_2["2230121"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230122 L1_2["2230122"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230123 L1_2["2230123"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230151 L1_2["2230151"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230152 L1_2["2230152"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230154 L1_2["2230154"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230161 L1_2["2230161"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230162 L1_2["2230162"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230163 L1_2["2230163"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230103 L1_2["2230103"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230104 L1_2["2230104"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230105 L1_2["2230105"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230106 L1_2["2230106"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230107 L1_2["2230107"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230108 L1_2["2230108"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230109 L1_2["2230109"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 2230101 L5_2 = 4 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2026" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = 3 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = {} L4_2 = 2230191 L5_2 = 2230192 L6_2 = 2230193 L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L4_2 = table L4_2 = L4_2.remove L5_2 = L3_2 L6_2 = L2_2 L4_2(L5_2, L6_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L2_1.ActorAlias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = false L8_2 = L3_2[1] L5_2(L6_2, L7_2, L8_2) L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = false L8_2 = L3_2[2] L5_2(L6_2, L7_2, L8_2) end L5_2 = 0 L6_2 = math L6_2 = L6_2.random L7_2 = 1 L8_2 = 1 L6_2 = L6_2(L7_2, L8_2) L5_2 = L6_2 L6_2 = tostring L7_2 = L3_2[1] L7_2 = L7_2 * 10 L7_2 = L7_2 + L5_2 L6_2 = L6_2(L7_2) L6_2 = L3_1[L6_2] L8_2 = A0_2 L7_2 = A0_2.SetQuestVar L9_2 = 2230101 L10_2 = 2 L11_2 = L6_2 L7_2(L8_2, L9_2, L10_2, L11_2) L7_2 = math L7_2 = L7_2.random L8_2 = 1 L9_2 = 1 L7_2 = L7_2(L8_2, L9_2) L5_2 = L7_2 L7_2 = tostring L8_2 = L3_2[2] L8_2 = L8_2 * 10 L8_2 = L8_2 + L5_2 L7_2 = L7_2(L8_2) L7_2 = L3_1[L7_2] L9_2 = A0_2 L8_2 = A0_2.SetQuestVar L10_2 = 2230101 L11_2 = 3 L12_2 = L7_2 L8_2(L9_2, L10_2, L11_2, L12_2) L9_2 = A0_2 L8_2 = A0_2.SetQuestVar L10_2 = 2230101 L11_2 = 4 L12_2 = 1 L8_2(L9_2, L10_2, L11_2, L12_2) end L1_1.QuestInitialize = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2010" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2062" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2011" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1626" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2230192 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.NpcID L3_2(L4_2, L5_2, L6_2) end end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2230191 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.NpcID L3_2(L4_2, L5_2, L6_2) end end end L1_1.Rewind_NPC = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.NpcID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1626" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2011" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2010" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2062" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230101 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230101 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L3_2 = A0_2 L2_2 = A0_2.QuestInitialize L4_2 = A1_2 L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2026" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.Rewind_NPC L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.OnSubStart2230102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2230109 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubFinish2230102 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.Rewind_NPC L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.OnSubStart2230103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = 0 if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.GetGivingRecord L6_2 = 2230103 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 end L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = A1_2.QuestConfigId L7_2 = 0 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = 1 L5_2 = tostring L7_2 = A0_2 L6_2 = A0_2.GetQuestVar L8_2 = A1_2.QuestConfigId L9_2 = 2 L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2) L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = L4_1[L5_2] if L5_2 == L3_2 then L4_2 = L4_2 + 1 end L5_2 = tostring L7_2 = A0_2 L6_2 = A0_2.GetQuestVar L8_2 = A1_2.QuestConfigId L9_2 = 3 L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2) L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = L4_1[L5_2] if L5_2 == L3_2 then L4_2 = L4_2 + 1 end L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = A1_2.QuestConfigId L8_2 = 1 L9_2 = L4_2 L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish2230103 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2026" L4_3 = NpcUtil L4_3 = L4_3.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1626" L4_3 = NpcUtil L4_3 = L4_3.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2011" L4_3 = NpcUtil L4_3 = L4_3.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.NpcID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.NpcID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.NpcID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = print L3_2 = "OnSubStart2230104 create speech bubble" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 202601 L5_2 = 223019901 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 162601 L5_2 = 223019902 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 201101 L5_2 = 223019903 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestconfigId L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 < 4 then L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc201001" L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 4 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish2230104 create speech bubble" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 202601 L5_2 = 223019904 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 162601 L5_2 = 223019905 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 201101 L5_2 = 223019906 L6_2 = 5 L7_2 = true L8_2 = 5 L9_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish2230104 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230104 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230105 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230105 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230105 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230106 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230106 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230106 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230107 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230107 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230107 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = print L2_3 = "startdaily" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Npc L4_3 = 22301 L1_3 = L1_3(L2_3, L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc L5_3 = 22301 L2_3 = L2_3(L3_3, L4_3, L5_3) L1_3 = L2_3 L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L7_1.Npc L5_3 = 22301 L2_3 = L2_3(L3_3, L4_3, L5_3) L1_3 = L2_3 L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Npc L5_3 = 22301 L2_3 = L2_3(L3_3, L4_3, L5_3) L1_3 = L2_3 L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2026" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc1626" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2011" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2010" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2062" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2230108 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230108 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230111 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230111 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230111 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230112 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230112 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230112 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230113 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230113 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230113 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230121 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230121 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230121 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230122 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230122 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230122 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230123 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230123 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230123 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230161 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230161 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230161 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230162 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230162 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230162 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230163 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230163 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230163 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestGlobalVar L4_2 = 40001 L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_2 & 1 if L3_2 ~= 1 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = A0_2.clientData L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuest L6_2 = false L7_2 = nil L4_2(L5_2, L6_2, L7_2) end end end L1_1.OnSubStart2230151 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230151 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230151 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestGlobalVar L4_2 = 40001 L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_2 & 2 if L3_2 ~= 2 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = A0_2.clientData L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuest L6_2 = false L7_2 = nil L4_2(L5_2, L6_2, L7_2) end end end L1_1.OnSubStart2230152 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230152 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230152 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestGlobalVar L4_2 = 40001 L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_2 & 4 if L3_2 ~= 4 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = A0_2.clientData L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuest L6_2 = false L7_2 = nil L4_2(L5_2, L6_2, L7_2) end end end L1_1.OnSubStart2230154 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230154 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230154 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230191 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NpcID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2230191 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230191 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.NpcID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2230192 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230192 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230192 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubStart2230193 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish2230193 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFailed2230193 = L9_1 function L9_1(A0_2, A1_2) if A1_2 == 1 then end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Npc L5_2 = 22301 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2026" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc1626" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2011" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2010" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2062" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Npc L5_2 = 22301 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Npc L6_2 = 22301 L3_2 = L3_2(L4_2, L5_2, L6_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2026" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc1626" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2011" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2010" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2062" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2 end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L1_1.OnDestroy = L9_1 return L1_1