local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22300" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22300" L2_1 = nil L3_1 = nil function L4_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.TaleType L3_1 = L1_2 end L1_1.OnDataLoaded = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230001 L1_2["2230001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230002 L1_2["2230002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230003 L1_2["2230003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230004 L1_2["2230004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230010 L1_2["2230010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230011 L1_2["2230011"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230012 L1_2["2230012"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230013 L1_2["2230013"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230060 L1_2["2230060"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230061 L1_2["2230061"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230080 L1_2["2230080"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2230081 L1_2["2230081"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230001 L1_2["2230001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230002 L1_2["2230002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230003 L1_2["2230003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230004 L1_2["2230004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230010 L1_2["2230010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230011 L1_2["2230011"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230012 L1_2["2230012"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230013 L1_2["2230013"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230060 L1_2["2230060"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230061 L1_2["2230061"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230080 L1_2["2230080"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2230081 L1_2["2230081"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230001 L1_2["2230001"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230002 L1_2["2230002"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230003 L1_2["2230003"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230004 L1_2["2230004"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230010 L1_2["2230010"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230011 L1_2["2230011"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230012 L1_2["2230012"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230013 L1_2["2230013"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230060 L1_2["2230060"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230061 L1_2["2230061"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230080 L1_2["2230080"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2230081 L1_2["2230081"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2230001 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = tostring L4_2 = A0_2 L3_2 = A0_2.GetGivingRecord L5_2 = 2230002 L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2, L5_2) L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = L3_1[L2_2] L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2230002 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestconfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 < 3 then L3_2 = A0_2 L2_2 = A0_2.RequestInteractionForceAlias L4_2 = "Npc2014" L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230003 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230003 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230003 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestconfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 < 4 then L3_2 = A0_2 L2_2 = A0_2.RequestInteractionForceAlias L4_2 = "Npc2014" L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2230004 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2230004 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230004 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2230010 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230010 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230010 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2230011 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230011 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230011 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2230012 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230012 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230012 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230013 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230013 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2230060 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2230060 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230060 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2230061 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230061 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2230080 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230080 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230080 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2230081 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2230081 = L4_1 function L4_1(A0_2, A1_2) end L1_1.InvokeOnInteraction = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFailed = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L4_1 return L1_1