local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22200" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22200" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2220001 L1_2["2220001"] = L2_2 L2_2 = A0_2.OnSubStart2220002 L1_2["2220002"] = L2_2 L2_2 = A0_2.OnSubStart2220003 L1_2["2220003"] = L2_2 L2_2 = A0_2.OnSubStart2220004 L1_2["2220004"] = L2_2 L2_2 = A0_2.OnSubStart2220005 L1_2["2220005"] = L2_2 L2_2 = A0_2.OnSubStart2220006 L1_2["2220006"] = L2_2 L2_2 = A0_2.OnSubStart2220007 L1_2["2220007"] = L2_2 L2_2 = A0_2.OnSubStart2220008 L1_2["2220008"] = L2_2 L2_2 = A0_2.OnSubStart2220009 L1_2["2220009"] = L2_2 L2_2 = A0_2.OnSubStart2220010 L1_2["2220010"] = L2_2 L2_2 = A0_2.OnSubStart2220011 L1_2["2220011"] = L2_2 L2_2 = A0_2.OnSubStart2220012 L1_2["2220012"] = L2_2 L2_2 = A0_2.OnSubStart2220013 L1_2["2220013"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2220001 L1_2["2220001"] = L2_2 L2_2 = A0_2.OnSubFinish2220002 L1_2["2220002"] = L2_2 L2_2 = A0_2.OnSubFinish2220003 L1_2["2220003"] = L2_2 L2_2 = A0_2.OnSubFinish2220004 L1_2["2220004"] = L2_2 L2_2 = A0_2.OnSubFinish2220005 L1_2["2220005"] = L2_2 L2_2 = A0_2.OnSubFinish2220006 L1_2["2220006"] = L2_2 L2_2 = A0_2.OnSubFinish2220007 L1_2["2220007"] = L2_2 L2_2 = A0_2.OnSubFinish2220008 L1_2["2220008"] = L2_2 L2_2 = A0_2.OnSubFinish2220009 L1_2["2220009"] = L2_2 L2_2 = A0_2.OnSubFinish2220010 L1_2["2220010"] = L2_2 L2_2 = A0_2.OnSubFinish2220011 L1_2["2220011"] = L2_2 L2_2 = A0_2.OnSubFinish2220012 L1_2["2220012"] = L2_2 L2_2 = A0_2.OnSubFinish2220013 L1_2["2220013"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2220001 L1_2["2220001"] = L2_2 L2_2 = A0_2.OnSubFailed2220002 L1_2["2220002"] = L2_2 L2_2 = A0_2.OnSubFailed2220003 L1_2["2220003"] = L2_2 L2_2 = A0_2.OnSubFailed2220004 L1_2["2220004"] = L2_2 L2_2 = A0_2.OnSubFailed2220005 L1_2["2220005"] = L2_2 L2_2 = A0_2.OnSubFailed2220006 L1_2["2220006"] = L2_2 L2_2 = A0_2.OnSubFailed2220007 L1_2["2220007"] = L2_2 L2_2 = A0_2.OnSubFailed2220008 L1_2["2220008"] = L2_2 L2_2 = A0_2.OnSubFailed2220009 L1_2["2220009"] = L2_2 L2_2 = A0_2.OnSubFailed2220010 L1_2["2220010"] = L2_2 L2_2 = A0_2.OnSubFailed2220011 L1_2["2220011"] = L2_2 L2_2 = A0_2.OnSubFailed2220012 L1_2["2220012"] = L2_2 L2_2 = A0_2.OnSubFailed2220013 L1_2["2220013"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 3 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = print L4_2 = "GivingRecord:" L5_2 = A1_2 L3_2(L4_2, L5_2) if A1_2 == 222000101 or A1_2 == 222000201 or A1_2 == 222000301 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A2_2.QuestConfigId L6_2 = 3 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 222000102 or A1_2 == 222000202 or A1_2 == 222000302 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A2_2.QuestConfigId L6_2 = 3 L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 222000103 or A1_2 == 222000203 or A1_2 == 222000303 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A2_2.QuestConfigId L6_2 = 3 L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 222000104 or A1_2 == 222000204 or A1_2 == 222000304 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A2_2.QuestConfigId L6_2 = 3 L7_2 = 4 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.isFull_isDelicious = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart2220001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarWithInterval L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 1 L7_2 = 15 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = 0 L4_2 = 1 L5_2 = 5 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = L7_2 - 1 L8_2 = 3 * L8_2 L8_2 = L2_2 - L8_2 if L8_2 <= 3 and 1 <= L8_2 then L3_2 = L8_2 break end end L4_2 = print L5_2 = "!!!!!!!!!!!!!!m=" L6_2 = L3_2 L4_2(L5_2, L6_2) if L3_2 ~= 0 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = A1_2.QuestConfigId L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) else L4_2 = print L5_2 = "m\228\184\186\228\187\128\228\185\136\231\173\137\228\186\1420\239\188\159\239\188\159\239\188\159\239\188\159" L4_2(L5_2) end end L1_1.OnSubStart2220001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2220001" L2_2(L3_2) end L1_1.OnSubFinish2220001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220001" L2_2(L3_2) end L1_1.OnSubFailed2220001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220002" L2_2(L3_2) end L1_1.OnSubStart2220002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2220002" L2_2(L3_2) end L1_1.OnSubFinish2220002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220002" L2_2(L3_2) end L1_1.OnSubFailed2220002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220003" L2_2(L3_2) end L1_1.OnSubStart2220003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2220003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = 0 if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.GetGivingRecord L6_2 = 2220001 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L5_2 = A0_2 L4_2 = A0_2.isFull_isDelicious L6_2 = L3_2 L7_2 = A1_2 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish2220003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220003" L2_2(L3_2) end L1_1.OnSubFailed2220003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220004" L2_2(L3_2) end L1_1.OnSubStart2220004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2220004" L2_2(L3_2) end L1_1.OnSubFinish2220004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220004" L2_2(L3_2) end L1_1.OnSubFailed2220004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220005" L2_2(L3_2) end L1_1.OnSubStart2220005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2220005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = 0 if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.GetGivingRecord L6_2 = 2220002 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L5_2 = A0_2 L4_2 = A0_2.isFull_isDelicious L6_2 = L3_2 L7_2 = A1_2 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish2220005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220005" L2_2(L3_2) end L1_1.OnSubFailed2220005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220006" L2_2(L3_2) end L1_1.OnSubStart2220006 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2220006" L2_2(L3_2) end L1_1.OnSubFinish2220006 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220006" L2_2(L3_2) end L1_1.OnSubFailed2220006 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220007" L2_2(L3_2) end L1_1.OnSubStart2220007 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2220007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = 0 if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.GetGivingRecord L6_2 = 2220003 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L5_2 = A0_2 L4_2 = A0_2.isFull_isDelicious L6_2 = L3_2 L7_2 = A1_2 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish2220007 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220007" L2_2(L3_2) end L1_1.OnSubFailed2220007 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220008" L2_2(L3_2) end L1_1.OnSubStart2220008 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2220008" L2_2(L3_2) end L1_1.OnSubFinish2220008 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220008" L2_2(L3_2) end L1_1.OnSubFailed2220008 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220009" L2_2(L3_2) end L1_1.OnSubStart2220009 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2220009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2220009 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220009" L2_2(L3_2) end L1_1.OnSubFailed2220009 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220010" L2_2(L3_2) end L1_1.OnSubStart2220010 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2220010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2220010 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220010" L2_2(L3_2) end L1_1.OnSubFailed2220010 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220011" L2_2(L3_2) end L1_1.OnSubStart2220011 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2220011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2220011 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220011" L2_2(L3_2) end L1_1.OnSubFailed2220011 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220012" L2_2(L3_2) end L1_1.OnSubStart2220012 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2220012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2220012 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220012" L2_2(L3_2) end L1_1.OnSubFailed2220012 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2220013" L2_2(L3_2) end L1_1.OnSubStart2220013 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2220013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2220013 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2220013" L2_2(L3_2) end L1_1.OnSubFailed2220013 = L6_1 return L1_1