local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22116" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22116" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2211601 L1_2["2211601"] = L2_2 L2_2 = A0_2.OnSubStart2211602 L1_2["2211602"] = L2_2 L2_2 = A0_2.OnSubStart2211603 L1_2["2211603"] = L2_2 L2_2 = A0_2.OnSubStart2211604 L1_2["2211604"] = L2_2 L2_2 = A0_2.OnSubStart2211605 L1_2["2211605"] = L2_2 L2_2 = A0_2.OnSubStart2211606 L1_2["2211606"] = L2_2 L2_2 = A0_2.OnSubStart2211609 L1_2["2211609"] = L2_2 L2_2 = A0_2.OnSubStart2211610 L1_2["2211610"] = L2_2 L2_2 = A0_2.OnSubStart2211611 L1_2["2211611"] = L2_2 L2_2 = A0_2.OnSubStart2211613 L1_2["2211613"] = L2_2 L2_2 = A0_2.OnSubStart2211607 L1_2["2211607"] = L2_2 L2_2 = A0_2.OnSubStart2211612 L1_2["2211612"] = L2_2 L2_2 = A0_2.OnSubStart2211614 L1_2["2211614"] = L2_2 L2_2 = A0_2.OnSubStart2211608 L1_2["2211608"] = L2_2 L2_2 = A0_2.OnSubStart2211615 L1_2["2211615"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2211601 L1_2["2211601"] = L2_2 L2_2 = A0_2.OnSubFinish2211602 L1_2["2211602"] = L2_2 L2_2 = A0_2.OnSubFinish2211603 L1_2["2211603"] = L2_2 L2_2 = A0_2.OnSubFinish2211604 L1_2["2211604"] = L2_2 L2_2 = A0_2.OnSubFinish2211605 L1_2["2211605"] = L2_2 L2_2 = A0_2.OnSubFinish2211606 L1_2["2211606"] = L2_2 L2_2 = A0_2.OnSubFinish2211609 L1_2["2211609"] = L2_2 L2_2 = A0_2.OnSubFinish2211610 L1_2["2211610"] = L2_2 L2_2 = A0_2.OnSubFinish2211611 L1_2["2211611"] = L2_2 L2_2 = A0_2.OnSubFinish2211613 L1_2["2211613"] = L2_2 L2_2 = A0_2.OnSubFinish2211607 L1_2["2211607"] = L2_2 L2_2 = A0_2.OnSubFinish2211612 L1_2["2211612"] = L2_2 L2_2 = A0_2.OnSubFinish2211614 L1_2["2211614"] = L2_2 L2_2 = A0_2.OnSubFinish2211608 L1_2["2211608"] = L2_2 L2_2 = A0_2.OnSubFinish2211615 L1_2["2211615"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2211601 L1_2["2211601"] = L2_2 L2_2 = A0_2.OnSubFailed2211602 L1_2["2211602"] = L2_2 L2_2 = A0_2.OnSubFailed2211603 L1_2["2211603"] = L2_2 L2_2 = A0_2.OnSubFailed2211604 L1_2["2211604"] = L2_2 L2_2 = A0_2.OnSubFailed2211605 L1_2["2211605"] = L2_2 L2_2 = A0_2.OnSubFailed2211606 L1_2["2211606"] = L2_2 L2_2 = A0_2.OnSubFailed2211609 L1_2["2211609"] = L2_2 L2_2 = A0_2.OnSubFailed2211610 L1_2["2211610"] = L2_2 L2_2 = A0_2.OnSubFailed2211611 L1_2["2211611"] = L2_2 L2_2 = A0_2.OnSubFailed2211613 L1_2["2211613"] = L2_2 L2_2 = A0_2.OnSubFailed2211607 L1_2["2211607"] = L2_2 L2_2 = A0_2.OnSubFailed2211612 L1_2["2211612"] = L2_2 L2_2 = A0_2.OnSubFailed2211614 L1_2["2211614"] = L2_2 L2_2 = A0_2.OnSubFailed2211608 L1_2["2211608"] = L2_2 L2_2 = A0_2.OnSubFailed2211615 L1_2["2211615"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc203701Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc207601Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2037Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2001Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2015Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2076Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc203701Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc207601Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2037Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2001Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2015Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2076Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyChang" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc162401Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyChang = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideChang" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1624Data L3_2 = L3_2.alias L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideChang = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "ZhihuaReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L7_1.ZhihuaPaimonReminder L1_2(L2_2, L3_2) end L1_1.ZhihuaReminder = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "SisiReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L7_1.ChaoxiPaimonReminder L1_2(L2_2, L3_2) end L1_1.SisiReminder = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "ChildrenReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L7_1.ChildrenPaimonReminder L1_2(L2_2, L3_2) end L1_1.ChildrenReminder = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211601" L2_2(L3_2) end L1_1.OnSubStart2211601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211601" L2_2(L3_2) end L1_1.OnSubFinish2211601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211601" L2_2(L3_2) end L1_1.OnSubFailed2211601 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211602" L2_2(L3_2) end L1_1.OnSubStart2211602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2211602" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.HideChang L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2211602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211602" L2_2(L3_2) end L1_1.OnSubFailed2211602 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211603" L2_2(L3_2) end L1_1.OnSubStart2211603 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2211603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarWithInterval L4_2 = L5_1.q2211603 L5_2 = 1 L6_2 = 1 L7_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2211603 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211603" L2_2(L3_2) end L1_1.OnSubFailed2211603 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211604" L2_2(L3_2) end L1_1.OnSubStart2211604 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211604" L2_2(L3_2) end L1_1.OnSubFinish2211604 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211604" L2_2(L3_2) end L1_1.OnSubFailed2211604 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211605" L2_2(L3_2) end L1_1.OnSubStart2211605 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211605" L2_2(L3_2) end L1_1.OnSubFinish2211605 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211605" L2_2(L3_2) end L1_1.OnSubFailed2211605 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc162401Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc162401Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart2211606 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2211606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.FightPaimonReminder L2_2(L3_2, L4_2) end L1_1.OnSubFinish2211606 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211606" L2_2(L3_2) end L1_1.OnSubFailed2211606 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211609" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2001Data L4_2 = L4_2.alias L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2015Data L4_2 = L4_2.alias L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211609 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2211609" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = L5_1.q2211609 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ZhihuaReminder L2_2(L3_2, L4_2) end L1_1.OnSubFinish2211609 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211609" L2_2(L3_2) end L1_1.OnSubFailed2211609 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211610" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc203701Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc207601Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2037Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2076Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211610 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2211610" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = L5_1.q2211610 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.SisiReminder L2_2(L3_2, L4_2) end L1_1.OnSubFinish2211610 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211610" L2_2(L3_2) end L1_1.OnSubFailed2211610 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211611" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2074Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2030Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211611 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2211611" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = L5_1.q2211611 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ChildrenReminder L2_2(L3_2, L4_2) end L1_1.OnSubFinish2211611 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211611" L2_2(L3_2) end L1_1.OnSubFailed2211611 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211613" L2_2(L3_2) end L1_1.OnSubStart2211613 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211613" L2_2(L3_2) end L1_1.OnSubFinish2211613 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211613" L2_2(L3_2) end L1_1.OnSubFailed2211613 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211607" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc162401Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTask L5_2 = L7_1.FightPaimonReminder L3_2(L4_2, L5_2) end L1_1.OnSubStart2211607 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2211607" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc162401Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFinish2211607 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211607" L2_2(L3_2) end L1_1.OnSubFailed2211607 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211612" L2_2(L3_2) end L1_1.OnSubStart2211612 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2211612" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc203701Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc207601Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2037Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2001Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2015Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2076Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2211612 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211612" L2_2(L3_2) end L1_1.OnSubFailed2211612 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211614" L2_2(L3_2) end L1_1.OnSubStart2211614 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211614" L2_2(L3_2) end L1_1.OnSubFinish2211614 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211614" L2_2(L3_2) end L1_1.OnSubFailed2211614 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211608" L2_2(L3_2) end L1_1.OnSubStart2211608 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2211608" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyChang L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2211608 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211608" L2_2(L3_2) end L1_1.OnSubFailed2211608 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211615" L2_2(L3_2) end L1_1.OnSubStart2211615 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211615" L2_2(L3_2) end L1_1.OnSubFinish2211615 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211615" L2_2(L3_2) end L1_1.OnSubFailed2211615 = L8_1 return L1_1